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Enemy stat scaling becomes apparent, when you have weapon that oneshots certain enemy type, and stops doing so, after you picked some scrolls that did not affect that weapon's damage.
Gonna try your strategy and post results here.
Funny thing is: why have scrolls at all? And the cursed chests, that most people would want because of the precious scroll, or the challenge areas?
For comparisons sake taking all the scrolls I could, including timed doors, got me to about 8-26-8. At that point, despite it being on one-cell difficulty, HOTK was doing 4K dmg per swing when I was at 35% dmg reduction.
It definitely is a thing that scaling has an effect on their damage, but Survival-scaling weapons are slow and the damage I was doing wasn't very good even when I had two turrets.
11/10 would run again!
I personally don't like the formula of enemies getting stronger as you collect scrolls, and still hope MTwin revisit this system before launch.
Got several runs with different builds and now I do not see any sense to collect each stat scroll, timed door or cursed chest. The lack of damage is easily solved by some kind of synergy or legendary weapon. I'd be stuck with this strategy if it were not 4 boss cell mode with the infection.
That's maybe the most important issue for the devs to solve before the official release
So no cheating -> adapt :) Will see what devs do with that.
Both enemy stat scales and boss damage caps alone maybe would not cause such problems: more health risk - more damage. But in pair it turns out not very good for glass cannon builds, cause you can slower and much easier go throw the game without any risks like cursed chests, speedrunning.
Another problem with boss damage caps: having even a huge damage without any DOT, you will
still deal little damage.
this is somehting i complained about when brutality became a thing, the extra stats are almost pointless, since everythign scales with you -0 except if you dont choose brutality, or survival - you get plugged in the butt with outrageous damage totals :)
try doing a run without picking up scrolls, that;s what i have been doing ( i knwo it's hard to resist)
but ive beaten nightmare with this tactic - you're just not very strong. rely on upgraded gear, and ignore scrols = winning :3
i think the damage scaling might be directly tied to your HP rather than your scrolls. ill fiddle with the stats to see.
after dying countless times to the king doing my regualr, search for every scroll - run, i looked into why the damage was so wildly inaccurate compared tpo previous runs.
i think boss cells activated also factors into how much damage scaling occurs, as well.
Why exactly this numbers?
i can make a video to showcase this by modifying only my hp totals, with no scrolls.
also keep in mind some weps and items have scrolls built-in, especilly once you get L ranks.
take all purple, stick to those weps and items
dont ever take green XD