Dead Cells

Dead Cells

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Xan Nov 6, 2019 @ 1:05pm
"You now have to allow at least 20 items in the custom runs to unlock achievements. "
REALLY?

Do people NOT play 4BC anymore ? It's already hard enough with EXACTLY the items you want... now we have to dillute the item pool again to add more RNG... great, thanks...
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Showing 1-15 of 15 comments
I can assure you it's not as bad as it might sound, it took me a while to get used to it but at the end of the day I beat the true final boss without a hit while having more than 20 items unlocked so the RNG really isn't THAT bad with 20 items to chose from.
Best thing I can recommend is to leave all shields unlocked, almost all of them are viable, most skills aren't half bad and if you're trying to focus on one type of combat specifically (e.g. ranged) you can just unlock the amount of items necessary to allow achievements of the weapon type you won't use (e.g. melee).

Lots of people seem to have a problem with this feature and yet the patch notes say that it was a community suggestion... not sure whose side to be on here.
Phirestar Nov 6, 2019 @ 2:06pm 
Bear in mind that having less than 20 items unlocked will only lock achievements. You are free to have as many or as few items as you want; it doesn't prevent you from playing with less than 20 items.

The reason they implemented this was because having the ability to pick your build and eliminate RNG from the item pool entirely runs counter to the concept of a roguelike, where you're meant to work with what you have. It's against the spirit of the game, and so they put a restriction on it to help preserve the validity of achievements (for what little worth they have, at least).


It's the same with double items: you can turn that back on in Custom Mode as well, and go 2x Owls / Boomeranges / etc.
Last edited by Phirestar; Nov 6, 2019 @ 2:07pm
spearten.com Nov 6, 2019 @ 6:23pm 
I just beat 4BC for the 1st time with this update so I'm good.
nightshift Nov 7, 2019 @ 12:08am 
I'm against this too. They should only allow achievements for those who play on NORMAL mode, so with ALL of the items.
This is yet again another huge step towards the wrong direction, allowing cheaters to have their way yet again. How far we've fallen from the true path, one can never surely tell by now. Achievements should never be part of Custom mode in any form. What will be next? 4 items and all white?

DEVS: Ooookay you wussies, here's the god-mode cheat, now you're invincible but don't you think you get any acievements for such disgrace.
"Community suggestion": We want to have the achievements that normal players got, but with cheats!
DEVS (while covering their ears with their shoulders): Community? Sssuggestion? Oh... now that you put it that way.. I guess it's okay.


Way to spit upwards and step under it. Devs need to reasonably differentiate between requests and above all, learn to friggin' STAND UP for their vision.

Devs, here's a communit suggestion from someone who still remembers when your deeds had value in this game: Make achievements exclusive to Normal mode. Not just exclude it from cdertain Custom mode settings, but exclude it from any game that launches from Custom mode.

Because that is for "trying out combinations and experiment" as some random cheater put it while helplessly trying to save face back then when this "feature" got introduced. Leave it like that, because I guarantee, from now on, at the current state of the game NO ONE, and I mean NOT A SINGLE PLAYER will EVER choose normal mode now, the game officially ceased to be a roguelite, and you just degraded the value of your achievements by 90%. Nice move.
Last edited by nightshift; Nov 7, 2019 @ 12:28am
Demonmax Nov 7, 2019 @ 1:23am 
Ye, let's blame MTwin for making a roguelite game feels roguelite again when it comes to achievements. /s
Demonmax Nov 7, 2019 @ 1:28am 
Originally posted by nightshiftgamer:
I'm against this too. They should only allow achievements for those who play on NORMAL mode, so with ALL of the items.
This is yet again another huge step towards the wrong direction, allowing cheaters to have their way yet again. How far we've fallen from the true path, one can never surely tell by now. Achievements should never be part of Custom mode in any form. What will be next? 4 items and all white?

DEVS: Ooookay you wussies, here's the god-mode cheat, now you're invincible but don't you think you get any acievements for such disgrace.
"Community suggestion": We want to have the achievements that normal players got, but with cheats!
DEVS (while covering their ears with their shoulders): Community? Sssuggestion? Oh... now that you put it that way.. I guess it's okay.


Way to spit upwards and step under it. Devs need to reasonably differentiate between requests and above all, learn to friggin' STAND UP for their vision.

Devs, here's a communit suggestion from someone who still remembers when your deeds had value in this game: Make achievements exclusive to Normal mode. Not just exclude it from cdertain Custom mode settings, but exclude it from any game that launches from Custom mode.

Because that is for "trying out combinations and experiment" as some random cheater put it while helplessly trying to save face back then when this "feature" got introduced. Leave it like that, because I guarantee, from now on, at the current state of the game NO ONE, and I mean NOT A SINGLE PLAYER will EVER choose normal mode now, the game officially ceased to be a roguelite, and you just degraded the value of your achievements by 90%. Nice move.

Agree. Achievements should never be allowed to be unlocked in custom mode.

I do believe that when MTwin released custom mode, they did not thought out the consequences of it in the achievements, and how those little digital prizes influences the mind of players as a whole.

Now, since playing custom mode was always "legal" and aligned with developer's ideal, people feel that they're being limited in their playstyles. Simple cause Dead Cells ceased to be a roguelite once MTwin allowed you to play without RNG and receive the same prizes as those who played with the game's core designs intact.
Xan Nov 7, 2019 @ 1:31am 
Originally posted by nightshiftgamer:
I'm against this too. They should only allow achievements for those who play on NORMAL mode, so with ALL of the items.
This is yet again another huge step towards the wrong direction, allowing cheaters to have their way yet again. How far we've fallen from the true path, one can never surely tell by now. Achievements should never be part of Custom mode in any form. What will be next? 4 items and all white?

DEVS: Ooookay you wussies, here's the god-mode cheat, now you're invincible but don't you think you get any acievements for such disgrace.
"Community suggestion": We want to have the achievements that normal players got, but with cheats!
DEVS (while covering their ears with their shoulders): Community? Sssuggestion? Oh... now that you put it that way.. I guess it's okay.


Way to spit upwards and step under it. Devs need to reasonably differentiate between requests and above all, learn to friggin' STAND UP for their vision.

Devs, here's a communit suggestion from someone who still remembers when your deeds had value in this game: Make achievements exclusive to Normal mode. Not just exclude it from cdertain Custom mode settings, but exclude it from any game that launches from Custom mode.

Because that is for "trying out combinations and experiment" as some random cheater put it while helplessly trying to save face back then when this "feature" got introduced. Leave it like that, because I guarantee, from now on, at the current state of the game NO ONE, and I mean NOT A SINGLE PLAYER will EVER choose normal mode now, the game officially ceased to be a roguelite, and you just degraded the value of your achievements by 90%. Nice move.


Except before Custom Mode was released a large chunk of items were trash tier, not even "hard to use" but straight up WORSE than other items.

After a LOT of balancing patches there's far less "useless" items now but there's TOO MANY items that dillute the item pool and make it unnecessarily hard to even get a working combo let alone a GOOD combo of items.

And pretty much everyone praised Custom Mode for being good, look back at the forums and at how many people requested ITEM LOCKING as a feature.
nightshift Nov 7, 2019 @ 3:06am 
Originally posted by Xan:
Except before Custom Mode was released a large chunk of items were trash tier, not even "hard to use" but straight up WORSE than other items.
Relative. A very few are at least usable, but all the others are good with half them being great.

Originally posted by Xan:
After a LOT of balancing patches there's far less "useless" items now but there's TOO MANY items that dillute the item pool and make it unnecessarily hard to even get a working combo let alone a GOOD combo of items.
Nope. Sorry. All you ever need to just blaze through the levels are items that are of the same color. THAT'S IT, it's enough. Shields doesn't even have to match.

What's much more important is getting good AFFIXES on them. Because that's what can give you exceptional combinations.

Have a Torch? Then get oil. From a trap, from all kinds of grenades excluding Frost, and most powers too. Same with poison or bleed. Can make your weapon do double damage. Have a Freeze Grenade to freeze? You can re-roll it to make it bleed too, if that's what works well for you. The difference is between having a normal Knife Storm or one that spreads the bleed, that's what can make a difference. ANY shield is king that you do +300% damage with on your next attack after a parry. Or if it freezes, poisons etc. ...I don't know, might even have an Owl that poisons with your Brutality build wielding a Sadist Stiletto.
THE AFFIXES MATTER MORE than the items - and for that, you have to rely on RNG. Yet. At least until Motion Twin let's you customize affixes as well - that's when I'm gonna uninstall the game.

Originally posted by Xan:
And pretty much everyone praised Custom Mode for being good, look back at the forums and at how many people requested ITEM LOCKING as a feature.
Having random items are THE core feature of a roguelite. Along with having no checkpoints. Latter is already countered by MT when they made the player immortal with Malaise immunity and full potions after each biome. By the way, once you're already invincible, what's the point in even caring about items all that much...

Custom mode is just like stomping on ants. It gives you a feeling of superiority, and that is what some players are after in a game (maybe to compensate on having unsuccessful lives?). And they are about to ruin this one too for those who actually enjoy it for providing us with things like variety and challenge.
Last edited by nightshift; Nov 7, 2019 @ 3:13am
There are people doing normal mode clears on 5BC yet you complain you can't get achievements on 4BC with a lot of help already. You know you way more room for overpowered-screw-acheivements-runs now, right? My word on whether CMode should block acheivements is that things that make the game inarguably harder(like disabling mutations, affixes or increasing malaise intake) should not block them. When it comes to making the item pool smaller then, I think, if you can get "better results" from not unlocking stuff at all than disabling gear in item pool, then it's gone too far. Theoretically, not allowing to block items from the starting pool should the player want achievements would be the perfect solution, but where's the fun in that?

Originally posted by nightshiftgamer:
Custom mode is just like stomping on ants. It gives you a feeling of superiority, and that is what some players are after in a game (maybe to compensate on having unsuccessful lives?). And they are about to ruin this one too for those who actually enjoy it for providing us with things like variety and challenge.
Not that it can be used for other runs, like even harder ones or just difficult in a diffirent way(if not for mods there could be made an excuse for learning patterns). Also, you really gotta be masochistic to only ever play games for a challenge and absolutely never enjoy the feeling of not being a ♥♥♥♥♥♥(or in this context at least a single game with the JUMPS modifier, not that the Beheaded doesn't look powerful already).
bobhome2 Nov 7, 2019 @ 9:21am 
If you only use custom mode for blueprint control, you're just controlling RNG as you wish. You could do the same thing by starting a new save file and unlocking only what you want (I've done both, and am now focusing on improving my "bad" builds). If you're removing all curses and keeping all health fountains, sure, you're making it way easier. And, surprise! The devs have locked your achievements.

Keeping 20 items is incredibly easy to do. There are PLENTY of items to choose from, so this really shouldn't affect a majority of players.

My take on this is: play as you wish. For one, who cares if you get achievements? Do they benefit you in any way? If you beat it in an easier fashion, who are you hurting? Maybe you can make it a little harder for yourself next time.

And, frankly, if you can ONLY use one set of four items... you may need some more practice. I spent a TON of time on 0BC, just learning how to fight the bosses and survive curses. If you're having this much trouble, it may be worth going back a little. It's not shameful to learn more about how to play the game.
Middy Nov 11, 2019 @ 5:29pm 
The whole argument is moot when achievements are literally useless and anybody can unlock them all simply by downloading software and clicking a button. They exist purely for personal satisfaction, so if you're complain about them you might as well whine about accessibility options that don't affect you either. Elitists gonna elite, I suppose.
bobhome2 Nov 11, 2019 @ 5:36pm 
Originally posted by Middy:
Elitists gonna elite, I suppose.

This exactly.
Haven't played in a while. Now started normal mode, come up with an interesting build, and noticed this. Honestly pretty upset with this part of update.
bobhome2 Dec 6, 2019 @ 3:11pm 
Originally posted by Tewi Inaba:
Haven't played in a while. Now started normal mode, come up with an interesting build, and noticed this. Honestly pretty upset with this part of update.

Two of the same items hardly seems interesting to me, honestly. Time to diversify that portfolio.
mfndonut Dec 8, 2019 @ 9:54pm 
Ultimately a huge part of this game is that leaving everything unlocked opens up the door of risk & strategy which makes the game repeatable thousands of times. Custom mode is a great tool to use to practice, but I don't think it really adds any value to the game.

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Date Posted: Nov 6, 2019 @ 1:05pm
Posts: 15