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I'm assuming you're already running YOLO and healing speed/immunity mutations to practise?
If the frustration and time investment is not for you, honestly just save scum to learn his moves. Getting stomped 30 times in a row does wonders to figuring out the boss. Once the immense pressure of wasting a full run on a brick wall is gone you can more easily pick up on telegraphs and practise positioning. The attacks are actually fairly slow.
Yup, rolling trough is possible without shield.
The health and damage reduction helped in surviving his hits quite well, only recieving like 2/10 worth of HP damage at most from nasty hits at most. So yeah, damage reduction has been a real help for me, though last time i played was on the Alpha, so no idea if they buffed him to even more extreme lenghts in the Beta...
Also helps to get the mutation for more health, the others kinda depend on your build. Though since status effects don't do much to him, skill cooldown reduction might not be worth it. Maybe the Vengeance mutation is also useful to get more HP back from hits? Quick-potion mutation helps too.
And like they said, shields help, the barrier-granting shield should help especially, upgrading weapons at the forge helps even the odds too, assuming it shows up 0 boss cells, though better upgrades only start showing up at 2+ cells, i believe...? It's been too long to remember precisely... Besides all that it's just practicing the fight until you dodge/block most of it (though it's kinda unfair towards melee players at times, doing stomp attacks you could not hope to evade when so close to him as you attempt to punish him after a dodge)... Ah well, it's managable, beat him on 2 cells (barely), so on 0-1 cells it should be fine with practice.
The Elite fights in the Castle were bad enough, I hated that poison mechanic, your HP basically doesn't mean anything at that point.
Yeah I'm taking my own advice and getting good, but still it's going to take some time for me to master this game. Everything up to the Castle is more or less a cakewalk compared to it. I somewhat envy people who played the game before and could get to NG+ and such and massively boost their equipment back when the Assassin was the last boss. Oh well.
I consider the boss too strong as well. I mean he has a frontal shield barrier, what kind of nonsense is that? He also hits like a truck and those time bombs can seriously cripple you. First I didn't even know what those were.
Survival builds help a lot because of the HP. One can go above 25k and use a Shovel or a War Spear. Too bad, Ice Bow did not come as handy as I thought it would be, and even my Hunter's Bow later did not seem to be efficent as there's little room to get the necessary distance.
Problem is that even my 25k HP went down so fast, I cannot even Imagine how it coud be with a paper-like Tactics build. My biggest problem with it remains his front-barrier shield. That made me feel helpless.
No way
Well a challenge is a good thing but this boss is just cheap. He doesn't telegraph his attacks in a fair amount of time, his reach spans the whole arena and the arena is BS anyway with the vanishing platforms and spikes. I like a fair fight like the assassin, challenging but fair, but the Hand is just another redicoulus boss that was released way too strong and tanky. It doesn't even matter what stats you bring since his health scales with your attack. It was the same BS with the other bosses upon release as well, only a few ppl managed to beat them and the forums were full of complaints until the bosses got rightfully nerfed to a reasonable difficulty. It would be a slightly different story if you could simply go into a training mode and learn the bosses patterns but no, gotta play at least 40 mins per try.
If you go for a Survival build, you can achieve that. I don't know his patterns yet, hopefully that will change in the future.
That's allright in my book. He is the last boss of the game, he should very well be hardly reachable. Even in the arcades you tossed a coin into a machine and when you were at the last stage or even manage to reach the final boss, your heart was pounding for making it this far. That's how it should be and that can only be achieved without a training mode. That would degrade the boss to be reachable on demand. Nobody would watch a movie that starts with finishing the main villain 4-5 times that would render the rest worthless.