Dead Cells

Dead Cells

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ChillAxin Dec 28, 2017 @ 10:43pm
Current Hardest Level and Boss
I'm just gonna say right off the bat that this isn't something that applies to everyone, this is just my simple opinion. Spoilers ahead if you haven't already played through the game before.

For the hardest level we have to look at several things, not just how much health the enemies have and how much damage they can do. I'm talking about map hazards like traps, poison, etc. The types of enemies that appear in the area matter too. When I think about all these things I always end up coming back to the Slumbering Sanctuary.

The enemies there can attack through walls, which you can't do, and there are several enemies that always seem to cause quite a bit of grief for players. The Golems there currently hold the title for the MOST frustrating non-boss enemy yet, with the possible exception of a Mechanical Spider that is concealed by a Mist Maker. They can teleport you to them from a seemingly infinite range, forcing you to focus on it while Bombers and Inquisitors fire away at you from above. There is also the fact that is seems like every enemy there seems to have an aggro range outside of what is visible on the screen. That could leave you with less than a second before you eat an energy bolt straight to the face.


For the hardest boss we have to be subjective here too and I like to just look at what is genuinely more annoying to fight by design rather than pure numbers. By that line of logic I think the Watcher is the most annoying to fight.
The Watcher spends a very large portion of the fight out of reach from you, raining down green blobs at you in a bullet hell attack that can really eat through your health pool if you are unlucky.

The Incomplete one only needs a moderate amount of patience to successfully take down and barely outranks some Elite versions of the standard mobs in terms of difficulty.

The Assassin is a close contender for the Watcher, but that's only because her damage is so high and the blades raining down from above are a distraction. Her attacks are easily telegraphed ahead of time and give plenty of time to react unless you panic. She doesn't even have a phase during her boss fight where she hides behind a force field!

What level or boss is hardest for you and why do YOU think they are the hardest? I'm legitimately interested in knowing.
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Showing 1-15 of 15 comments
Zu Dec 28, 2017 @ 10:51pm 
I go through the Prison Depths every other run because it's a "free" stage, but man are those spodermin mechs annoying if you can't burst them down.

Same thing with the Watcher tentacles, but that has probably something to do with me disabling the exclamation mark telegraph (:3
Crowrevell Dec 29, 2017 @ 2:17am 
I would say watcher is the toughest boss. You typically take 1 less level to go to the watcher, It can stay out of range. The bullet hell part can be tough and the tentacles can be tough to dodge during the later stages. While i've seen the incomplete more than any other boss, pretty easy to go toe-to-toe or safely range. Going toe-to-toe with the assassin can be tricky. Attacks are very fast and the triple slash in phase 3 hits like a truck. then there are the attacks from the ceiling.

I think golems are easily the toughest bosses. It's a bit jarring how much they've changed. I thought you could previously block/parry off the stun, but can't seem to anymore (could be panic). They can just stunlock you. If they are starting up attacks while off screen you're just going to get hit.

Though, playing with 3 sources, i've developed a real hatred for inquisitors when you have a group of them wall hacking you to death.
sbm311 Dec 29, 2017 @ 2:22am 
The biggest nightmare for me is an elite Golem or elite Canibal. They are too fast, do not forgive a single mistake. Elite Canibal sometimes does damage despite raised for parry shield. The animation shows that the shield is raised, the parry timing is also respected, but the damage still passes. So there must be some inaccuracy with animations, I met this only with three activated boss cells. Therefore, I would prefer to fight with Assassin, than with these two.

Hard levels for me are the Clock Tower and the Forgotten Sepulchre. The first for a bad combination of ubiquitous traps, bombardiers and cannibals, the second for darkness, more precisely for the large areas without lights which sometimes occur (skill giving light, I certainly do not take).

P.S. Had an amusing situation when fighting with one golem fell from the ledge and awakened the second golem. Then I laughed for a long time, watching how they took turns teleporting me to each other, while no one could inflict damage. I also did not have time to hit them with weapons and shields do not protect against teleportation, fortunately skills saved me.
Last edited by sbm311; Dec 29, 2017 @ 2:30am
Frost Dec 29, 2017 @ 2:29am 
I have to disagree the first time i fought the watcher it was the biggest relief ive had hes a fairly easy boss to fight and his attacks arent hard to negate/dodge imo the hardest boss is the fugging assassin stuns or freeze last .5 seconds it seems giving you no time to actually hit him and 90 percent of the time you have to be dodging all of his attacks because he never stops throwing his damn shurkins or his kunai at you pulling you in THEN rooting you and when hes half healthed swords start dropping? over kill i havent passed him and i find him the worst ive fought so far keep in mind hes the third boss ive faced haha
Frost Dec 29, 2017 @ 2:31am 
i would love some tips on how to bet him i get so far just to be dissapointed :(
ChaosSabre Dec 29, 2017 @ 2:38am 
When it comes to harder difficulties I'll take slumbering sanctuary over fog fjord any way. While golems can be annoying at least they got a pattern. When it comes to fog fjord there is so so soooo many enemies there that will teleport on top of you and just chip away your health. Since healing is so limited on 3 cells going through fog fjord is basiclly a suicide if you can't burst them down.
As for most annoying boss I'll have to give it to assasin. If you got no control skills or you don't like running with a shield if you get hooked you are just standing there and getting hit. Besides a freeze or shield block not much you can do there. And the final phase just smacks you with RNG damage spots that can just make you take damage if they are in bad position. I ended so many cursed sword runs just because I got unlucky in final phase.
sbm311 Dec 29, 2017 @ 2:38am 
Originally posted by Frost:
i would love some tips on how to bet him i get so far just to be dissapointed :(
Use rolls and jumps, shields are also capable to reflect all Assassin attacks, did not check shield parry on falling swords :) And never fall under 3 hit melee combination in the third stage, almost always leads to death.
Last edited by sbm311; Dec 29, 2017 @ 2:38am
Zu Dec 29, 2017 @ 3:32am 
Originally posted by Frost:
i would love some tips on how to bet him i get so far just to be dissapointed :(
If you learn the parry timing, your only concern is the rng swords. Since crowd control isn't as effective, bring high-dps skills and kite her around or into them.
Scarlet Furor Dec 29, 2017 @ 3:50am 
I agree on the watcher, ♥♥♥♥♥♥♥ tentacles sprinting at the speed of light and going underground right aftrer you parry them are most annoying. While Assassin dies so fast this patch, that he looks like total pushover.
Every time I got to sanctuary I had so much damage, that golems died from several hits, and they give you plenty of time to parry the charge, but if you don't have a shield they can be annoyng. Honestly sanctuary is pretty small this patch and while enemies wake up you have time to prepare for what's coming, it's one of the most chill areas for me, unlike sepulcher or graveyard, which have much greater mob density, which combined with foggers can be pretty hairy.
bauxn Dec 29, 2017 @ 10:42am 
fog fjord in 3-cell-mode is way harder than slumbering sanctuary in my opinion
Crowrevell Dec 29, 2017 @ 2:01pm 
Originally posted by Frost:
i would love some tips on how to bet him i get so far just to be dissapointed :(

I've found heavy turrets to be amazing. I normally have one and a freeze/stun grenade and then go double turret (by rolling a store) for the assassin fight, as well as change to more appropriate mutations. double heavy turrets can do all the damage so you can focus on dodging. Just set them up in the middle of the room and then stay at the opposite end of the room from the assassin. The turrets block the throwing stars as well. You just have to parry/dodge the grapple hook and charge attacks.
Aggro Dec 30, 2017 @ 11:13am 
Am I the only one that finds The Incomplete One the hardest?
Crowrevell Dec 30, 2017 @ 2:20pm 
The only issue i have with the incomplete one is when he's hit with a slow down effect and goes into his jumping attack whilst using red circles of death. He's fairly easy to range or use abilities on. Stun/freeze effects are great to limit movement after he drops his shield and goes red.
Aggro Dec 30, 2017 @ 2:53pm 
I think the only reason I find The Incomplete One the hardest is because it doesn't support my style of play. The Incomplete One is about patience which makes it difficult when my style is just to go all in. I have enough hours on the game now to know every enemies' attack so I can dodge accordingly, yet with The Incomplete One, a lot of zoning is used. The constant shielding makes the fight annoying as hell as combos are wiped. The Aura Of Laceration is the most annoying thing as rolling through it isn't an option, rolling through it after being hit is impossible and when it uses that attack and you're forced up against a wall, you just get combo'd to death,WHERES MY FORCE FIELD?.
ChaosSabre Dec 31, 2017 @ 2:43am 
Originally posted by Aggrogavor:
I think the only reason I find The Incomplete One the hardest is because it doesn't support my style of play. The Incomplete One is about patience which makes it difficult when my style is just to go all in. I have enough hours on the game now to know every enemies' attack so I can dodge accordingly, yet with The Incomplete One, a lot of zoning is used. The constant shielding makes the fight annoying as hell as combos are wiped. The Aura Of Laceration is the most annoying thing as rolling through it isn't an option, rolling through it after being hit is impossible and when it uses that attack and you're forced up against a wall, you just get combo'd to death,WHERES MY FORCE FIELD?.
Gawd I know what you mean. That fight is so trash for me coz of the so much waiting. Unless you are using ranged build or good damage skills you are waiting there looking at your watch going c'mon man hurry it up with that shield and aura already so I can punch you in the face. Not hard. But just super annoying.
Last edited by ChaosSabre; Dec 31, 2017 @ 2:43am
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Date Posted: Dec 28, 2017 @ 10:43pm
Posts: 15