Dead Cells

Dead Cells

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Prof_Nekko May 10, 2018 @ 2:17am
Weapon update MAY have been a mistake
While I do understand tha they wanted to do this "Try different weapons" thing I feel that the update may have done more harm then good. Some people DO have favorite weapons and now it feels more like getting screwed over when you find that item you love so on 3 cells and then much to one's chagrin it's a basic quality and ergo useless. I do understand you can pay cash to upgrade them but you still have to dive fairly deep before getting it. Espcially since it feels like I lost almost all my weapon upgrade process (rather then the "small loss" the patch notes said) and feels a bit discouraging. For example I love flame torrent... and now it's more likely to give me a dud then ever and I can't use it... It is a very sad thing.

I really hope they reconsider this change and bring back the old method, because as of right now it hurts...
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Showing 1-14 of 14 comments
elipod May 10, 2018 @ 2:56am 
All those threads from alpha/beta brach are cropping up here now.
You can upgrade it's quality for gold, once, at forge assitant. And you can reroll affixes, which makes even low quality weapon good.
People, complaining about dud weapons, tend to forget that affixes can make or break one. And now good base/bad affixes can be rerolled, cheaper and more reliable than shop rerolls.
Last edited by elipod; May 10, 2018 @ 2:57am
Spindles May 10, 2018 @ 3:07am 
It doesn't matter if it's not an S rank. The game was made easier behind the scenes without you knowing. They didn't just reduce the chance of finding S rank items and leave things as they were. They balanced the game with the intent that you might be holding a + ranked item at some point on 4 cell difficulty.

You can beat the entire game on the hardest difficulty with a + ranked weapon right now. Have you tried to fight foes in the prison cells without an S rank BEFORE this patch? It took 12+ hits to kill a zombie. You can pick up a vanilla balanced blade and kill something in a single combo now. All monster HP was reduced.

You are being hit by a reverse placebo effect. You are looking at the Weapon Rank on the tin and judging it to be useless without considering the balancing that took place to the entire game system.

It's extremely similar to how Fortnite devs recently swapped the rarities of two shotguns around so the more powerful shotgun was suddenly a "grey" item or "common" rarity, and made the less powerful shotgun colored a better color. No balance changes were made at all, no drop rate changes were made either. ALL they did was swap the colors. Suddenly, players stopped using the meta shotgun because it had a weaker item color and it gave them a false sense of being nerfed.

People are really easily manipulated like this. You have to look at the big picture. New legendary items massively powering the player's damage values and allowing much more colorless build options, affix rerolling making almost ANY weapon into a elemental damage boosted version (100% to burning is now free). The player is more powerful than ever, and enemies are far weaker. But the ONLY thing we are going to be hearing about for the next while is "I can't win any more because I can't find my favorite weapon in S-rank please fix"

Nothing changed. Power was added in NEW ways. Try playing with your favorite items in + or ++ rank and just make due with them. Maybe upgrade or reroll then at the Minor Forge. This is how the game is intended to work now.

They could have easily manipulated the players by introducing a new naming system for item ranks instead of +'s and S's. That way players would have had no direct comparison to the old system and wouldn't have thought they were getting weakened.

It's going to be hard to stomach the forums for the next little while as you see a great patch for the health of the game get bashed by people who don't have the full changelist in their mind before they post.
Last edited by Spindles; May 10, 2018 @ 3:50am
Tat011 May 10, 2018 @ 3:23am 
Originally posted by Prof_Nekko:
For example I love flame torrent... and now it's more likely to give me a dud then ever and I can't use it... It is a very sad thing.
Then maybe try other weapons instead, you are missing the point by thinking of using that one weapon instead of embracing other possibilities.
if you wanted to have consistent w/e you want runs maybe a roguelike isn't the game for you......
so many angry casuals on the threads today..... ♥♥♥♥♥♥♥ annoying tbh. i think i migh be triggered.
git gud[i.imgur.com]
Demonmax May 10, 2018 @ 4:22am 
Originally posted by Spindles:
It doesn't matter if it's not an S rank. The game was made easier behind the scenes without you knowing. They didn't just reduce the chance of finding S rank items and leave things as they were. They balanced the game with the intent that you might be holding a + ranked item at some point on 4 cell difficulty.

You can beat the entire game on the hardest difficulty with a + ranked weapon right now. Have you tried to fight foes in the prison cells without an S rank BEFORE this patch? It took 12+ hits to kill a zombie. You can pick up a vanilla balanced blade and kill something in a single combo now. All monster HP was reduced.

You are being hit by a reverse placebo effect. You are looking at the Weapon Rank on the tin and judging it to be useless without considering the balancing that took place to the entire game system.

It's extremely similar to how Fortnite devs recently swapped the rarities of two shotguns around so the more powerful shotgun was suddenly a "grey" item or "common" rarity, and made the less powerful shotgun colored a better color. No balance changes were made at all, no drop rate changes were made either. ALL they did was swap the colors. Suddenly, players stopped using the meta shotgun because it had a weaker item color and it gave them a false sense of being nerfed.

People are really easily manipulated like this. You have to look at the big picture. New legendary items massively powering the player's damage values and allowing much more colorless build options, affix rerolling making almost ANY weapon into a elemental damage boosted version (100% to burning is now free). The player is more powerful than ever, and enemies are far weaker. But the ONLY thing we are going to be hearing about for the next while is "I can't win any more because I can't find my favorite weapon in S-rank please fix"

Nothing changed. Power was added in NEW ways. Try playing with your favorite items in + or ++ rank and just make due with them. Maybe upgrade or reroll then at the Minor Forge. This is how the game is intended to work now.

They could have easily manipulated the players by introducing a new naming system for item ranks instead of +'s and S's. That way players would have had no direct comparison to the old system and wouldn't have thought they were getting weakened.

It's going to be hard to stomach the forums for the next little while as you see a great patch for the health of the game get bashed by people who don't have the full changelist in their mind before they post.

You, sir, just made my day.

Specially the forum part. It's already a complaining fest, where everything changed is being criticized heavily WITHOUT considering all the changes.

This patch is probable one of the most "perfect" that MTwin already done. So much quality of life changes that really improved the game.
Tat011 May 10, 2018 @ 6:43am 
Originally posted by castle is easiest level, ur bad:
if you wanted to have consistent w/e you want runs maybe a roguelike isn't the game for you......
so many angry casuals on the threads today..... ♥♥♥♥♥♥♥ annoying tbh. i think i migh be triggered.
git gud[i.imgur.com]
I agree with you on most things but can you please be less of an ass when saying your opinions? You won't convince anyone this way
Last edited by Tat011; May 10, 2018 @ 6:43am
shrug, not my problem my dude
Prof_Nekko May 10, 2018 @ 2:22pm 
Originally posted by badlord tears are so tasty today:
if you wanted to have consistent w/e you want runs maybe a roguelike isn't the game for you......
so many angry casuals on the threads today..... ♥♥♥♥♥♥♥ annoying tbh. i think i migh be triggered.
git gud[i.imgur.com]

Trying new things is all well and good. But even the most seasoned roguelike players still have an old standby they love to go for. It has a nice feel to it and you get to feel powerful when you have the fortune to find a nice quality version of your favorite weapon. Seeing your favorite weapon appear as a dud just feels bad mostly.
Originally posted by Prof_Nekko:
Originally posted by badlord tears are so tasty today:
if you wanted to have consistent w/e you want runs maybe a roguelike isn't the game for you......
so many angry casuals on the threads today..... ♥♥♥♥♥♥♥ annoying tbh. i think i migh be triggered.
git gud[i.imgur.com]

Trying new things is all well and good. But even the most seasoned roguelike players still have an old standby they love to go for. It has a nice feel to it and you get to feel powerful when you have the fortune to find a nice quality version of your favorite weapon. Seeing your favorite weapon appear as a dud just feels bad mostly.

no it doesn't; the weapon is still valid. i've carried a + lightening bolt to the end of the game. i can win with it on 4 cells and keep my YOLO. consistently. you. are. just. bad. and expect that you can permanently have overpowered gear. that is not the point of a roguelike. the point of a roguelike is general mechanical and tactical skill within the challenge space; where you must make whatever you got handed work. i understand in a deck builder or RTS this doesn't work, but in a real time setting without objectively perfect decisions it works wonderfully.

additionally a roguelike is about trying new things; about constructing a new and interesting build. or for people like myself who have completed all of the main content; it is about constructing meme joke builds and having a fun time.

placing victory or specific build construction as a metric, in each run, for one's enjoyment is not how a roguelike works. so again, if this isn't for you that isn't bad; it doesn't mean you're "wrong" but it does mean you're playing the wrong game.
Last edited by Belbe's Phyrexian Toy Collection; May 10, 2018 @ 2:29pm
it's this:
disengagement[deadcells.gamepedia.com]

it's content that will be reachable with a new rune in the next update iirc.
WhiteCrow May 10, 2018 @ 5:40pm 
Originally posted by ❤femshep❤:

no it doesn't; the weapon is still valid. i've carried a + lightening bolt to the end of the game. i can win with it on 4 cells and keep my YOLO. consistently. you. are. just. bad. and expect that you can permanently have overpowered gear. that is not the point of a roguelike. the point of a roguelike is general mechanical and tactical skill within the challenge space; where you must make whatever you got handed work. i understand in a deck builder or RTS this doesn't work, but in a real time setting without objectively perfect decisions it works wonderfully.

additionally a roguelike is about trying new things; about constructing a new and interesting build. or for people like myself who have completed all of the main content; it is about constructing meme joke builds and having a fun time.

placing victory or specific build construction as a metric, in each run, for one's enjoyment is not how a roguelike works. so again, if this isn't for you that isn't bad; it doesn't mean you're "wrong" but it does mean you're playing the wrong game.


Preach it, seriously. These threads are getting old, and they offer nothing of substance, just complaining. The irony is the game is much easier now, with so many more valid options. It's a good change compared to the tunnel like gameplay you needed to adhere to in order to succeed.
Originally posted by WhiteCrow:
Originally posted by ❤femshep❤:

no it doesn't; the weapon is still valid. i've carried a + lightening bolt to the end of the game. i can win with it on 4 cells and keep my YOLO. consistently. you. are. just. bad. and expect that you can permanently have overpowered gear. that is not the point of a roguelike. the point of a roguelike is general mechanical and tactical skill within the challenge space; where you must make whatever you got handed work. i understand in a deck builder or RTS this doesn't work, but in a real time setting without objectively perfect decisions it works wonderfully.

additionally a roguelike is about trying new things; about constructing a new and interesting build. or for people like myself who have completed all of the main content; it is about constructing meme joke builds and having a fun time.

placing victory or specific build construction as a metric, in each run, for one's enjoyment is not how a roguelike works. so again, if this isn't for you that isn't bad; it doesn't mean you're "wrong" but it does mean you're playing the wrong game.


Preach it, seriously. These threads are getting old, and they offer nothing of substance, just complaining. The irony is the game is much easier now, with so many more valid options. It's a good change compared to the tunnel like gameplay you needed to adhere to in order to succeed.

thank you, and i totally agree :D
bobhome2 May 10, 2018 @ 8:56pm 
Yeah, the game definitely seems easier to me. First full run through the new update, and I killed the Hand (0 bosss cell base, since I'm still rather new).

I chose whatever weapons I enjoyed playing with. Some synergized with my build when I picked them up, others I rerolled affixes. I didn't even take the old standby emergency triage.

I'd highly recommend familiarizing oneself with as many weapons as possible. You never know what you're going to get - make the most of it instead of ragequitting and complaining here.
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Date Posted: May 10, 2018 @ 2:17am
Posts: 14