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Out of curiosity, which seed number was it?
That does indeed mean that you'll have to let the lore room appear naturally.
Still, the spawn chance of that lore room felt like 30-50% back when I didn't have the blueprint because it kept popping up pretty often. There's a good chance you'll come across it soon while doing normal runs.
Worst case, you can drop the difficulty (I'm assuming you're playing on something higher than 0BC) and do runs for the Slumbering until you get it.
Imagine you want the nerves of steel, and you couldn't enter a seed to find it... I spent HOURS getting that blueprint legit back in the day (before locking a seed in). And then add extra time since the slumbering sanctuary is further in. Oof.
Thankfully, I feel like the door is less useful, overall. I'd recommend just getting it organically as you play.
The door, like most items in the game imo is mediocre at best. but ive been keeping my file 100% since i can remember so waiting to get it organically isn't going to fly. not looking fwd to the slumbering sanctuary loop.
fast fwd -> Just finished getting it.
Preciate the conversation :D
I feel ya on how unnecessary it all felt. Grats getting it! :)
- deactive lore rooms is unchecked
- I enter a fixed seed number und custom
- I check options > gameplay again and deactive lore rooms is still UNchecked.
Maybe this is only in the English version, but underneath the custom seed option, the game tells you "lore rooms will be deactivated."
Emergency door blueprint is in a lore room. Deactivated lore room = no lore room. No lore room = no blueprint.
That's MY point. "Specifiying the seed in custom disables lore rooms."