安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The Twin Blade thing you get from beating the final boss is also too slow and it's special only works if you can kill two enemies as once, like a very specific version of the Swift Blade... But it does do a fair amount of damage.
It's the wind-up on these slow melee weapons that makes them unfeasable, atleast with ranged weapons you can usually get some distance to give them time to fire.
I'm not a fan of most melee weapons actually, not to say ranged are all that much better.
I liked the Ice Crossbow when I first unlocked it, I occasionally use it for the charged attack.. but I actually prefer the Ice Bow, given any piercing and spreading affix it's godly against even groups of enemies.
After the initial excitement of unlocking any weapon, I think the Boomerang was my biggest let-down, it presents itself as a fast weapon but requires very specific circumstances to deal any damage, which requires substantial set-up, causing it to drop to very slow.
I always skip or recycle Crushers, Magnetic and Swarm grenades, I just can't make them fit into any build.
My weapons that need improvement:
Nutcracker: Too slow for later levels and difficulties, special not special enough; affixes for damage to stunned targets are too rare and only add 25%.
Broadsword: Generic slow weapon with no special; desperately needs one. No incentive to use above anything else. Needs to be given a special effect so I might use it instead of say.. the Warspear.
Twin Bladed thing: Not sure of it's exact name, maybe a lance? Makes up for speed a little with longer range, but the special is abysmal.
Hayabusa Gauntlets: I like the base form; very fast attacks like the Balanced Blade, but deals pitiful damage until you get a critical on the 6th hit, which does as much as all others combined. A terrible mixture of Twin Daggers and Balanced Blade, definitely needs a better effect...
Cursed Sword: One hit and you're dead is only good for very experienced and capable players, otherwise as you say it dilutes the weapon pool. Why not have it always roll with one of the two +100% damage curse affixes: 100% damage dealt or 1% HP recovery per hit. Or have all of it's affixes stronger at the cost of taking extra damage, but not one hit KO...
Twin Daggers: I want to like these, but having the third critical deal more damage than the other two combined feels utterly unbalanced, scale normal damage up and critical down a little.
Starter Bow, Duplex Bow, Bow and Infinite Quiver... all multi-shot bows: they all have a series of quick shots, then a slower firing, stronger shot as a sort-of finisher... I can't for the life of me figure out why these final shots aren't Critical hits, then you could get +critical damage! Otherwise get rid of the stronger shots, adjust the DPS to compensate and just give be continuous quick firing... I hate using half the bows because it feels like they just randomly shoot slower shots for the hell of it.
Quick Bow: I love this bow, but I don't get much chance to use it. It's very fast and doesn't suffer from the finisher problem of other bows, it also auto-fires! But it's damage is terrible, even after two shots it can take 4, 5 or 6 critical hits to take down a normal enemy. Also doesn't play well with piercing affixes as only the first target hit gets the arrows stuck and takes critical damage.
Long / Heavy Bow: I forget it's exact name, again. A very damaging weapon, fantastic damage, good with piercing affixes, but again far too slow. It wants to be a long-range bow, but functions more as the ranged equivalent of the broadsword; can't be used in close-quarters like other bows, not that you'd want to as it's so weak without the critical. Needs to be more like a normal bow with the long-range critical OR a slow and heavy bow, can't be both.
Alchemist's Carbine: I think this might only be in the Babel update, but after finding a Legendary one I vowed to find the blueprint. After doing so and testing it out I realised it's no better that any other bow with the *shots creat a toxic cloud affix... it doesn't poison enemies, it generates trails and toxic clouds that stack poison the longer enemies are in them. For what amounts to a status-inflicting weapon it's sorely lacking in it's ability to poison, the only enemies that can be left that long are bosses, so.... desperately needs to at least poison enemies on hit as well, so there's an actual reason to keep firing it. I do love the firing animations though. It also can't have piercing affixes, even though it leaves a trail where the arrow flies...
That damned Thunderbolt: A neat idea for an 'overloading' weapon, but locking the player down and needing them to build-up to criticals is deadly in this game. Feels like it should - and would probably benefit from - chaining to nearby enemies, even at reduced damage, as it can't use piercing affixes. So it becomes even more useless later on.
There's a weird ranged weapon that throws an ice shard that slows enemies and crits when their in water or covered in Oil, I have NO idea who thought of that but I hate the dang thing.
Velmont's Whip: I'm convinced this is only in the game because someone likes castlevania, I hate the idea of having a single little zone you have to hit with to crit, like Marth in SSB. No matter how much I use it I never get used to the range and can't crit to save my life. The wrenching whip on the other hand is fantastic, high speed, high damage, shield piercing and long range!
Electric Whip: another useless electric weapon, passable for dispatching single-hit flying enemies, but that's about it. Always does pitiful damage, always only hits one enemy and no way to crit with it. Always pass or recycle these.
Heavy Crossbow: passable until you get the Ice Crossbow, which has a far superior 'shotgun' attack.
Crusher: since being changed to the 'monolith' version it is now and being slowed right down, it's become almost useless unless enemies are trapped in a small area and you're not in their to be killed before it activates.
I won't go into the skills, there's just too many to list, I find most of them situational at best and outright useless at worst. I really wish the whole concept of what skills are was reconsidered. I* want to use grenades but they're so slow and low-damage and are tied to Brutality... I want to be a ranged character who throws grenades!
About the only skills I use are the Tonic and Wave of Denial, others only for synergy or stat bonuses. The obsolute worse is that damn feather thing, makes you float above the ground about jumping height while electrocuting enemies below you, deals too little damage, doesn't get you out of harms way for any but the smallest enemies and definitely doesn't fit into a Dead Cells as is, with the aerial combat so lacking. Don't get me wrong, I'd like a flight skill, but it just can't handle it yet.
Exactly my reaction lol
https://steamcommunity.com/app/588650/discussions/3/1694923613860889259/
Care to elaborate?
It's often referred as OP support weapon. Seeing that someone you gave it low rating is not the end of the world, but your vision of weapon balance is too different from mainstream to bother arguing.
Why would you extend my judgement of one weapon to the general sense of balance?
OK, I understand why you say that it's a good support weapon, I just found the freeze blast to be better because it has a frontal cone area freeze and doesn't need any rerolling to perform decently. This is a post about personal opinion to maybe help the devs to make the game better, and as you see when looking through other posts the cursed sword, nutcracker or broadsword are widely accepted as weapons that need improvement.
Instead of instantly acting like a ♥♥♥♥ don't you think being constructive is a better option?
No surprise nobody mentioned it here so far, that's how unpopular it is, people doesn't even take it EVER, nor anyone cares to even take the effort to write about it. It sucks on every level. Shots can only hit single targets - it's a friggin' snowball but even that worth's more than this piece of crap.
And it doesn't even freeze, it only slows down enemies. Basically the equivalent of a toothpick.
https://steamcommunity.com/sharedfiles/filedetails/?id=1322935838
Burning+oiled damage bonus on Ice Shard and great damage.
https://steamcommunity.com/sharedfiles/filedetails/?id=1380643164
One more. One of them was even HotK flawless. So Ice Shard deal quite enough damage, but it is still support weapon. Also very useful for melee builds and slow weapons.
Broadsword is great, learn to strike at right moment and it will become cool for you. Originally
I also thought it sucks, now I do not think so.
Symmetrical Lance(Twin Blade) - as well as for Broadsword and great for clusters of enemies, elites.
Crushers very powerfull, just need to use them with any immobilize/stun items. Nutcracker also fit well for Crushers.
Magnetic and Swarm grenades not bad for range builds to keep enemies away from you. Biters can also absorb the blow intended for you.
Twin Daggers - when hit combination did not immediately break, they have become very useful. You can even make 2 empty swings and then deal critical to enemy.
Thunderbolt - as for Crushers need any immobilize/stun items.
Nutcracker as support(not as main damage dealer) weapon for initial stun pretty good.
In general, when using slow items there are two strategies I know. First is immobilize/stun items for support. Second - using turrets, heavy turret also break enemy attack. Turrets especially usefull for slow range weapons - jump aside from enemies, drop turrets, stand behind them, bring bunch of damage to enemies.
Ice Crossbow - as for any slow weapon requires immobilize/stun items, but it already has built-in freeze shots.
Infantry grenade - it does only slightly less damage and smaller damage radius than a heavy grenade, but can be spammed once in a second. So it is also useful.
As result, many items require a certain approach to be effective, they are not universal. This causes a feeling that some items are are just garbage not worth to unlock. Of course, there are always things that require some balance tweaks, but do not list the dozens of bad items in your opinion. Just think about how you can use a certain thing and give it a try. And maybe you will see that this thing is not so bad as it seemed. Have a nice day.
Imagine using ANY other ranged weapon dealing 30k with a Turret in addition, maybe a Death Orb or a Knife Storm. Drastically better efficency. I mean even with the Oil Grenade (or a Turret covering the ground with oil) why should I not take Pyrotechnics instead all the time? It has at least double range, shoots straight (even diagonally depending on what height the enemies at) and deals about 3-4x times more damage.
Ice Shard is not just an inferior weapon compared to EVERY OTHER, I just cannot even imagine what the devs thought when they came up with this. Who's idea was it? And who allowed it saying "ok, we have to put that in the game"? I honestly don't know what were they smoking...
I even use Ice shards for brutality builds just to give a slowdown, before gutting the enemies. Works well.
Ice Shard is one of the secondary support items, not primary damage dealer. And it copes well with its role.
Broadsword is just a worse garbage version of it though.
Yeah I agree. I think that's one of the cool things about this game, so many weapon options and combinations to explore. If you just purely stick to what you know/are comfortable with then you will think tons of weapons are bad, but the game will also get stale quicker. Not to say that there aren't balance tweaks to be made, but part of the fun is using what the game gives you each run and making it work. To me the gameplay is fun enough to warrant the exploration of most items (ok not all) but if you're too bored to make the "bad" weapons work then fair enough
Yeah, I love the Ice Bow. It's my favorite Crowd Control weapon. And yes, Pierce First/All is an essential modifier.
And you need to make sure that you aren't using any modifier that have effects which break the freeze. Because the idea is once the target is frozen, you can either ignore it or stack damage onto it before it is dangerous again. And lots of modifiers will cause an effect which breaks freeze ("shoots a volley of arrows", bombs, etc.). For tougher targets, just alternate you damage attack with the Ice Bow shot.
Also, I actually often prefer to use a lower level Ice Bow, because it has fewer modifiers to mess with. If you have too many modifiers, it can become a problem trying to get both Pierce First/All, and *not* get some modifier that breaks the freeze.
I love Crusher. It is my #1 item to get to grind through the levels to get to the final boss. You just need to combo it with Ice Bow. Ice Bow the target, drop Crusher, then re-apply Ice Bow as needed until dead. I prefer using 2x Crusher, can do massive damage to any target. Just drop it and back off and Ice Bow other targets that add.
I still can't kill the final Boss, but the rest of the game is pretty easy.