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Fordítási probléma jelentése
It's an amazing addition to the game, just adds more for different types of players and whatever ideas people come up with of what they want to try in a run. Also a lot of funny ridiculous modes added by motion twin that made me smirk :p It's enough for me that the obvious game changers such as messing with the amount of gold, malaise infection, health fountains and such disable achievements. If you take pride in doing 5BC in normal mode, cool, good for you.
[Even screenshots show if and what exactly you tampered with in custom mode with the seed info, afaik] So upload screenshots to proof you're the real mvp or something?
I understand it may feel as a cheat and I agree that point about the game effecting others is not relevant for the mode being or not a cheat, but you can choose not to do it and you're not doing nothing outside the vanilla game choices openly presented to the player to easy the diff. So even if that mode would actually effect other players (pvp for example) still wouldn't be a cheat because everybody has access to it without recurring to cheat codes or mods.
I agree that not always a game being more accessible is better and I think I understand your position (sometimes less choices is better) but at the same time you should recognize the devs right to modify their vision. Even more, their right to make bad decisions (if you want to see it that way), implying that once this mode is added to the base code is not a cheat anymore but kind of extended difficulty settings.
So once it's a clear thing this mode is not a cheat, although may or may not feel as such depending on the person, then the real question is: Custom Mode good or bad? IMO is very good. Sure, it may be against the idea of random runs but the Metroidvania label is an arbitrary one, the game can be its own thing. And also I agree the Devs should in principle stick to their vision, but not at any cost. The main reason I disagree is the above mentioned and deeply counterintuitive issue of unlocking everything you can being a very very bad thing to do in practice. That is very unfair for the player, not knowing which weapons are good or bad, may or not like, without unlocking them first. And that imo for sure would make most ppl experience suffer way way more than the risk of having Custom Mode at your disposal making the game too easy, although not in the long run. And not in the long run for a very different reason than yours: because many ppl leave the game before getting at that point. Definitely is not an easy game. Sooner or later (most likely very soon) becomes very hard for most people.
At least now, if you find a few weapons you like you may choose to play with only those, unlocking new weapons without fear or starting new saves for specific sets of weapons, getting farther in the game, becoming more confident with the skills and eventually trying new weapons or playstyles just for the sake of it.
So if you really want a purist roguelike-lite experience but at the same time still a fair experience then devs should remove Custom Mode for the first part, and remove weapon unlocks for the second. All weapons available from the start and no weapon unlock mechanic, including the impossibility of relocking weapons. So you can't unlock something you don't want because everything is already unlocked the first time you play.
You're not supposed to get any health refills from 3 BC, now you get full fountains between every level. Choose your starting gear. Farming cells or unlockables at higher difficulties with these options are like codes for free +500 cells. It's like codes to have a maxed-out legendary forge.
You don't have to earn these through performance, it's now granted.
MT should shange the name of the Custom mode in the next update to Cheat mode.
The word "custom" has a positive meaning, it often used on an upgraded vehicle, something that is finely tuned and stands out from the rest. Something that has more work put into it, while in our case it is exactly the opposite.
I'm not against the mode itself, although I just don't find it appealing to know in advance that the level I'm about to enter features shops and chests with the exact same item - but that is just me.
What I am heavily against though is the whole approach of denial that surrounds it. That I find to be appaling. I don't think that anyone can convince me that adding health fountains are not cheating because you do it from a built-in menu.
As for the principle, MT should've stick to his vision at all costs. While feedback is welcome, they should understand that they invite a LOT of useless and downright harmful feedback too. They should be more selective and not give out the control over their product. Mods are there, if someone would like to make a baby-mode, they can, but at least it won't be offical. Now we have one and it's strange that MT itself is responsible for it, it's like admitting a mistake, encouraging the whiners that they were indeed right. Developers should revel in the fact when some players find their game hard, that's what indicates that they are on the right path. For a game should not meant to be beaten by everyone. It should serve as a tool to separate the agile and reward them for being good while encourage the rest to practice. IF everyone can have the same benefits, there's no reason to perform well and it can pull down the ones that might had the will and ability to play better to a lower level.
The only version MT puts out should be a challenging game, that's how they should reflect themselves. Custom mode crosses that out, having the message that they were never really serious about their own ideas and principles.
The only way I can find Custom mode to be acceptable from MT is if it was rewarded from the Collector after beating it in 5 BC. Bcause then the player maxed-out the game, he can still linger around to meddle with Custom mode however he likes. Neo become the One, he is now a god within the Matrix and can alter reality to his pleasure.
Well those specific things are considered cheats which is why they disable achievements.
also there is more to the game than just the raw"challange" i have a build set up with only swift swords, assault sheilds, and phaser. why? cause sometimes i wanna go fast, and kill faster. never gonna be able to work that build beyond bc2+, but its fun. so what am i "cheating"then?
also you seem to have a really garbage understanding of "cheating" ,cheating is an inherently negative word, and is, in this context, defined solely by the game devs. they determine what is "fair" for the experiance they aim to create. plus, you cant just simply "cheat", you have to actually be cheating something
and you have yet to specify what the latest updates allow people to "cheat" beyond the vuage statement of "difficulty" and "experiance" both of which are subjective and cannot truly be "cheated" the way you fling the term around.
We're talking about Custom mode in general. As long as it allows you to have full fountains between levels, the term Custom mode equals Cheat mode. Doesn't matter if it has other settings too that are still helpful, some may not improve your survivability that much. Invincibility is a cheat, doesn't matter if you use it only for the boss fight or through the full game. And if you give yourself a rocket launcher at level 1 because that is your favourite gear, that also qualifies. Then again:
If you don't understand why selecting your own gear is cheating, then there's no point in getting into any discussion with you.
If you die 100 times, that means that you should improve yourself, the game may be a bit too hard for you. But there's nothing wrong with that, in fact - it is completely normal at 4BC.
I'm not saying do runs with the Spartan Sandals, just learn to deal with the unoptimal inventory and familiarize yourself with most of the gear. One of the challenges here is to set up a proper build THROUGH the game, NOT before that. And develop a less reckless, but effective playstyle so that you do not rely on your potions that much but mostly on your dodging, timing and skills of ambush.
The way it worked before was dumb, with unlocking items being counterproductive to both your performance and potential fun and now you have the choice of doing one way or the other, more like a sandbox and way more freedom to fine tune your preferred difficulty setting, from super cheesy to super mega hard and the in-between.
So no, if you're playing without exploits and without external apps to easy your way then it's just not cheating. The game openly presents you with this mode, nothing to do with your example of cheat codes. If DC had no custom mode but just added -1/-2/... BC to make the game much easy, both in general and to allow for much less cells/blueprints grind, would it be cheating too?
It's exactly like in climbing where using ropes or anchors to the rock is not considered cheating, compared to free soloing (no ropes nor any other climbing tool besides use of chalk to prevent hands sweat). As long as a climber is honest in how he/she succeeded it's considered fair. And most outdoor climbers practice more than one style (also including indoor climbing for training and/or competition), no one does free soloing exclusively (and many never practice this style of climbing).
Wh not compare climbing with the use of an elevator? Do you think that the gold medal should go to the one who just simply pressed a button? Since you know... we are humanoids that use tools, the option is certainly given.
As the previous guy put it, some just doesn't have the time to be bothered with "climbing". Strange reasoning for cheating - and not even a problem if they would not consider it an achievement in sports the same as climbing a mountain barehanded. I don't have the time to start over because the challenge is above me, so I just add more potions and my favourite gear. He died 100 times and really believes that it's solely due to having suboptimal equipment in the first 2-3 levels.
Yep, he should definetly acknowledge it (that it's cheating - most won't even do that), but does admitting that could make it FAIR? Nope. It was my main intent in this argument to point out that people using Custom mode should simply acknowledge their cheating habits and not delude themselves and others any further. Not that it should bring any redemption, but it's better to be honest with ourselves.
I think it is a very good analogy. Both activities (gaming and climbing) are done for fun; both require some level of skill and you get better the more you practice; in both some people have more innate talent than others, some will never pass a certain limit and some not very talented will become very good through lots and lots of practice; both have very different subtypes with people subscribing to one or many of them; both can be moderately challenging, super easy or super hard and even there is competitive climbing, like going for setting records or simultaneous 1v1 climbing. And in both activities the term "cheating" exists, because there is in climbing too, like a climber lying about how he climbed a rock or mountain, and not only about the style of climbing but also the route followed, or if he had help, perhaps doping (in competitive styles)...
One example, now in videogames: bunny jumping/hopping. In some games that's (or was) considered a cheat, because it's seen as an engine exploit which grants you superior speed and an unfair advantage, but in some others it's not only acceptable or even good to know how to do it but even as an essential skill to be developed and you're heavily encouraged to learn it.
Another good example is competitions with old games (emulated or not) where all depends on the rules. One competition may even explicitly allow for using some known exploits but not others, so using the allowed exploits would not be cheating in that specific context but it can be in some others. A somewhat similar thing are the mutators in the Unreal games. If (for example) you add the invisibility one also not a cheat, because everybody is invisible, but it would be a cheat if you had it via console command in normal playing.
Same way you can have a Dead Cells competition where people upload runs with some restrictions, like a set difficulty setting, a maximum number of weapons locked, prohibited Custom Mode settings and so on. In fact IMO it would be a good idea to always show an alphanumeric code with the encoded settings in addition to the map seed, so if you see any playthrough or screenshot you could introduce the code to try by yourself a run using the same settings without having to ask for it.
It's fair because it's within the rules, if you're playing within the scope of the rules. Not playing like how you think the game should be played is not cheating, as long you don't use any cheat (exploits, third part programs or anything else not allowed). As it is right now anybody using Custom Mode is playing as the game is intended, same as the players who don't use Custom Mode. Because yes, a game can be intended to be played in more than one way (surprise) and that's exactly what happens here.
I mean you can effectively reduce 4BC to below 0 BC difficulty with Custom mode. You can start with 75.000 gold, curses from chests can only last for 1 kill, you can set full health fountains between biomes and take away malaise alltogether, set infinite ammo so you can throw the all-piercing, enemy pushing War Javelin like a machinegun.
"more than one way of playing" - that's one way to put it.