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Secondly I will mention that it becomes more and more viable to reach the 60-kill requirement as you go into higher cell difficulties, because there are more enemies around. On 5BC, for example, I've been able to reach 60 kills in the Prisoners' Quarters multiple times. And those flawless doors only require 30 kills.
So don't sweat it too much. If you would like some advice though, one of the big suggestions would be to try and avoid aggro-ing Elites until after you've reached the kill requirement. Elite abilities are really good at hurting streaks, because even the smallest tickle of damage will reset things. And just in case you happen to have not done so, you can turn on a counter to display your current streak in the Options menu.
Any thoughts on the blueprints? I'm starting to get discouraged playing as much because very few blueprints are being dropped. But it looks like I have a lot more stuff to unlock with them.
But also, yes, there's plenty of things for you to still find. Even in higher cell difficulties you'll have new blueprints that cannot be achieved on earlier difficulties, all the way up through 5BC. So there's no need to really fret about it at the end of the day.
my route usually is Promenade>Prison Depths>Ancient>Conjo>Graveyard>Cavern>Giant>High Peak
However rather than going Ancient Sewers to Giant you can go normal via ossuary
Percentage of protection is only relevant if you`re holding your shield up.
Parrying = blocking at the exact moment of an enemy attack. It interrupts the attack, you recieve no damage, reflect parried projectiles and briefly stun melee atackers.
That said. Don't be afraid to bring the hunter's grenade. Losing out on a skill slot sucks, but it still increases all of your scrolls by 1 each, making it a free scrolls upgrade.