Dead Cells

Dead Cells

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FlockOfTrees Aug 10, 2018 @ 9:13pm
Best Routes for Stats and Loot
So I plotted out all of the routes and figured it out. The best route would be Prisoners Quarters (2 Scrolls) > Toxic sewers (3 Scrolls + 1 if you get door) > Ancient Sewers (4 Scrolls) > Insufferable Crypt > Grave Yard (5 Scrolls + 2 if you get door) > Forgotten Sepulcher(5 Scrolls + 2 if you get door) > Clock Room > High Peak Castle (3 Scrolls) > Throne Room.

This does not account for the ammount of chests (I wasnt able to find it on the wiki) or the scrolls dropped from mobs. If anyone has any information on those things please add me or respond with the stats here. I wasnt able to find anything on these forums that was recent, if there is a better way for loot and scrolls let me know, but for now this is the best way (although pretty challenging).:steambored:
Last edited by FlockOfTrees; Aug 10, 2018 @ 9:21pm
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Showing 1-15 of 15 comments
NeedtoDie Aug 10, 2018 @ 9:37pm 
Why would you suffer this route each run with the current scaling ?

I do this kind of route when I want some heavy challenge, but the best route will just be to avoid curse chests and go straight : Promenade > Rampart/Ossuary > Stilt Village/Slumbering Sanctuary > Whatever.

Any loot you can find in earlier optional stage will be outclassed in Castle anyway.
FlockOfTrees Aug 10, 2018 @ 10:44pm 
Originally posted by NeedtoDie:
Why would you suffer this route each run with the current scaling ?

I do this kind of route when I want some heavy challenge, but the best route will just be to avoid curse chests and go straight : Promenade > Rampart/Ossuary > Stilt Village/Slumbering Sanctuary > Whatever.

Any loot you can find in earlier optional stage will be outclassed in Castle anyway.
This is actually a great route and you barely get any less scrolls, I was hoping someone would make the game easier. Im decently new and wasnt getting a goos ressponse on the beginner discussions. What is the best srat with the current scaling? Like should I use all scrolls or just use scrolls for one area. As well as what is the best build and setup for my first run, since I havent beaten it.
NeedtoDie Aug 10, 2018 @ 11:00pm 
I didn't answer you because I wasn't sure about what you meant by best route. Some people want to use the route with the most scolls, and I don't really know how it's done best.

For the best route to beat the game, it's just as I said above. For the current scaling, it's probably best if you avoid having too many scrolls at the end, because each time you use one, everything gets stronger.
Rather than going 2-25-5, you should aim for something like 7-13-8.

Best build for the first runs are often just %dmg reduction spam. Anything that gives you better damage reduction is better no matter what, up to 75%.
This is the best way to learn the game, as you won't get murdered in 3hits by things like HotK and rather survive like 20hits with 2 health flasks.

After that, I would advise you to play a little bit of everything, so you can be polyvalent and find your playstyle. Pay attention to modifiers, as they are the most important part of the build. The most common and strong combo is a fire enabler (like Fire grenade or Fire brands) or the modifier "leaves a trail of flames" coupled with +100% dmg on burning target.
Last edited by NeedtoDie; Aug 10, 2018 @ 11:00pm
Originally posted by Charzz:
This is actually a great route and you barely get any less scrolls, I was hoping someone would make the game easier. Im decently new and wasnt getting a goos ressponse on the beginner discussions. What is the best srat with the current scaling? Like should I use all scrolls or just use scrolls for one area. As well as what is the best build and setup for my first run, since I havent beaten it.


What he mean by scalling is that people believe actually taking more scrolls would be painfull for you since it will give you more bad effect than good effect.
I personnally don't believe this unless proof.

As for best route it all depend, your route could be good if you seek to maximize scrolls but that's not always the best, you can also just farm gold to get perfect upgraded gear ( a Dager-V++ will be better than a Dager-III+ no matter the scrolls)
But if you seek scroll , the one you said could be a good idea, but I'm not sure that is the key to victory.

A gear you are at ease on with the maximum upgrade (meaning by this the number next to the weapon/ability and upgraded to + or ++ ) with good effect (like +25% Critical) would be better I think
Just my opinion tho'


Edit:
NeedtoDie just also pointed out about what gear could offer you , damage reduction and the such
DOn't forget also about collar that also offer good bonus often found in the lil' challenge red chamber (not the portal one, the one with a big stone that become red when you approach it)
All in all gear could be better than scrolls , but it's also up to you

Don't forget the nature of the game ( roguevania, dark soul , hard, suffer...) you're not supposed to beat the game first try, but rather spend time to understand how it work to finnaly find the technic that fit your playstyle the best
Last edited by A̵̡͆ ̷͝Ĺ̷̺ ȋ̶v ?; Aug 10, 2018 @ 11:08pm
FlockOfTrees Aug 10, 2018 @ 11:11pm 
Originally posted by NeedtoDie:
I didn't answer you because I wasn't sure about what you meant by best route. Some people want to use the route with the most scolls, and I don't really know how it's done best.

For the best route to beat the game, it's just as I said above. For the current scaling, it's probably best if you avoid having too many scrolls at the end, because each time you use one, everything gets stronger.
Rather than going 2-25-5, you should aim for something like 7-13-8.

Best build for the first runs are often just %dmg reduction spam. Anything that gives you better damage reduction is better no matter what, up to 75%.
This is the best way to learn the game, as you won't get murdered in 3hits by things like HotK and rather survive like 20hits with 2 health flasks.

After that, I would advise you to play a little bit of everything, so you can be polyvalent and find your playstyle. Pay attention to modifiers, as they are the most important part of the build. The most common and strong combo is a fire enabler (like Fire grenade or Fire brands) or the modifier "leaves a trail of flames" coupled with +100% dmg on burning target.
Ill definitely Try this out tomorrow when I get the chance, I love how good this game is and how it has tactics involved.


Originally posted by Dafty_Kuroki:
Originally posted by Charzz:
This is actually a great route and you barely get any less scrolls, I was hoping someone would make the game easier. Im decently new and wasnt getting a goos ressponse on the beginner discussions. What is the best srat with the current scaling? Like should I use all scrolls or just use scrolls for one area. As well as what is the best build and setup for my first run, since I havent beaten it.


What he mean by scalling is that people believe actually taking more scrolls would be painfull for you since it will give you more bad effect than good effect.
I personnally don't believe this unless proof.

As for best route it all depend, your route could be good if you seek to maximize scrolls but that's not always the best, you can also just farm gold to get perfect upgraded gear ( a Dager-V++ will be better than a Dager-III+ no matter the scrolls)
But if you seek scroll , the one you said could be a good idea, but I'm not sure that is the key to victory.

A gear you are at ease on with the maximum upgrade (meaning by this the number next to the weapon/ability and upgraded to + or ++ ) with good effect (like +25% Critical) would be better I think
Just my opinion tho'
How do you farm for gold? I always love using them but they seem pretty rare.l
You get gold on each enemy you kill, sometimes in secret ( you see a rune icon glowin on wall when you approach it) on some secret area, and you also have a perk that allow you to break objet you find (weapon, food , abilities) instead of wearing them in exchange of gold
Challenge Room (the rune on the ground that pop up a portal) also drop gold if I'm not mistaking but it will require you to finish the challenge which could cost you quite a life drop if you're not used to it

YOu also have a perk that keep an amount of gold ( with a max cap) when you die
(You find these perk at the collector)

It is by the way a good cells investment to make at the begening since a few more gold here and there could let you buy a better gear

Also don't try to buy gear at EACH level, since again as NeedtoDie pointed out, your gear from Promenade or Sewer will be outperfed at Castle, so try to keep a balance between buy things that will really help you and trying to keep it that way so you can by a drastically better one next level.

For Example, I personnaly just take what I can find good in the first level ( level I or II ) or abilities that could improve my chance to survive and then don't buy a thing until gear level IV or V unless a really good III ability that I want

It is of course my play style point of view, maybe I'm doing it wrong and you should buy III gear and then VI , but heh , my two cents of this.
Last edited by A̵̡͆ ̷͝Ĺ̷̺ ȋ̶v ?; Aug 10, 2018 @ 11:21pm
FlockOfTrees Aug 10, 2018 @ 11:22pm 
Originally posted by Dafty_Kuroki:
You get gold on each enemy you kill, sometimes in secret ( you see a rune icon glowin on wall when you approach it) on some secret area, and you also have a perk that allow you to break objet you find (weapon, food , abilities) instead of wearing them in exchange of gold

YOu also have a perk that keep an amount of gold ( with a max cap) when you die
(You find these perk at the collector)

It is by the way a good cells investment to make at the begening since a few more gold here and there could let you buy a better gear

Also don't try to buy gear at EACH level, since again as NeedtoDie pointed out, your gear from Promenade or Sewer will be outperfed at Castle, so try to keep a balance between buy things that will really help you and trying to keep it that way so you can by a drastically better one next level.

For Example, I personnaly just take what I can find good in the first level ( level I or II ) or abilities that could improve my chance to survive and then don't buy a thing until gear level IV or V unless a really good III ability that I want

It is of course my play style point of view, maybe I'm doing it wrong and you should buy III gear and then VI , but heh , my two cents of this.
Oh, haha. I thought you meant gold weapons. Thats sounds like a good plan, I will definitely try these things tomorrow. Thank you guys for the help, hope I can get the W.
Ho gold weapon , well yes they are the best weapon in game but rare of course and better have a normal weapon you're good with rather than a gold weapon that you can't manage
So it again really depend of yourself.

Have fun and good try hard
FilthySouls Aug 11, 2018 @ 7:19am 
Originally posted by NeedtoDie:
For the current scaling, it's probably best if you avoid having too many scrolls at the end, because each time you use one, everything gets stronger.
Rather than going 2-25-5, you should aim for something like 7-13-8.

Best build for the first runs are often just %dmg reduction spam. Anything that gives you better damage reduction is better no matter what, up to 75%.

Are you saying me focusing on one stat has an effect on the enemies health/strenght?? I don't get what you mean at all as I haven't played the game for a while and I always focused on a strong scroll build, specifically survival. Like on my last run with the current version = red-->4 purple--> 8 green--> 24

Focusing on dmg reduction is so boring too, I always wanted to power up whatever 'color' build I went with...

So yea, please explain what you mean, cause I did do pretty bad against the HotK, but I figured I just suck after not having played for a while.
0x6495ED Aug 11, 2018 @ 8:09am 
Originally posted by FilthySouls:
Originally posted by NeedtoDie:
For the current scaling, it's probably best if you avoid having too many scrolls at the end, because each time you use one, everything gets stronger.
Rather than going 2-25-5, you should aim for something like 7-13-8.

Best build for the first runs are often just %dmg reduction spam. Anything that gives you better damage reduction is better no matter what, up to 75%.

Are you saying me focusing on one stat has an effect on the enemies health/strenght?? I don't get what you mean at all as I haven't played the game for a while and I always focused on a strong scroll build, specifically survival. Like on my last run with the current version = red-->4 purple--> 8 green--> 24

Focusing on dmg reduction is so boring too, I always wanted to power up whatever 'color' build I went with...

So yea, please explain what you mean, cause I did do pretty bad against the HotK, but I figured I just suck after not having played for a while.

Essentially, the monsters damage scales with each scroll you pick up, gaining something like around 8% increased damage for each scroll. Whenever you pick a scroll that gives you less than 8% HP gain you are gaining less extra life than enemies are gaining damage meaning you are hurting your survivability.

There is a long topic about it if you want to know more.
Brechnor Aug 11, 2018 @ 8:32am 
Originally posted by 0x6495ED:
Originally posted by FilthySouls:

Are you saying me focusing on one stat has an effect on the enemies health/strenght?? I don't get what you mean at all as I haven't played the game for a while and I always focused on a strong scroll build, specifically survival. Like on my last run with the current version = red-->4 purple--> 8 green--> 24

Focusing on dmg reduction is so boring too, I always wanted to power up whatever 'color' build I went with...

So yea, please explain what you mean, cause I did do pretty bad against the HotK, but I figured I just suck after not having played for a while.

Essentially, the monsters damage scales with each scroll you pick up, gaining something like around 8% increased damage for each scroll. Whenever you pick a scroll that gives you less than 8% HP gain you are gaining less extra life than enemies are gaining damage meaning you are hurting your survivability.

There is a long topic about it if you want to know more.

Seems like the game needs to cook for longer then.
FilthySouls Aug 11, 2018 @ 10:35am 
Originally posted by 0x6495ED:
Essentially, the monsters damage scales with each scroll you pick up, gaining something like around 8% increased damage for each scroll. Whenever you pick a scroll that gives you less than 8% HP gain you are gaining less extra life than enemies are gaining damage meaning you are hurting your survivability.

There is a long topic about it if you want to know more.

Thanks dude, I went and looked into the forums here before I attempted my next run, and yep now the HotK was easy, no sweat. But the run wasn't nearly as fun... I skipped cursed chests cause what the hell is the point? If I rush to him with few scrolls he gets an easy beating regardless, and if I enjoy my run scouting for scrolls and strengthen my prefered items I just get punished.
I don't quite get it, tbh :')


Originally posted by Brechnor:
Seems like the game needs to cook for longer then.

The Game was perfectly fine before, balance changes here and there, but essentially it all still made sense. Only this one change gives me a bad feeling.
Last edited by FilthySouls; Aug 11, 2018 @ 10:36am
256MB of SPAM Aug 11, 2018 @ 11:09am 
Originally posted by FilthySouls:
Originally posted by 0x6495ED:
Essentially, the monsters damage scales with each scroll you pick up, gaining something like around 8% increased damage for each scroll. Whenever you pick a scroll that gives you less than 8% HP gain you are gaining less extra life than enemies are gaining damage meaning you are hurting your survivability.

There is a long topic about it if you want to know more.

Thanks dude, I went and looked into the forums here before I attempted my next run, and yep now the HotK was easy, no sweat. But the run wasn't nearly as fun... I skipped cursed chests cause what the hell is the point? If I rush to him with few scrolls he gets an easy beating regardless, and if I enjoy my run scouting for scrolls and strengthen my prefered items I just get punished.
I don't quite get it, tbh :')

I agree. It should pay off to traverse the levels, clearing them out completely and strengthening your equipment. This should be the harder, riskier option. If it turns out that its better to ignore these things, then certain aspects of the gameplay loop become pointless. If it turns out i'll have an easier fight by NOT strengthening my character, then more than likely i wont. At least in the initial stages of getting used to the game.

This feels counter intuitive from a game mechanics perspective and feels to me like a bandaid for balancing.

Originally posted by FilthySouls:
Originally posted by Brechnor:
Seems like the game needs to cook for longer then.

The Game was perfectly fine before, balance changes here and there, but essentially it all still made sense. Only this one change gives me a bad feeling.

I find this hidden scaling mechanic based on getting scrolls can be quite offputting for new players that have no idea it exists. Yet due to their playstyle prefer to go the classic melee route (re: castlevania). Some ingame information would help.

At least then it wouldnt be so daunting to arrive at the HoTK, die after two hits and think "how the hell am i going to learn this bosses patterns if i die this quickly and it takes about an hour and a half to get to him?".

If there was a message that explained when you acquired scrolls that enemies damage will increase by 8%, then that can be alleviated somewhat.
Last edited by 256MB of SPAM; Aug 11, 2018 @ 11:11am
Brannigan's Law Aug 11, 2018 @ 12:06pm 
To be honest, I only have a few hours in the game but I had no idea there was some hidden scaling mechanic. Am I really not supposed to be picking up scrolls? Seems kinda counter intuitve.
FlockOfTrees Aug 11, 2018 @ 12:58pm 
Originally posted by 操你媽:
Originally posted by FilthySouls:

At least then it wouldnt be so daunting to arrive at the HoTK, die after two hits and think "how the hell am i going to learn this bosses patterns if i die this quickly and it takes about an hour and a half to get to him?".

If there was a message that explained when you acquired scrolls that enemies damage will increase by 8%, then that can be alleviated somewhat.

I completely agree, they should do that or make scaling be less and less over time with the lesser ammount of health you could get and show it every time you get a scroll. Then It would be more balanced and encourage people to make smarted decisions with their scrolls.
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Date Posted: Aug 10, 2018 @ 9:13pm
Posts: 15