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On 5BC it is super easy to do that and if RNG is on your side, you can even get level 8 gear right away from them making the entire run all the easier.
You never go for those doors for the cells. You go for the early start on higher level equips.
I'm sure it's absolutely possible to grab those doors on 5BC, but I typically like to leave with 0 malaise, so I play more conservatively. I'll get my 30 and 60 kill doors in almost every intermediate area, instead.
Just ignore them, is my recommendation.
You either take it slow and have a decent killcount, or run to the exit while you drop a few enemies. Each to their own. You ca still do both with a good starting weapon like the Cursed Sword.
But the rewards should not be more than what they are now. Otherwise the problem will be that some of those who fail to get it, will cry in tears because they will experience it as being disadvantaged.
So pick one that suits more for your playstyle. I use to take it slow and aim for the killcount. Some elite powers (like the turret pylon) can really mess up my chances though, but a full clear is nice for you get more money and gear as you explore everything.
You don't need the cursed sword to get both doors. Especially on lower difficulties even the ♥♥♥♥♥♥♥♥♥ of weapons are good enough to deal with 30 enemies in two minutes.
Aside of that your advice is totally fine though. These two types of doors have the same kind of reward anyway. If anything you increase your chances of getting the items you want but only managing one door still gives you enough of an advantage to go for it.
Stop playing Tatics with turrets builds every single time and start to play Brutality for a little time, engaging enemies heads on, and then you will figure that out.
You also have to "Git Gud" in the process.
I got so gud that I have all the achievements and all the secret boss blueprints... so lemme know how getting all timed and kill doors on 5BC goes for ya. LOL.
Getting timed doors in lower difficulty is not much of an issue, and not even hard, but I'd prefer to control the enemies a little more when malaise is active.
But hey, you do you, man.
As such, I don't usually aim for timed doors A. I don't like rushing and I'm terrible at doing so anyway and B. with my luck, the level exit is usually one of the last bits of any level that I find. If there was more of an incentive for potentially passing up scrolls to make them I'd be more tempted; the prison and the Promenade levels are cake but the other levels are huge (don't even get me started on the Clock Tower).
Also, it is not hard to collect the powerup at all. Anyone who already beat the game several times or did multiple runs already understands how the map is generated and that the game have pre-generated tilesets and areas that will always spawn in the same spot or will always looks similiar to a previous one. This is also true for cursed chests spawns and powerups as well. For example: In Promenade of the Condemned area, for almost every elevator that takes you to the lower areas of the map there is a high chance that there will be a powerup scrolls next to the elevator or further in that underground area. This is fact and confirmed.
For Christ sake. If you guys haven't figured out those things yet, you can barely be called gamers at all.
No, what you have been typing is incredibly broad, generalized statements. The implication you've been making is that everyone who has a separate opinion from your own are cowards, and they need to git gud.
Your statements haven't been adding to the conversation in meaningful ways.
Most games with a high skill floor, especially at higher difficulties, tend to have toxic players that think they are the best gamers ever. You see this in every genre but it is most prevalent in MOBA games. Although Dead Cells is far from a MOBA, I've noticed some conventions in certain design philosophies and attitudes of the game's playerbase with MOBA's and their playerbases. In many ways games like this are replacing the slowly dying MOBA genre, thus some players that require a game that takes skill and has high challenge are gravitating to roguelikes/metroidvania hybrids.
Because most of us that are sane hate battle royales.
While I enjoy ♥♥♥♥♥♥♥♥ on the LoL community as well this problem is far from being limited to MOBA's
Hell, the problem didn't even originate in them. people have been ♥♥♥♥♥♥♥♥ since forever. Any game that lets you compare yourself to others in any way has these people. Single player games are no exception to that.