Dead Cells

Dead Cells

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Solipsiste Aug 5, 2018 @ 6:33am
100% more damage items
Is this something new? I get those nice items but they come with a little star that gives me a bonus, but also 100% more damage. It feels like much more of a bane than a boon and it gets me killed fast. I keep reforging and lose so much money on this...
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Showing 1-10 of 10 comments
Evilsod Aug 5, 2018 @ 11:25am 
They've always been in the game and lately the only one I've seen is the "Gain 1% health for double damage taken" which is so incredibly pointless I don't get why its even still in the game.

There were x2 damage dealt/taken and x4 dealt/x2 taken I believe which can heavily depend on and your equipment as to whether its worth it.
Such as this from a few patches back https://steamcommunity.com/sharedfiles/filedetails/?id=1277574023

The boss unfroze before the shot hit or it would've 1 shot him (instead of doing about 80% of his health).
Ereene Aug 5, 2018 @ 1:15pm 
there is also a mod where you deal 100% more damage without any penalty, not sure if there's the same for the 300% one
Sugam Aug 5, 2018 @ 4:27pm 
Originally posted by death.:
there is also a mod where you deal 100% more damage without any penalty, not sure if there's the same for the 300% one

sounds very balanced!
Solipsiste Aug 5, 2018 @ 5:12pm 
Thanks. Maybe I have seen more uncolored weapons lately where this double damage taken appears. As I said, it really hurts and I keep reforging them.
bhoylhogro Aug 5, 2018 @ 6:49pm 
Originally posted by Evilsod:
They've always been in the game and lately the only one I've seen is the "Gain 1% health for double damage taken" which is so incredibly pointless I don't get why its even still in the game.

For harder two-cell and up difficulty with no health fountains, this helped me reach Hand of the King with more health flasks left. Before fighting him, I reroll to remove the health gain bonus.
Solipsiste Aug 5, 2018 @ 7:16pm 
Originally posted by bhoylhogro:
Originally posted by Evilsod:
They've always been in the game and lately the only one I've seen is the "Gain 1% health for double damage taken" which is so incredibly pointless I don't get why its even still in the game.

For harder two-cell and up difficulty with no health fountains, this helped me reach Hand of the King with more health flasks left. Before fighting him, I reroll to remove the health gain bonus.

Then maybe it's more of an issue for people like me who are still working their way into the last stages of the game before any form of NG+
I still get hit a lot and 100% more damage to myself can take my health meter down very fast.
Originally posted by Sugam:
Originally posted by death.:
there is also a mod where you deal 100% more damage without any penalty, not sure if there's the same for the 300% one

sounds very balanced!
It's a legendary-only affix. really balanced
Soren Aug 6, 2018 @ 1:21am 
Originally posted by nieznany:
Originally posted by Sugam:

sounds very balanced!
It's a legendary-only affix. really balanced
The guy he was replying too said there is a steam workshop mod that gets rid of the 2x damage recieved penalty on those legendary items while still keeping the 2x damage dealt.

The +100% damage recieved penalty isn't only found on legendary gear though. Normal drops can get a rare roll of 1% of damage dealt = life steal that's automatically paired with the +100% damage recieved penalty. And the steam workshop mod from the sounds of it would remove that penalty as well.

Which of course the workshop mod isn't balanced. It's basically meant to make the game easy mode.
Last edited by Soren; Aug 6, 2018 @ 1:22am
Ereene Aug 6, 2018 @ 8:08am 
there's a misunderstanding there, sorry, i was talking about mod as in modifier for the item, not workshop mod
Evilsod Aug 6, 2018 @ 10:04am 
Originally posted by Six:
Originally posted by bhoylhogro:

For harder two-cell and up difficulty with no health fountains, this helped me reach Hand of the King with more health flasks left. Before fighting him, I reroll to remove the health gain bonus.

Then maybe it's more of an issue for people like me who are still working their way into the last stages of the game before any form of NG+
I still get hit a lot and 100% more damage to myself can take my health meter down very fast.

I suppose I can see the logic in that now that we can reforge the items before the final showdown but aren't you even more at risk on higher cell numbers when the damage is significantly higher to the point it could 1 shot you (think the game still has 1 shot protection doesn't it?).

Meaning you'd need at least 50, likely 90+ hits on enemies without getting touched to get back to full health. That is seriously risky when the next shot would be a guaranteed kill.
Even worse is traps would deal double damage.
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Date Posted: Aug 5, 2018 @ 6:33am
Posts: 10