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2 words for you my friend: "Git Gud"
This isn't Dark Souls where you can get to the part you are stuck on in a few minutes.
If the rest of the run leading up to The Hand feels that way for you, then Dead Cells might just not be for you. The vast, vast majority of playtime is spent there, especially with how high the deaths to wins ratio is in higher cell difficulties. (I'm pulling a win every 15 hours or so; it's ridiculously hard.)
Eventually he does become easier to kill, with enough time invested. And after nearly 500 hours, I wouldn't even rank him as the hardest overall. I have far more trouble with Conjucitivius, and The Time Keeper, whom can still kill me in one quick combo whenever she's at <15% health.
I'm sorry dude but you are only playing in the very easy mode so far. There are 5 more difficulties above the one you are currently playing, which also have content unlocked behind them. I don't want to ruin your fun but there are far worse enemies and things for you to worry. Hand of the King is the least of your problems and he doesn't needs a nerf or be removed.
By the looks of it you will not be able to beat the game in the easiest mode. I'm sorry, but If you are already struggling and raging this much then unfortunately this game is not for you, trust me. Unless of course, you keep trying and Git Gud. If not, go play Minecraft or something.
And be careful : his hits can have a very long range.
I beat him with a Brutality build in 5 BC, and he's not so difficult.
Try to put your scrolls in one stat : you will have less life but a lot of more dps.
Watch this video. You'll see that he's not actually super fast and all his moves are telegraphed. It's all about memorizing his moves.
From the very first day when the Spite Sword was the ♥♥♥♥ to now, Full survival still is ez mode.
That is, if you dismiss the higher difficulties...
Good times.
Ice Crossbow
Wolf Trap
Double or Heavy Turret
Bonus with a good amulet (poison on dodge or when attacked or whatever)
Try to get deploy poison around trap for either the turret or, preferably, the wolf trap. +% dmg to poison damage and bleeding damage on the rest, frozen/slow also helps (since enemies are slow when thawed). Pierce first target is also deadly on both the knife and crossbow. These aren't required for 0C but obviously they help.
I usually go 2 in Brutality just for the HP, then mix Survival (about 5) and Tactics but go mostly Tactics (15+). Support mutation, Tranquility, Necromancy if you want a little extra healing as you melt mobs with this build.
Don't bother charging the crossbow, literally just spam x and y in the direction of enemies and you will absolutely melt them all and they usually can't fight back, and they will normally die faster than you can run out of ammo. If you do take a hit, you'll refill your HP pretty quick with Necro since getting hit should be rare. Also melts every boss like they're nothing, including HoK, especially combined with the traps/turret.
Not sure how good this is on higher than 1C but since I don't have much of anything else unlocked weapon wise (purposefully), I've been pretty consistently getting this build to chain-speedrun through the usual Cell farming run (P.Quarters -> Promenade -> Ossuary -> Bridge -> Village -> F.Sepulcher -> Clock Room -> Castle to HoK and loop all the way back to Bridge with the carried over cells from HoK - usually nets me around 70+ per boss [two time rooms, boss itself, some from enemies] which I can spend twice on the first loop, which then becomes 140+ [usually more] when I loop back to Bridge after HoK the first time, which translates to about 280+ Cells earned and spent on the forge every Concierge kill after the first run - 280+ [usually more] cells every 40 or so minutes) to get my forge upgraded.
As for turrets and dots not doing anything to him, you may have learned about the boss features where damage has a max value that can be done to the boss. His max value is ridiculously low. To the point where you basically need a thousand small attacks, not one attack that hits for a thousand.
His standard lance attacks used to have incorrect attack warnings ("!"), but in recent times this seems to have been corrected.
I find the Hand to be moderately easy to parry now, where I would absolutely avoid it back in the old days.
Turrets often aren't very effective from the front, because of his ranged shield abilitites. But I often use poison on him, and he can become very easy with certain loadouts. But ranged is certainly a little tricky against him at times.