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Regarding the subject itself, it's really a deadly combo, even more if you're running something with low life pool (ie Tactics). However, it's not OP at all. It's manegable and after getting used to those guys together, a walk in the park.
The only problem there is the Protectors. Those can really be a pain in the ass, cause sometimes they'll spawn in the middle of a group and slow things down by a lot.
Basically this. If you aren't in 4/5BC, you can pick and choose your path fairly easily. Use whatever skills you have, especially if they're passive damage dealers like turrets. Take out the shielding enemies ASAP. Try to get behind the enemies so you can get the drop on them.
Graveyard's tough, but not extremely so.
Take your time, don't rush,
i usually use firebrands + flame granade+ wolf trap combo to kill them easily
Note: that combo also effective on cavern biome trust me
Inquisitors should be killed first and foremost. This means go to the furthest extents of all platforms without drawing melee mobs' attention and parry reflect all inquisitors out of existence. To do this you must scout. Go up and around structures, all the way to the end of structures, skipping large sections of mobs in the process. Parry reflect the inquisitors and get that problem out of the way.
Same with purulent zombies.
Good thing is that in 4BC and above, purulents teleport to you automatically. So for instance, in stilts stage you can climb over the outside of an entire shanty and easily bait out all the standing purulents and rid yourself of that annoyance.
Catchers...
Slashers...
Cannibals...
Protectors...
On the plus side, it gets you on your toes for Cavern.
https://youtu.be/OSkndDEPOEQ