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Same thing with the Watcher tentacles, but that has probably something to do with me disabling the exclamation mark telegraph (:3
I think golems are easily the toughest bosses. It's a bit jarring how much they've changed. I thought you could previously block/parry off the stun, but can't seem to anymore (could be panic). They can just stunlock you. If they are starting up attacks while off screen you're just going to get hit.
Though, playing with 3 sources, i've developed a real hatred for inquisitors when you have a group of them wall hacking you to death.
Hard levels for me are the Clock Tower and the Forgotten Sepulchre. The first for a bad combination of ubiquitous traps, bombardiers and cannibals, the second for darkness, more precisely for the large areas without lights which sometimes occur (skill giving light, I certainly do not take).
P.S. Had an amusing situation when fighting with one golem fell from the ledge and awakened the second golem. Then I laughed for a long time, watching how they took turns teleporting me to each other, while no one could inflict damage. I also did not have time to hit them with weapons and shields do not protect against teleportation, fortunately skills saved me.
As for most annoying boss I'll have to give it to assasin. If you got no control skills or you don't like running with a shield if you get hooked you are just standing there and getting hit. Besides a freeze or shield block not much you can do there. And the final phase just smacks you with RNG damage spots that can just make you take damage if they are in bad position. I ended so many cursed sword runs just because I got unlucky in final phase.
Every time I got to sanctuary I had so much damage, that golems died from several hits, and they give you plenty of time to parry the charge, but if you don't have a shield they can be annoyng. Honestly sanctuary is pretty small this patch and while enemies wake up you have time to prepare for what's coming, it's one of the most chill areas for me, unlike sepulcher or graveyard, which have much greater mob density, which combined with foggers can be pretty hairy.
I've found heavy turrets to be amazing. I normally have one and a freeze/stun grenade and then go double turret (by rolling a store) for the assassin fight, as well as change to more appropriate mutations. double heavy turrets can do all the damage so you can focus on dodging. Just set them up in the middle of the room and then stay at the opposite end of the room from the assassin. The turrets block the throwing stars as well. You just have to parry/dodge the grapple hook and charge attacks.