Dead Cells

Dead Cells

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Novaturien 29 DIC 2017 a las 7:40
Naruto Wall Run - Why?
What was the design decision on making The Prisoner run up walls like Naruto? It looks pretty ridiculous
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Mostrando 1-15 de 18 comentarios
ChaosSabre 29 DIC 2017 a las 15:24 
Honestly it looks way better than the pre animation update where you looked like a very dumb climbing cat XD
Novaturien 29 DIC 2017 a las 15:30 
Publicado originalmente por ChaosSabre:
Honestly it looks way better than the pre animation update where you looked like a very dumb climbing cat XD
So having him walk upright on vertical walls makes more sense? He obtained a Spider Rune, not Anti-Gravity boots
Última edición por Novaturien; 29 DIC 2017 a las 15:30
C45513 29 DIC 2017 a las 15:49 
I dunno, it looks pretty good to me. https://youtu.be/QHXkoKph330?t=2m47s
Novaturien 29 DIC 2017 a las 16:21 
Publicado originalmente por C45513:
I dunno, it looks pretty good to me. https://youtu.be/QHXkoKph330?t=2m47s
He kicks off the wall and lunges upwards. The Prisoner runs up sheer vertical drops with no thought of momentum with his arms limp behind him
ChillAxin 29 DIC 2017 a las 22:06 
If you can run up a wall fast enough to ignore gravity what do you need your arms for? Also there is an exploitable mechanic where you can run up a wall non-stop by spamming the roll button and then running again or, if you have it, rapidly firing a ranged weapon. It resets the wall climb cooldown and it. is. a. BLAST.
ChaosSabre 30 DIC 2017 a las 6:58 
Publicado originalmente por Novaturien:
Publicado originalmente por ChaosSabre:
Honestly it looks way better than the pre animation update where you looked like a very dumb climbing cat XD
So having him walk upright on vertical walls makes more sense? He obtained a Spider Rune, not Anti-Gravity boots
I love how this is your issue with a character that can double jump as a default XD
Novaturien 30 DIC 2017 a las 7:34 
Publicado originalmente por ChaosSabre:
Publicado originalmente por Novaturien:
So having him walk upright on vertical walls makes more sense? He obtained a Spider Rune, not Anti-Gravity boots
I love how this is your issue with a character that can double jump as a default XD

Double jumps are a given in any platformer.

Its the presentation I have a problem with, not the functionality. It simply just doesn't look or feel right.

I guess i'll just have to get used to it, but I don't see why change it in the first place.
CheeseyCreepy 30 DIC 2017 a las 8:11 
Publicado originalmente por ChillAxin:
If you can run up a wall fast enough to ignore gravity what do you need your arms for? Also there is an exploitable mechanic where you can run up a wall non-stop by spamming the roll button and then running again or, if you have it, rapidly firing a ranged weapon. It resets the wall climb cooldown and it. is. a. BLAST.
Personally I wouldn’t say its an exploit, it definitely seems intended in some places
Friar Jim 31 DIC 2017 a las 6:00 
I still don't have that rune :(
ChaosSabre 31 DIC 2017 a las 13:03 
Publicado originalmente por Novaturien:
Publicado originalmente por ChaosSabre:
I love how this is your issue with a character that can double jump as a default XD

Double jumps are a given in any platformer.

Its the presentation I have a problem with, not the functionality. It simply just doesn't look or feel right.

I guess i'll just have to get used to it, but I don't see why change it in the first place.
Well you were complaining that wall run gives him anti gravity when he clearly had anti gravity powers right from start XD
Novaturien 31 DIC 2017 a las 13:18 
Publicado originalmente por ChaosSabre:
Publicado originalmente por Novaturien:

Double jumps are a given in any platformer.

Its the presentation I have a problem with, not the functionality. It simply just doesn't look or feel right.

I guess i'll just have to get used to it, but I don't see why change it in the first place.
Well you were complaining that wall run gives him anti gravity when he clearly had anti gravity powers right from start XD

I was complaining that it looks stupid, not the ability itself. I was specifically referring to "anti-gravity" when you get the gravity boots in Ratchet & Clank.
https://vignette.wikia.nocookie.net/ratchet/images/4/4c/Ratchet_Snivelak_Gravity.png/revision/latest?cb=20120724215012
I may have not mentioned that,sure, but it's aesthetic value in Dead Cells changes the momentum of the game for me, and it just looks lazy, almost as if the Prisoners legs were just rotated .
Última edición por Novaturien; 31 DIC 2017 a las 13:19
ChaosSabre 31 DIC 2017 a las 15:16 
Publicado originalmente por Novaturien:
Publicado originalmente por ChaosSabre:
Well you were complaining that wall run gives him anti gravity when he clearly had anti gravity powers right from start XD

I was complaining that it looks stupid, not the ability itself. I was specifically referring to "anti-gravity" when you get the gravity boots in Ratchet & Clank.
https://vignette.wikia.nocookie.net/ratchet/images/4/4c/Ratchet_Snivelak_Gravity.png/revision/latest?cb=20120724215012
I may have not mentioned that,sure, but it's aesthetic value in Dead Cells changes the momentum of the game for me, and it just looks lazy, almost as if the Prisoners legs were just rotated .
Trust me it looked even worse in the pre animation fix version.
AgentFlea 31 DIC 2017 a las 15:33 
It looks pretty corny to me as well. Not a fan of it
Soren 31 DIC 2017 a las 16:34 
Would a Prince of Persia upwards wallrun animation look better? For those of you who didn't play the PS2 series, I'll try to describe it. The prince's arms are not limp, one is just hanging around his hip area and the other gripping his weapon sheath whenever he does an upwards wallrun.

I mean, I'm always pinballing back and forth whenever wall climbing anyway. So I don't see the wallrunning too much at the end of the day. But the wallrun animation doesn't bother me regardless as is. But I also wouldn't be against the animation changing in the future either.

I'm fine either way really.
Última edición por Soren; 31 DIC 2017 a las 16:34
Novaturien 31 DIC 2017 a las 16:56 
Publicado originalmente por Soren the Impaler:
Would a Prince of Persia upwards wallrun animation look better? For those of you who didn't play the PS2 series, I'll try to describe it. The prince's arms are not limp, one is just hanging around his hip area and the other gripping his weapon sheath whenever he does an upwards wallrun.

I mean, I'm always pinballing back and forth whenever wall climbing anyway. So I don't see the wallrunning too much at the end of the day. But the wallrun animation doesn't bother me regardless as is. But I also wouldn't be against the animation changing in the future either.

I'm fine either way really.
Whatever would be better won't really make a difference. A single thread isn't going to change anything, though I do agree that the PoP wallrun would be better, though that would be pointless to animate since you might not even see whats happens on the Prisoners opposite side of the camera.

I won't dwell on it any longer. It was a bold move to completely change an animation of a form of movement after I'd imagine a lot of people got used to it. Most have adapted I reckon, but I sure as hell haven't.
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Publicado el: 29 DIC 2017 a las 7:40
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