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all i can say is you're right it doesnt tell you out right the infection kills you when the bar fills up but then again this is Dead Cells, EVERYTHING is out to get you :) now you know and will be better prepared next run :D
Pretty sure you got that right, although IIRC, infection death is more like strong constant damage rather than an instant drop.
I'll admit that it's not exceedingly clear, but it does tell you that you've been infected at the first hit, and a new gauge appears to show you how much it has progressed.
unfortunately I didnt see the marks because of all the flashy attacks I was doing and the backstabbers doing theres, and I was rolling a lot.
But if I had lived then I would have seen it, but I still think a prior notice would of been nice.
I haven't been overtaken by it yet, so I actually don't know, but I've been assuming instant death or something almost as terrible.
It is the same as dying to the Guardian Knight's Tornado or Golem's pull. You couldn't predict it, you die, you learn.
Your first statement is true of other rouge-lites but thats not how this game presents its other threats, as I wrote in my post.
As for the Guardian Knight's Tornado or Golem's pull, Nothing about Tornadoes is safe ever and its telegraphed prior to him doing it and in the event you fail to stop him or get away its not instant death. For the Golem's pull, I am not sure what about since I have never seen the golem do anything aside from ram me.
incase you meant the Catchers pull, I will say it is also telegraphed by the fact he pulls you with a chain first then has a short pause before slamming his sickle on you, which also isnt an insta kill.
These attacks hurt and can be a run ender but so can any other random enemies attack, but they all have that giant yellow exclamation mark prior to them along with their attack pose, so you have a warning to the attacks and therefore are able ready an appropriate response.
Infection on the otherhand is the single thing in this game I have encountered that has no prior warning or hint about it, which is what my original posts point is.
No, I'm talking about the Golem's ability to teleport you right in front of him, from anywhere. It's a common way to die when you're not used to it, and you can't really avoid it until you know how it works.
The infection mechanism gives you just as many hints about its danger as the Guardian's Tornado.
You have to be hit multiple times, a meter appears, and several warnings prompt on your character. I don't remember the message, but it's something like "Warning, high infection", and "Infection level critical", etc.
It's fair, just like the rest. Some people don't like hit, like esco1979 who is mad because of multi-hit in 4-cell diffficulty, but, just like the rest of the game, it's perfectly avoidable with knowledge and you can only blame yourself when you get killed.
IMO, the most unfair difficulty of the game is about some of HotK patterns. They are incredibly hard to read and react, even when known, and have deceptive hitboxes.
Ah, never seen the golem do it, so I cannot comment on it.
As for the infection warning messages, they only appear when you get hit and even then I noticed no affects after having been hit once and becoming infected and if I had not exploded in a previous run to a large stack of infection(I assume since there was so much flashy stuff and dodging I didnt see the messages) while at half HP then honestly I would have never noticed the mechanic.
Now I do agree with you on HotK patterns, that guy is hard as hell and really fast and unrelenting.
Yup, same kind of room just killed my also amazing run, pretty annoying that this mechanic isn't shown off AT ALL before they lock you in a room with it.
Malaise is not fair, it is absolutely not like the rest of dangers in the game, as pointed out by OP, and it is also unnecessary. I have only run into it first time yesterday after I have killed HotK on normal 4 times. There is no way anyone not knowing about this mechanic would be paying attention to those announcements when you have your face full of angry elite who is intent on smashing your face in. I guess I did not run into Malaise infection earlier because I always focused on stun, freeze and parry, which prevented any hits from these elites. I was just unlucky yesterday with poor drops and lower focus, which messed up my timing and I got overwhelmed.
I read about Malaise in game's lore but it was very vague info without any real link to actual game.
There actually are rewards for higher difficulties: more cells for example, the doors with more treasure and cells behind them.... not to mention the reward of challenging oneself. But I still get what you mean.