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Since you picked up 21 tactics you got lots of scrolls which did not give you much hp and for each scroll the enemies get a nifty damage boost (which is not subject to diminishing returns).
And since the enemies also got an hp boost your damage did not even outscale them all that much.
On top of that bosses will have a damage cap per hit.
Bottom line:
You probably would have had an easier time by never picking up half of the tactics scrolls, just leaving them behind.
I don't think it should be completely disabled but dmg enemies deal to you is scaled to the extreme while hp is kept on the level where I can't deal with them quick enough anyway.
yes I had only -15% dmg reduc but STILL. 0 cell.
I've also used the 8-7-13 spread in more recent times, with a new game file. In my experience, this meta spread is decent when you have less unlocked and are relying on luck: get a few legendaries that complement each other, and try your best to win. The extra HP can help smooth out one's play and keep our protagonist alive longer.
Is it crazy hard to beat the Hand/game otherwise? No, but it does require more experience. Less luck (for legendaries), more skill.
That's just my 2 cents, though, after 70 hours of play time.
Higher level difficulties will reduce the viability of this spread by quite a bit. After a while, you just need to "git gud" as they say - eventually you'll only be able to take a small number of hits before you just straight up die, and this stat spread fails miserably.
Sorry, could somebody please catch me up? Why is 8-7-13 (brutality-tactics-survival?) specifically so desirable?
Yep, those items play a big role in their success, too. Once you're playing higher difficulties and getting more cells, I imagine it's not AS bad to unlock all those item drop boosts - still a grind, though.
Personally, I enjoy the game even without the grind, and will continue to play it until I get better at it. The additional farming is acceptable to me. If it's not for you, well, I hope you still get enough for your money.
I've heard that the Dead Cells Doubled mod adds in a different variety of difficulty, so that may be worth looking into.
As DarkTrozo explained, enemies scale as you pick up scrolls. Many people see this as unfair, and have determined the "best" stat spread, which sends you into the boss underpowered but with a lot of HP.
Basically, if you've spent some time getting good at the game, you don't need 8-7-13 to beat it. But it makes it easier for new/less skilled players.
And I apologize if that makes me sound stuck up or something. I beat the game several times with a "bad" spread (because this God spread wasn't found at the time), and it's completely possible to continue to do so. Apparently the game's just super unfair, or takes too long to beat any other way.
Ah, thank you. I knew a little about the enemy scaling, but didn't know it was by specifically 7/8% per scroll. So you arrive at 8-7-13 by never taking scrolls that give you less than 7% HP. That makes sense, thanks.