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If you can hit an enemy with the bolt and explosion it is definitely among the pretty strong ranged weapons, even if it fires slowly.
It might depend on what you are comparing it to, but it should be among the stronger ranged weapons.
Similiar thing happens with Balanced Blade - displayed critical DPS isn't what actually is dealt because it doesn't account for damage bonus from repeated hits.
Still, unlike most bows it means you have AoE damage attached, which might not sound that great when you are playing on low boss cells but it clears the way nicely in any zone with swarms of weak enemies (bats or worms for example).
You probably don't want to make it your "main" weapon since it is one of the circumstancial weapons that does not do all that well in 1v1 cases or fast enemies, but it is not the only weapon that is great in specific cases while being a bit meh in others.
like i said the explosion dont seem to add up to the damage if you hit with the main arrow... it might be a bug but its very consistant. but like i said the dmg and scaling is very low and add the very slow attacking speed , every other kind of bow is better at pulling damage. for the speed of the attack and the kind of weapon i wish it would really pack a punch
yes the heavy crossbow is very nice , i use it a lot. the pull/stun and the big damage output make it my favorite close range bow , paired it with a shield and you are in buisness
parrying is faster , give shield bonus effect , let you keep your position ( sometimes roling can be dangerous cause of other mob or environemental hazards) you can parry and roll so more invul time. you can return some attack back like projectile with a parry ( usefull for mob that shoot you thru wall ) shield also make you take reduce damage if you get it AND there is some attack that you cant roll thru ( specialy on some boss ) making parrying much better. with mutation you can heal with parry ( so you can farm health back on easy mob to parry )
Some situations are tricky for parrying, like when multiple enemies are attacking at the same time, especially if one of them is attacking from the opposite direction.
Like Lesmir said, with mutations you can heal, but you can also refresh your cooldowns much better, especially when facing bosses where the "kills from melee/range reduce your cooldowns" are not usable.
I am also not someone with good reflexes so I learned to parry lone projectiles at first since they are much easier (either the archer or the mage have fairly slow projectiles, making it easy to time).
After getting used to it, it gets ingrained in your muscle memory and relies a lot less on pure reflexes, meaning that you can slowly learn to apply it to more and more enemies (time keeper and conjonctivius become nearly powerless when you learn to parry them, even hand of kind doesn't enjoy it all that much).
I really have to give the survival branch a try.