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Best thing I can recommend is to leave all shields unlocked, almost all of them are viable, most skills aren't half bad and if you're trying to focus on one type of combat specifically (e.g. ranged) you can just unlock the amount of items necessary to allow achievements of the weapon type you won't use (e.g. melee).
Lots of people seem to have a problem with this feature and yet the patch notes say that it was a community suggestion... not sure whose side to be on here.
The reason they implemented this was because having the ability to pick your build and eliminate RNG from the item pool entirely runs counter to the concept of a roguelike, where you're meant to work with what you have. It's against the spirit of the game, and so they put a restriction on it to help preserve the validity of achievements (for what little worth they have, at least).
It's the same with double items: you can turn that back on in Custom Mode as well, and go 2x Owls / Boomeranges / etc.
This is yet again another huge step towards the wrong direction, allowing cheaters to have their way yet again. How far we've fallen from the true path, one can never surely tell by now. Achievements should never be part of Custom mode in any form. What will be next? 4 items and all white?
DEVS: Ooookay you wussies, here's the god-mode cheat, now you're invincible but don't you think you get any acievements for such disgrace.
"Community suggestion": We want to have the achievements that normal players got, but with cheats!
DEVS (while covering their ears with their shoulders): Community? Sssuggestion? Oh... now that you put it that way.. I guess it's okay.
Way to spit upwards and step under it. Devs need to reasonably differentiate between requests and above all, learn to friggin' STAND UP for their vision.
Devs, here's a communit suggestion from someone who still remembers when your deeds had value in this game: Make achievements exclusive to Normal mode. Not just exclude it from cdertain Custom mode settings, but exclude it from any game that launches from Custom mode.
Because that is for "trying out combinations and experiment" as some random cheater put it while helplessly trying to save face back then when this "feature" got introduced. Leave it like that, because I guarantee, from now on, at the current state of the game NO ONE, and I mean NOT A SINGLE PLAYER will EVER choose normal mode now, the game officially ceased to be a roguelite, and you just degraded the value of your achievements by 90%. Nice move.
Agree. Achievements should never be allowed to be unlocked in custom mode.
I do believe that when MTwin released custom mode, they did not thought out the consequences of it in the achievements, and how those little digital prizes influences the mind of players as a whole.
Now, since playing custom mode was always "legal" and aligned with developer's ideal, people feel that they're being limited in their playstyles. Simple cause Dead Cells ceased to be a roguelite once MTwin allowed you to play without RNG and receive the same prizes as those who played with the game's core designs intact.
Except before Custom Mode was released a large chunk of items were trash tier, not even "hard to use" but straight up WORSE than other items.
After a LOT of balancing patches there's far less "useless" items now but there's TOO MANY items that dillute the item pool and make it unnecessarily hard to even get a working combo let alone a GOOD combo of items.
And pretty much everyone praised Custom Mode for being good, look back at the forums and at how many people requested ITEM LOCKING as a feature.
Nope. Sorry. All you ever need to just blaze through the levels are items that are of the same color. THAT'S IT, it's enough. Shields doesn't even have to match.
What's much more important is getting good AFFIXES on them. Because that's what can give you exceptional combinations.
Have a Torch? Then get oil. From a trap, from all kinds of grenades excluding Frost, and most powers too. Same with poison or bleed. Can make your weapon do double damage. Have a Freeze Grenade to freeze? You can re-roll it to make it bleed too, if that's what works well for you. The difference is between having a normal Knife Storm or one that spreads the bleed, that's what can make a difference. ANY shield is king that you do +300% damage with on your next attack after a parry. Or if it freezes, poisons etc. ...I don't know, might even have an Owl that poisons with your Brutality build wielding a Sadist Stiletto.
THE AFFIXES MATTER MORE than the items - and for that, you have to rely on RNG. Yet. At least until Motion Twin let's you customize affixes as well - that's when I'm gonna uninstall the game.
Having random items are THE core feature of a roguelite. Along with having no checkpoints. Latter is already countered by MT when they made the player immortal with Malaise immunity and full potions after each biome. By the way, once you're already invincible, what's the point in even caring about items all that much...
Custom mode is just like stomping on ants. It gives you a feeling of superiority, and that is what some players are after in a game (maybe to compensate on having unsuccessful lives?). And they are about to ruin this one too for those who actually enjoy it for providing us with things like variety and challenge.
Not that it can be used for other runs, like even harder ones or just difficult in a diffirent way(if not for mods there could be made an excuse for learning patterns). Also, you really gotta be masochistic to only ever play games for a challenge and absolutely never enjoy the feeling of not being a ♥♥♥♥♥♥(or in this context at least a single game with the JUMPS modifier, not that the Beheaded doesn't look powerful already).
Keeping 20 items is incredibly easy to do. There are PLENTY of items to choose from, so this really shouldn't affect a majority of players.
My take on this is: play as you wish. For one, who cares if you get achievements? Do they benefit you in any way? If you beat it in an easier fashion, who are you hurting? Maybe you can make it a little harder for yourself next time.
And, frankly, if you can ONLY use one set of four items... you may need some more practice. I spent a TON of time on 0BC, just learning how to fight the bosses and survive curses. If you're having this much trouble, it may be worth going back a little. It's not shameful to learn more about how to play the game.
This exactly.
Two of the same items hardly seems interesting to me, honestly. Time to diversify that portfolio.