Dead Cells
how can you tell weapon type melee vs ranged
most seems obvious, but some whips and stuff defy this. does it say it anywhere? it should say it right on the weapon card...
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Melee is mostly red: Brutality
Ranged is usually purple, sometimes green: tactics
It's not always obvious. Electric whip scales with two colors yet it's a melee weapon. I really think weapon should say whether they are melee or ranged.

I wouldn't have guessed shrapnel axes is melee seeing as how it theoretically throws out more projectiles than you can attack.

Best source is just to use the wiki.
Ultima modifica da Sigma; 19 feb 2020, ore 8:39
Surest way to tell in-game is to see which merchant category the item spawns from and remember for future. Most are 100% self-explanatory and obvious, so there's not much to remember.
is there any rhyme or reason to which slot is which with merchants? it looks random to me... sometimes there are not even weapons, only skills or powers, or whatnot. or do you mean the very first room with weapons? that one always goes melee, ranged, shield.

i know that they are also separated into categories in the blueprints menu at the collector, but that only helps BEFORE you actually unlock and can use said item... i want to be able to see it whenever, even when dropped by an enemy, or when found randomly around the maps.

yeah, i get that for the most part its pretty obvious, but a few are not.
it would just be nice to have a single word in the item description ("melee," "ranged," "skill," etc)
given the number of mutations that care about specific damage types, more information is better then less.
I usually check the unlocked items list at the Collector if I'm curious. Otherwise, I'll do some testing with different mutation types and try to remember. Beyond checking at the Collector (whether you've unlocked them or not), there's not always a lot to go by.
Messaggio originale di Sigma:
It's not always obvious. Electric whip scales with two colors yet it's a melee weapon.
Ackchyually, it's a ranged weapon.
Messaggio originale di KromeHWI:
is there any rhyme or reason to which slot is which with merchants? it looks random to me... sometimes there are not even weapons, only skills or powers, or whatnot. or do you mean the very first room with weapons? that one always goes melee, ranged, shield.

I think he was referring to the upgrade you get allowing you to select which category a merchant displays for sale. There are still a few merchant types (weapons, skills, food), but with the upgrade it will let you select a subset.

So instead of random weapons/shields of any kind, you can pick to show only melee weapons, only ranged weapons, or only shields. For skills it is turrets, grenades, or the trap kind.

It still isn't on the fly as you were hoping for, but by limiting what the merchant shows to ranged for instance, you know all those weapons are in the ranged category. It doesn't really take memorizing all the weapons or anything either. As previously mentioned there is very little that makes you think twice as Gnodab's list shows. The electric whip (considered range while the other whips are not) is the one that throws most people off.
oh cool, i have not unlocked the extra categories yet, thats good to know. thank you.
It would be cool to have some kind of indicator of the type of weapon we're using...
I am gona necro this thread.
With thousands of weapons ingame why hasn't this simple QoL not been added yet?
Is there any mod that could fix this?
I feel like I made a similar thread a few months ago. Maybe someday
With the custom runes, before starting a run, go the the customize screen, all weapons, bows, shield unlocked are sorted by categories.
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Data di pubblicazione: 18 feb 2020, ore 20:23
Messaggi: 12