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Game's a gear check in 3 locations, and if you don't have the stats/gear to take it, your death is inevitable. The game still needs proper scaling and difficulty curve before it can be a real 10/10. Sits at a tolerable 6 imo - not bad, but more stress than fun.
Plus devs have a nasty case of the "Nerfing Single-Player Content-itus", so methods that -kinda- helped against the cheapness of the graveyard and low power fog fjord are now useless, making the game that much more difficult. This age of gamers are masochistic though, so the -slightest- 'fake difficulty' experience will be praised like a god in a religious sect.
I'd say buy it, give it the "1.5 hour trial", and refund it if you don't like it. Was a waste of my money, but when multiplayer garbage is my only real other option, I just play this to pretend like I have a shot at winning, lose inevitably to crap drops and infrequent frametraps/corner juggling, and just give it up.
(20XX is wayyyy better.)
https://www.youtube.com/watch?v=-cu5RkWoW2M
I know it's long, but it's worth every second. You'll know what rouge-like, rouge-lite is, what's the difference, etc.
But short answer: Dead Cells did everything that's rouge-lite better than any other rouge-lite, that's why it's so popular. For you to like this game however, you'll have to like the rouge-lite aspects.
Also keep in mind that this is early access, a lot of things will change/will be added.
Interesting zones with each having nearly their own atmosphere,
Large amount of weaponry and skills despite being an early access game,
Hard difficulty that feels fair (majority of the time),
Learnable mob patterns which gives you a noticeable increase in skill through each new run,
Permanent upgrades that carry on from run to run,
Devoted dev team that listens to community suggestions and complaints.
Honestly the list goes on and on. If you're mechanics driven and can handle dying without getting demotivated then I would definitely give Dead Cells a shot.
Just don't expect to be the greatest when you first boot it up. Stay humble, make observations, and have fun while doing it.
Btw, really just want to reiterate, you have to be willing to die and learn from past mistakes. That's what Dead Cells and many rogue-likes in general are all about.
I got rejected.
Contacted them on twitter, said they'd email it and asked for email;
That was 2 months ago, and I never got the email.
Can't say I'm very likely to get the game any time soon based on those interactions, which is a shame since it looks solid.
edit: could be a scam, because of that "3rd party site", so it was most likely not the developer at all.
EDIT - Third party site was an official key dispenser (keymailer) and their official email told me they got my email through another site (EVOLVE). All of this was confirmed by Motion Twin's twitter so...either its a long con by a hacker or MT doesn't know how to track their keys/offers.
Although considering what was revealed with the G2A debacle, the latter being true wouldn't surprise me; indie devs who experience runaway success always lose track of stuff.