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Alternatively, you could just turn on health fountains in custom mode.
More on topic: this is another in a long line of difficulty changes. When I started playing, it took me 60 hours to beat the first time (in Early Access). After that, it only got easier. This is the first time they've made the game harder, in some way.
The general thought process, it seems, is that the devs want you to get better at 0BC before taking on 1BC, and then get used to that before moving on. It's not a bad approach, since the difficulty transitions have been pretty extreme. It'll still take time to get there.
The update's still a major mixed bag of good and bad, in my opinion. But I do kind of like the slightly upped difficulty. Still, that's only me.
Your best bets right now (again, imo) are to find a difficulty you can play fairly well (but not easily), and work on that to improve your play.
Or just wait. The devs will probably make it easier again. That's what they usually do. LOL.
Now, 1BC feels worse than 2BC did before. Tactics I had been using just don't seem to work anymore, and I'm taking damage (and WAY MORE of it) in places where I just wouldn't have before.
I don't want to go back to 0BC because it's just too unrewarding. I need to feel like I'm making progress, but this update has been a HUGE setback.
I hope so, because otherwise I'm probably done with this game.
Add on the slight changes they have made and it is just surprising you too much with the new standard.
Yeah, this patch ended up reducing the damage you do, which is really why it feels harder. You could have really buttoned up your skills such that you could ambush a group, destroy them, and move on. That's no longer the case, honestly.
I play on 5BC, and there are times when the fight just goes against me, since I'm taking on more than I can handle - and I can't judge that as easily as I used to. Heck, the "secret" last area is tougher, just because I can't one-shot most things. I'm not fully against it, but it'll take time for a LOT of players to get used to.
Will it end up feeling easier in the long run? I'm really not sure. Only time will tell, honestly.
Don't even want to try 1 or 2 BC tbh, lol
Normally, the way to go when adding difficulty to a game is to just tack on a newer, harder setting, rather than make all settings harder. I.e., give us another Boss Cell level, rather than bumping all BCs up a level, for example, in my case, making BC1 feel as bad or worse than BC2 did before.
The reason are:
1. This game is faster pace, enemy faster, you have to react faster.
2. Seem like mistake is very punishing, i feel like having hundred of health is worthless since enemy can hit 1/5 or 1/6 of my health
3. Unclear scaling choices. Aside from reading DPS and getting %health from upgrade, i dunno what should i prioritize. My mutation always been playing safe (and necro for some regen)
4. Not sure the balance between speed vs exploration. Game seem like rewarding people to go fast, but if you missed several key upgrade, then you will be very weak in later level.
I finished many other difficult platformer and i feel this game is super difficult. I couldnt even clear default difficulty to a point i dont feel enjoyment at all. Probably i need to play much slower pace, but the game feel seem want player to go fast.
Atm although I know the game is good, but I feel something wrong. I dont have issue in grinding with other rogue-lite. Probably i need to read guide or something.
I can't say it's harder than most others (I don't play enough of them), but its built-in rules are pretty specific. You'll want to prioritize one color to build off of per run, and take the best HP option from scrolls that don't offer that color.
You may want to throw out necromancy entirely now, and instead focus on finding food in the levels. There's usually 2 guaranteed, in my experience.
And while going fast in this game is really, really nice, this patch has slowed me down a whole lot. So it might be better to take it slow until you really get used to your character (build, damage, etc.) and the enemy reactions to you.
Definitely prioritize getting all the scrolls, and aim for the "kill x number of enemies without taking a hit" doors.
Every single patch changes the ways the game is played, if you can't adapt to it and grows with the changes than you are failing to see the point or even have fun in a game like Dead Cells. As you said yourself there are multiple difficult settings, so you can always simple just stick to one of them if you do believe that hard that you don't have any more space to growth, and then be whining with the other rest in the forums about how this or that sucks. Or you can try to climb the chaos ladder to learn new things and improve. The choice is up to you.
Sighs* I would be playing the game if I wasn't stuck here with 2 joysticks that apparently started to malfunction after playing Nioh besides people there saying the contrary about that. But... If you have some joysticks there to spare please sent them to me, I will be glad to accept them. I promise I will make good use of them. So feel free to send me some at any time.
The thing is, people will get used to a game in one particular state. Dead Cells is kind of unique in that the devs are STILL fine tuning it, even after all these years. I started in Early Access, when winning in normal mode was a massive accomplishment. Then 0BC got EASY. Now it's a bit tougher, it seems.
While I do agree that it just takes a bunch of playing to get the "skills" down, it's going to make people upset when it gets harder for them. Especially when dying repeatedly when you didn't in the past makes one question their skill level. If you've climbed the BC ladder, you know what it's like to hit a wall and question your abilities.
All I can say is this: keep at it. So long as the game's fun, you have the time to improve.