Dead Cells

Dead Cells

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fish gameing Jul 3, 2020 @ 12:17am
Any tips for 2BSC difficulty?
Hello. I have recently purchased this game on sale with the Bad Seed DLC, and am highly enjoying it. However, I am currently stumped on the 2BSC "Very Hard" difficulty. Please post your tips here. I am open to suggestions and will welcome them gladly.
Last edited by fish gameing; Jul 3, 2020 @ 1:43pm
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Showing 1-15 of 22 comments
mfndonut Jul 3, 2020 @ 9:12pm 
Sure.

Level the Legendary Forge after every boss battle. Try to get close to the max amount of upgrades in your respective difficulty before branching to the next Boss Cell.

In respect to upgrade scrolls, try to focus mainly on a single stat. So if you're running Green, try to only upgrade green. Likewise, if you're running a green build, try to stick only to items that scale with green.
Let's say you run by a scroll that's Purple/Red. This scroll will be useful in terms of getting more health, however, it will not help your damage output as a green scroll will. There is also a minor benefit to off-color mutations, but it's never very much.

Learn to kill bosses with flair. Practice boss fights. If you cannot get through a boss without being hit more than 3-4 times, you need more practice. You may be able to get away with getting hit a bunch now, but later down the road, the game puts a stop to that.

Be patient in biomes. Focus on getting kill-streaks rather than timed doors for the time being. If you see a platform that may be dangerous, take your time with it. Don't rush into a situation that you're not prepared for.

Learn your weapons. Learn to use your favorite weapons efficiently. Use it when you get an opportunity. For me, I love torch. Every run I have with a torch is a winning run. But there's probably around 8 weapons I can use pretty well. Weapons are all different in their combos, damage outputs, and recovery frames, so they do take practice as well.

Likewise, good synergies are useful as well. If your trap spreads a toxic cloud and your weapon does +80% damage to poisoned targets, then you'll be doing a lot more damage. Its also good to learn what traps and skills work well with certain builds.

Conserve potions, use them only when you're certain you will die without using them.

If you're going into a situation you're unsure about, whether it be a boss fight or a dangerous biome, I recommend using the mutation Disengagement. It will buy you time to consume a potion if needed and will save you from dying.


I know much of this you may already know. If you have any additional questions feel free to ask.


fish gameing Jul 3, 2020 @ 10:27pm 
Originally posted by mfndonut:
Sure.

Level the Legendary Forge after every boss battle. Try to get close to the max amount of upgrades in your respective difficulty before branching to the next Boss Cell.

In respect to upgrade scrolls, try to focus mainly on a single stat. So if you're running Green, try to only upgrade green. Likewise, if you're running a green build, try to stick only to items that scale with green.
Let's say you run by a scroll that's Purple/Red. This scroll will be useful in terms of getting more health, however, it will not help your damage output as a green scroll will. There is also a minor benefit to off-color mutations, but it's never very much.

Learn to kill bosses with flair. Practice boss fights. If you cannot get through a boss without being hit more than 3-4 times, you need more practice. You may be able to get away with getting hit a bunch now, but later down the road, the game puts a stop to that.

Be patient in biomes. Focus on getting kill-streaks rather than timed doors for the time being. If you see a platform that may be dangerous, take your time with it. Don't rush into a situation that you're not prepared for.

Learn your weapons. Learn to use your favorite weapons efficiently. Use it when you get an opportunity. For me, I love torch. Every run I have with a torch is a winning run. But there's probably around 8 weapons I can use pretty well. Weapons are all different in their combos, damage outputs, and recovery frames, so they do take practice as well.

Likewise, good synergies are useful as well. If your trap spreads a toxic cloud and your weapon does +80% damage to poisoned targets, then you'll be doing a lot more damage. Its also good to learn what traps and skills work well with certain builds.

Conserve potions, use them only when you're certain you will die without using them.

If you're going into a situation you're unsure about, whether it be a boss fight or a dangerous biome, I recommend using the mutation Disengagement. It will buy you time to consume a potion if needed and will save you from dying.


I know much of this you may already know. If you have any additional questions feel free to ask.

Thanks for the tips!

I’ve already been prioritising the Legendary Forge, so I should be good in that area.

I often change up my builds alot during my runs, and at the same time often go for “Mixed Builds”(builds which do not focus on a particular stat). In the Early Game, I tend to go for whatever gives me the most health, so there’s definitely some work for me to do in that respect.

I’m pretty good with Concierge, as I usually only suffer a hit or two be it from the Sweep or Aura. However, I definitely need to work on my performance with The Time Keeper and Hand of the King.

In the early game, I can usually get the 30 Kill Door from the Prisoner’s Quarters and maybe the 60 Kill Door from the Promenade if I’m lucky. I don’t usually go for the timed doors anymore,

I have quite a bit of favourite weapons. I’ve had alotta runs with Symmetrical Lance or Broadsword and Magic Missile or Lightning Bolt. I also liked the Heavy Crossbow/Ice Blast combo when I was a bit more of a noob at the game. The fans are also pretty good. I don’t usually use shields. I used to like Nutcracker alot too.

I usually don’t think about Synergies. Something to work on for sure.

With the Potions, I actually used to use them whenever I was on low health and couldn’t find any food. Now that Potion Recharges are quite rare with them only being available in some passages and also being available for a ridiculous price in the Food Shops, I definitely need to be a bit more conservative.

I’ve heard about Disengagement a ton. Apparently, it’s really good. I think I’ll take my usual lineup of Necromancy-Melee-Vengeance and replace Vengeance with Disengagement.

Thank you for the tips. I’ll take these into consideration for future runs. Bye!
Chrozen Jul 4, 2020 @ 11:28am 
I'm also on BC 2, but I haven't played in a while. I noticed they said they reduced the difficulty of BC 2 to level the scaling of the game. I haven't been able to figure out what they did to reduce the difficulty though. Anyone know?
fish gameing Jul 4, 2020 @ 12:21pm 
Originally posted by Chrozen:
I'm also on BC 2, but I haven't played in a while. I noticed they said they reduced the difficulty of BC 2 to level the scaling of the game. I haven't been able to figure out what they did to reduce the difficulty though. Anyone know?

I’m not that sure. I only recently got up to 2BSC, so maybe ask someone else. I did hear at one point that with the Update of Plenty, they would be adding in more scrolls for higher difficulties, but I’m not sure if it only affected those higher difficulties or something else.
bobhome2 Jul 5, 2020 @ 10:27am 
With the new update, a lot of numbers were changed around: weapon %, enemy damage, and enemy HP.

This new balancing should make things more "linear" through the BCs, but my SO has mentioned that it's not really "easier" - at least from a 2BC (1.8) to 2BC (1.9) standpoint. So it's difficult to say how it may have been easier.

Of course, your experiences may be totally different, due to playstyle differences.
fish gameing Sep 9, 2020 @ 9:52pm 
Update: Finally beat 2BSC. Trying out 3BSC rn
Tetrafish_21 Sep 10, 2020 @ 6:01am 
Congrats OP. It seems like the main weapon I used was the Electric Whip, and a necklace that let me triple jump. I can't recall the other weapons. It'd hit THotK in mid air, and I could pretty much stay off the ground most of the time by going back and forth on the ice platforms.

This got me past 2BC after several months of trying.
Also stuck on 2bc. I got to HOTK last time I played, but I died there... And do you know why I died? Because I insisted on killing one of those bosses with spikes on their backs in the castle, when my build used blink behind back abilities... I wasted my last 2 pots there and I'm still angry at myself.
Last edited by Friends with Benedicts; Sep 10, 2020 @ 8:48am
fish gameing Sep 10, 2020 @ 11:31am 
Originally posted by Friends with Benedicts:
Also stuck on 2bc. I got to HOTK last time I played, but I died there... And do you know why I died? Because I insisted on killing one of those bosses with spikes on their backs in the castle, when my build used blink behind back abilities... I wasted my last 2 pots there and I'm still angry at myself.

I think the trick is to conserve your potions for the finale unless you REALLY need them and take your time with the Elites. Fun Fact: High Peak Castle’s Key Elites are your only way of getting infected on 3BSC and below.
Yep, and I usually kill them without effort. When I got to the Castle with 2 pots and a full life I thought to myself "this is it! I'm going to beat 2BC"... I still can't believe how greedy I was. I mean, we can beat the castle with only 2 keys, and I insisted on getting 3 just to open the extra room... That's what greed gets me. I hope I've learned my lesson.

And yeah, I need to get better at my boss game. I got to the clock boss with all potions intact. I wasted 2 charges on the fight against the clock master.

EDIT: If OP is wondering what my build was, it was the same build that led me to victory in all difficulty levels:

Stat: Tactics.

For weapons: Sadist Stiletto (the one that crits on bleeding targets), a crowd control as secondary, preferably that frozen blast, but some ranged weapon may help to (or shield if you can parry like a pro, or can't deal with projectiles).

For "grenades"(skills I think): It's a MUST to have that skill which makes you appear behind an enemy back and makes your next attack deal extra damage. I miss the days you could use two of the same. The other one can be at your choice, preferably one that has a short refresh time.

For passives (mutations I guess): 1. Hits make targets Bleed (so you wont depend on any other factor to crit), 2. Extra damage after using a skill and 3. It's up to you. I generally choose based on my current equip and health situation. Sometimes I'll take that one which increases the curse counter by 50% but each kill during a curse heals you 5% (extremely useful).
Last edited by Friends with Benedicts; Sep 10, 2020 @ 12:37pm
Washing Machine Sep 10, 2020 @ 5:39pm 
Best thing I realized was just to play real slow. Take rooms one at a time, wait for your items, don't just stomp your way in and start mashing.

Also for the sake of your own mental sanity, just chalk up most deaths into "well that was just the game deciding to kill me". I walked into an area with the gas that makes enemies invisible, jumped up the first ledge, stunlocked by something I can't see as 3 green bats line up and explode one by one not allowing me to even try to roll out of this situation. Sometimes the game just doesn't want your run to continue any further.
Last edited by Washing Machine; Sep 11, 2020 @ 4:32am
fish gameing Sep 10, 2020 @ 8:29pm 
Originally posted by Friends with Benedicts:
Yep, and I usually kill them without effort. When I got to the Castle with 2 pots and a full life I thought to myself "this is it! I'm going to beat 2BC"... I still can't believe how greedy I was. I mean, we can beat the castle with only 2 keys, and I insisted on getting 3 just to open the extra room... That's what greed gets me. I hope I've learned my lesson.

And yeah, I need to get better at my boss game. I got to the clock boss with all potions intact. I wasted 2 charges on the fight against the clock master.

EDIT: If OP is wondering what my build was, it was the same build that led me to victory in all difficulty levels:

Stat: Tactics.

For weapons: Sadist Stiletto (the one that crits on bleeding targets), a crowd control as secondary, preferably that frozen blast, but some ranged weapon may help to (or shield if you can parry like a pro, or can't deal with projectiles).

For "grenades"(skills I think): It's a MUST to have that skill which makes you appear behind an enemy back and makes your next attack deal extra damage. I miss the days you could use two of the same. The other one can be at your choice, preferably one that has a short refresh time.

For passives (mutations I guess): 1. Hits make targets Bleed (so you wont depend on any other factor to crit), 2. Extra damage after using a skill and 3. It's up to you. I generally choose based on my current equip and health situation. Sometimes I'll take that one which increases the curse counter by 50% but each kill during a curse heals you 5% (extremely useful).

Try getting all four Potion Charges. It really helps.
@Felid you mean using no charge till HOTK?
fish gameing Sep 11, 2020 @ 11:53am 
Originally posted by Friends with Benedicts:
@Felid you mean using no charge till HOTK?

The general idea is to save Potion Charges for dire emergencies like extremely low health or full Malaise. Then you can be a bit more free once you reach Throne Room.
Washing Machine Sep 11, 2020 @ 5:17pm 
Originally posted by Friends with Benedicts:
@Felid you mean using no charge till HOTK?
Every stage has couple food somewhere in there, just get used to looking out for the runes on the walls/floor to find them. Gastronomy mutation is great, it doubles the healing of food.

But generally it just boils down to "try not to get hit".
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Date Posted: Jul 3, 2020 @ 12:17am
Posts: 22