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Homunculus Rune) they do change the way you approach your fights and explore the scenario within the game's biomes.
Ram Rune buffs up your Dive attack's damage and range (long fall dive attack only) PERMANENTLY, and as you've described, you can also find grounds to break that help you kill some enemies.
Spider Rune, at least for me, is the one that affects most my gameplay style. It helps SO MUCH when you need to think and measure your actions before engaging in a fight, and changes the way you explore ALL the biomes (not mentioning the specific spider rune areas, but all the walls that now starts to act as a tool for you).
And lastly, the Homunculus Rune allows the player to control their 'head' separate from their body to reach different areas of each level and disable a single enemy's movements with full control of the player's body. It ROOTS a foe, and it can be an elite, a boss or whatever.
For me, those three really changes the way you play the game, Spider Rune being the most impactful of them.
But back to your assumption, the game has the tag "Metroidvania" on it because it has characteristics of that genre and it should be listed, as well as it has the tag "Roguelite", and the devs even used a mix of those words "Roguevania". And I think that the term "Rogue" comes first for a reason.
Besides, tags in Steam games are suppose to help the buyer to choose better his games. If the game has aspects regarding two or more genres, I think it's great to have a tag to represent the main genres it fits in.
TL:DR
The game has characteristics of a Metroidvania game, but it's not ONLY a Metroidvania. It's also a Roguelite and can also be other genres as well, but the Store Page shows the main aspects fo the game.
You can find the tags Roguelike, Metroidvania, Action, Perma-death, Roguelite, Souls-like and many other tags as well. This means the game has all those characteristics on it, but doesn't mean that it needs to be effectively a Roguelike (since it's not) nor a Metroidvania. It's a mix. :)
Edit: grammar check and TLDR added.
I'm a big Metroidvania fan myself and am somewhat skeptical about Iga's return with the yet to be released Bloodstained (would well have preferred the style to remain pixel-art based with the more mature gothic style from Order of Ecclesia). Even still, before purchasing this game I had a fair idea of what to expect from a rogue-lite/metroidvania mashup.
Don't get me wrong, I would have preferred the runes we get in DC to better augment the combat as opposed to being primarily used for traversing to previously unreachable areas, but I guess you can't win them all.
Tbh, I'm more disappointed in how repetitive this game can feel especially considering it's procedurally generated. There's a serious lack of variation and of course; unfinished aspects to the story (eg. the green dude behind the bars in the sewers that doesn't lead to anything) and the hidden scroll scaling mechanic.
This video articulates why very nicely: https://youtu.be/LpceV7GD6fg
I don't agree with your definition.
For me, Metroidvania is just a game that is inspired by Castlevania and Metroid.
You can easely see those inspirations in this game. The exploration, use of runes and combat, most notably.
Games don't have to be clones to share the genre. Just some core mechanics. And since this game is mostly combat, and the combat is a lot like SotK, it's definitely a Metroidvania.
https://steamcommunity.com/groups/MetroidvaniaReview/discussions/0/1743346190287990109/