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If I go slow, even on hardest difficulty, it takes "30-40" minutes on the in-game timer, but more like an hour in real time.
Here's a suggestion I made in another thread.
Yeah but we lose out on the rewards of timed doors, which is way better than running around exploring. Basically, people who don't want to speedrun will always be at a disadvantage.
I agree there should be a way to incentivize a run that let's you take your time. Because how it is now, the game really pushes for you to rush your way through everything. And I don't think it's a good idea to build the game to only favor running away, and speedrunning
[Suggestion] <- pls pls pls consider this
-Maybe add some extra bonuses at the end of the stage for clearing out lots of enemies. Maybe 1 or 2 scrolls, depending on the % of enemies killed in the stage
-'Hidden Keys' in every stage, that gives you access to the same Timed Door room, but requires 2 or 3 keys that are spread out and semi-hidden along the edges of the stage. This would truly require exploration and reward taking your time
This would balance it out, and let the player choose the pace they want to take with the game. And most importantly, not 'punish' or have players miss out on scroll opportunities for not speedrunning
I don't think it gets much more satisfying than taking a Broadsword and going down to the Prison Depths and just parking yourself in front of some Spiders so that they can spawn some flyers for you to whack!