Dead Cells

Dead Cells

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TheBlueRogue Apr 20, 2017 @ 11:34pm
Game engine
Just found out about this game and it does look pretty sweet can't wait until it's released. Just a question since I couldnt find the information, what engine is this game made under....gamemaker studio??
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Showing 1-8 of 8 comments
Tipyx Apr 20, 2017 @ 11:52pm 
Nope, we code with the language Haxe, and use the framework Heaps [github.com] :).
TheBlueRogue Apr 21, 2017 @ 11:12pm 
Awesome thanks for the reply! As someone whose trying to make an indie project similar to this it's nice to know what preferred engine or language people use.
Last edited by TheBlueRogue; Apr 21, 2017 @ 11:13pm
Sorrien May 14, 2017 @ 5:36pm 
Mind if I ask why you chose the Heaps framework, or any framework for that matter, over a full blown engine? I'm just curious, as I really enjoy all the stuff I get out of the box in Unreal and Unity.
Geronimo May 14, 2017 @ 6:23pm 
This is a very good question Sorrien I hope they answer you.
Johnfromacounting May 25, 2017 @ 7:23am 
Tell filbz i said hey and congratz :)
Ray Jul 1, 2017 @ 8:48am 
Originally posted by Sorrien:
Mind if I ask why you chose the Heaps framework, or any framework for that matter, over a full blown engine? I'm just curious, as I really enjoy all the stuff I get out of the box in Unreal and Unity.

I think they have total control using their own language and engine.
Sorrien Jul 1, 2017 @ 9:15am 
The question is why do they need more control than a normal engine can provide. Additionally, you can customize traditional game engines. I regularly make modifications to Unreal Engine 4 when I need them.
Wilfnerd Jan 17, 2018 @ 3:21am 
Originally posted by Sorrien:
The question is why do they need more control than a normal engine can provide. Additionally, you can customize traditional game engines. I regularly make modifications to Unreal Engine 4 when I need them.
I think mainly because of this: https://haxe.org/manual/introduction-haxe-history.html
Motion Twin is using haxe for ages, why they need to switch to something else?
Also Nicolas Cannasse (founder of Haxe language and Motion-Twin ex-dev ) created Heaps framework. Why did they started to use it as engine I don't know. Maybe Motion-Twin has some sort of own engine on top of heaps. For example look at games made by Sébastien Bénard (one of Motion-Twin devs) . At least for 4 last games he used heaps (and each of them were created by 1 man in 2-3 days)
Last edited by Wilfnerd; Jan 17, 2018 @ 3:23am
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Date Posted: Apr 20, 2017 @ 11:34pm
Posts: 8