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and i must agree: the tentacles are the easiest part, because they are on a predictable pattern
ps: i use bombs on the faster tentacles. On this way its not depending on weapons, so dont must play the same sort of weapon every time.
The bullet hell spam is easily avoided if you make sure you stand under him during it. Slight left to right movement makes it rather easy to dodge. For me it's more that the framerate dies during that attack more than anything else XD
its feels not like a drop, more like a slowdown.
but what i want to say with it: this one was the thing on which i failed the most, because i move one step to much in one direction (and the shots have a very weird hitbox).
btw middle spot is not save, because he moves from left to right while he spam the shots (at least by me)
What I meant is that when we know his animations, we can just dodge/jump and deal continuous damage. The Watcher, well, we jump to try to hit him. One of my best try was with kunai+bomb (to dislodge the ammunitions), just because it was auto-aiming. No need to be really close. I hate him.
I personnally don't want a nerf, i'm fine with that. I just want him to be less of a ♥♥♥♥♥.
Can't say after that many attempts it's by any stretch easy. God knows what kind of crack they're smoking or builds they're setting up to cheap it out by force... But a minor nerf would still be in order, not everyone is a MLGWTFBBQ-ultra-super-pro at the game.
Not like they got much to lose with a nerf anyway when they're already adding extra hard difficulty levels anyway with NG+, from what i heard (and there's always the Cursed Sword for the masochists out there).
That way everyone gets something.
So I am that friend. I don't think it's entirely fair to call those "claims". I think I had a pretty good build but by no means OP. Couldn't just spam and had to ensure I got good hits in to proc poison. I'm still salty I died stupidly with only like 1/8th of his health left. I'm sure I'm not alone in that.
Just to show (because I actually screenshot my build when I was still in prison depths (I think) because I had just picked up the amulet which provided even MORE poison into my build. I thought it was hilarious.
This is the exact build I fought the watcher with:
https://puu.sh/w8xWx/257134be3f.png
And for the record I've only played ~10-11 hours so far. I've left the game running a little here and there so it's probably added up.
https://puu.sh/w8BId/f6e89fe4e4.png
Everyone learns at their own pace and that's fine, but it's a little silly to dismiss some people's accomplishments as "claims". Though the fact I didn't quite beat it isn't really an accomplishment to me...I just hope to get him the second time :P
I played 69 hours into this game and can now meet the watcher 3 times out of 5. I have to change my playstyle : every single weapon/skills during the fog fjord & graveyard levels if i want to have a chance during this encounter.
Weapons with ammos are useless, slow weapons are useless, 3/4 of the weapons/skills are inadequate against him. I always end cheesing with whip/damage boost or knife storm*2 if i want to kill him.
i would very much like a serious nerf in the next update.
And hey just because people can clear a boss doesn't mean it has bad design elements. "cough" Delirum Binding of Isaac "cough"
For what its worth i still fail most of my isaac runs. Haven't really invested in the more advanced mechanics of it. But by the same token I'm not asking them to nerf anything for it either because I know it is mostly just me needing to "git gud" - and im okay with that xD
the defense scaling on some of boi's later bosses and the bullet hell still throw me for a loop. I think I cleared delirium on only 3 characters? I'd have to check.
More importantly, how would you say it felt balance-wise?
Beta branch i beat him (i got the achiv yesterday) using Flamebrand/FranticSword(+50% poison damage)/Meatgrinder(poison cloud on hitting enemy)/Ivy Grenade(keep the boss in place/tentacles).
the meatgrinder poison and flemebrand really did most of the work. they layer out the tentacles damage with the poison/grinder/fire ticks. making them all lose HP equally. thats what makes it easier. but the red tentacles are still hard and fast.
Problem is. the boss makes allot of weapons(none lock-on) not viable, you need specific skills and any old main hand weapon to beat him. the tentacles dont give you enough time once they turn red in 3rd phase.
Edit: one other thing. they need to make tentacles take damage when going under ground from poison/fire/bleed. if they are underground the DOT should slowly damage them as always.