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It may be obvious, but more DPS = always better. The less time you have to fight bosses, the less chance they have to hit you.
Turrets and other automated damage dealers are a massive weakness for the big dude. So if you're running tactics, you'll probably have it dead before it actually makes it over to your starting position.
Otherwise, you're in for a bit more of a challenge. It's often best to fight Concierge in the center of the arena. Get close, dodge or parry the attack, and get hits in. Rinse and repeat until he starts the next phase.
Once he starts the AoE attack, stay back from him while the aura is in effect. More often that not, he'll either do his ground ripple attack, or jump at you. For the ripple: jump over it. For the leap: roll out of the way. Usually, by the time he leaps the aura's running out. Rinse and repeat, and he'll be down in no time.
I Know his moveset, but I everytime I start getting pinched into the sides of the arena and am about to move toward the center, his ♥♥♥♥♥♥♥♥ aura pushes back, next thing I know he throws up thorns and just walks into me. It wouldn't be as much of an issue if one could roll through it (like *everything* else in the game)
I mentioned that tactics is good when using turrets and other automated DPS dealers, since they scale with it.
I mentioned that, in general, higher DPS is good, since Concierge has/had rather high HP. I see my time typing was SUPER well-spent.
Don't get snarky, I was just clarifying, jfc... I'm litterally trying some more tactics based builds right now because I used to focus Brutality/survival before.
Here's the thing. I've been playing this game for quite a while, but I have no idea how long you have. I don't know what you know about the game. I've seen people beat the Hand on 0BC with a rainbow build... so skill level can vary wildly.
That means I start at the baseline and work my way up.
If you felt I was talking down to you, well, that's on you.
Good luck with 1BC.
Reading that is where i got the idea that you were IMPLYING tactics was critical to DPS, as opposed to Brutality or Survival
Sure...wasn't dripping with sarcasm or anything right? I wasn't ungrateful for your input, I was trying to get more information, but ♥♥♥♥ me I guess.
Fair point. I think I was just hoping there was a way around cheesing "hold in place" equipment, because it seems like since everything is dodgeable or parry-able, it sets such an odd precedent that this guy has been walking around with an attack that, if you somehow get put into a counter is almost impossible to not get hit, which when the developer says they tried to make the game feel as if when something happened it was because you messed up, not based on poor mechanics, this feels like an oversight considering none of the other bosses have this issue. Granted...Yeah, just don't get stuck in a corner, but if you roll once and he pops his white barrier and it pushes you far enough away before you can roll back then you're just screwed.
The aura is there exacty to make the boss less pathetic and more challenging. He activates the aura whatever he hits the HP thresholds or after a specific move while he is at 1/4 of his HP, that is also a pattern. At the start of the fight he will just activate the aura randomly as he takes damage. You just need to pay attention in the sound that it makes and move away.
On the last phase his moves will be: The ground slam that you have to jump if you are far from him, the lunge at you, the punch if he lands close to you after the lunge and the red aura if he took some damage. If you are close he will either Punch > Ground slam > Lunge > Aura > Repeat or Punch > Lunge > Ground Slam > Aura. Now if he lands far away from you after the lunge he will always do another Ground Slam and another Lunge just after, but he could activate the Aura before that. There is a way to loop his punch move with a shield parry in his last phase, making the fight complete easy but if he is bleeding, poisoned or burning he will panick and will start to randomly spam his moves, making it hard to predict.
https://youtu.be/wtmAR0I-XSA
You are making it sound impossible to dodge and it is not. Concierge is the most easy boss to manipulate A.I. And to avoid being cornered into walls by his red aura you just need to keep him in the center of the arena or lure him to each extremity and roll past him to the other side. It is the easiest boss to get the No Damage door at any difficulty.
Actually that's exactly it, I'm not taking more than a single hit most of the time. It's usually one *bad* situation where a roll SHOULD get me out of the way but it just can't. I'm just PO'd here because I feel cheated because these devs claim *I* should feel like I messed up when I'm schmucked by an enemy, but his red thorns are not the case. Hit by his melee? Absolutely my fault. Hit by his earthquake. Absolutely my fault. Hit by his leap? My bad. But in a one-screen limited boss fight where at some point or another you're going to HAVE to roll past him, and on a long enough timeline the two things (rolling past him, and his thorn activation) will align, it seems cheap for the only solution to be "Well I guess you have to chock this no-hit run as a loss then"