Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Where it was at was a good place, I don't care if you want to revamp stats and stuff like that, but when you triple a cooldown on something that revolves around a build for multiple weapon sets. Jesus christ.
Edit: And what is this new "Scaling wall" thing? I saw it in the patch notes and nowhere does it describe how to do it.
Nobody cares about an extra potion you have to work for even when you already have 4 potions by default. And as an extra, if you absolutely MUST have a 5th one for some reason, there's a far better option in the form of the Tonic that gives you the same effect without the work and an additional shield-effect.
I actually restarted my save file because when I unlocked Vampirism seeing how Brutality did not give any HP at 4.1. The description did not mention the tiny little detail that you can only use it once per biome and that made me feel so cheated, that I do not ever wanted to see it again in my repertoire.
dual scrolls mean you pretty much always have a second stat with a few points in it