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i think they just put the souls-like so it could gather more interest.
Other games that are called 'Souls-like' tend to have a similar system.
Evade and strike are the primary methods of winning just about every encounter.
You "start over" when you die (in souls the enemies respawn instead, but whatever).
What else makes a game like Dark Souls? Like if you were to make a 2D game trying to make it as much like Dark Souls as possible, how would you do it?
Most enemies are very predictable in their attack patterns so very much not like souls
You will feel powerful at times in this game and even unstoppable if combos / stats line up
Downside is your build is random so you can't plan to (1) shot bosses each run
You will never feel trapped in this game as it won't force you to face a challenge over and over again that you aren't prepared for. . . dieing instead is a reset and thus a new chance for better things to happen + your previous unlocks & knowledge giving you the edge
Also, how many games have implemented carryable potions?
Many other games take the souls formula, and give it a slightly different twist.
This game may have invincible rolls, a parry system and a flask system, but if anything, the closest thing to souls is the flask system.
I feel that calling this a Souls-like when you look at other Souls-like games is like calling Duke Nukem 3D a Doom-Clone.
Those are souls-like games.
They have a flask system, camera-lock system, RPG stats system, respawn system, etc.
With that in mind, I don't see enough similarities between Dead Cells and Dark Souls to consider DC a Souls-like game.
Castlevania has pioneered slow-swinging weapons, weapon stamina (look at Order of Eccelsia), leveling, heavy damage from minor enemies, and great weapon variety before DS even existed. The only similarity the game has with DS is the flask system.
By rhe way, Duke Nukem 3D and Doom may be similar, but they are different enough. If you were to call Duke Nukem a Doom clone, then that would make RainbowSix Siege a CS:GO clone
Does that make Dark Souls a souls-like by that definition?
By the modern person, Dark Souls is far more known than Castlevania by today's standards. So people coined a genre for the sake of people that wish for similar content. Some people enjoy the idea of highly skill based gameplay, flask system, unique weapons and hard hitting enemies.
Is that wrong? So is a stamina system what defines all of dark souls?
Doesn't Castlevania deserve more credit than just a second label for what are basically Metroid-like games?
The reason why FPS games during the 90s weren't called Wolfenstein-like games is because Doom was far superior than Wolfenstein ever was and is a better game to compare to.
Dark Souls is more popular than Castlevania, but Castlevania is in no way worse than Dark Souls.
What I'm trying to suggest is:
Dark Souls is Castlevania in 3D
Castlevania is Dark Souls in 2D.
As such, I find that this game fits the Castlevania label (alone) better than Dark Souls.
"Challenging combat rewarding precision and risk-taking."