Dead Cells

Dead Cells

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Health pot cast time
Lower the time it takes use the health potion. It's getting really ♥♥♥♥♥♥♥ old when elites just tele to you in a split second and keep wrecking you. When you get garbage levels with no CC abilities its a joke especially with the health pot.


TL;DR.

Health pot takes too long to activate. Artificial difficulty is a joke.
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Showing 16-30 of 30 comments
76561198055122557 May 21, 2017 @ 8:32am 
Originally posted by Robin:
I heavily disagree, if you could just chug a health pot vs elites they'd be no challenge at all and during the boss battles you can still chug health pots down.

And in normal situations you can usually disengage to heal anyway.
You can't disengage on half-health elites though since they teleport stalk you everywhere and since they are super fast you can't heal at all. The solution is to make elites harder based on what that specific elite does and not give every elite an insane speed boost. Elites are though only because of their speed which is a cheap, easy way out mechanic to make the game harder. After that change there won't be people complaining about heal pot taking too long to drink.
Hursti May 21, 2017 @ 9:06am 
yes, they are fast and teleport. no, you CAN heal even if they're enraged if you time it right. there's also the "chain cheese" where you can just hang on a chain and keep dropping grenades/turrets/etc on them, if you happen to have one.
Pixel Peeper May 21, 2017 @ 9:07am 
Originally posted by Lucky_mole:
since they are super fast you can't heal at all.

The solution is to make elites harder based on what that specific elite does and not give every elite an insane speed boost. Elites are though only because of their speed which is a cheap, easy way out mechanic to make the game harder.

You can heal lots and lots and lots during Elite fights, several times' worth your max HP in fact. Dealing damage is the primary way to heal yourself in this game, healing potions are a distant second for when you failed to heal yourself during combat.

There are multiple factors that come together to create difficulty, and they're all artificial. Enemies have HP, speed, attacks that are telegrahed for a certain amount of time and move in certain directions at a certain rate and cover a certain area and might home in on the player or not...

The devs could have decided that Elites are slow but have a ton of HP and low-damage homing attacks that are impossible to dodge. They could have decided that Elites are slow and have low HP but that they spray quick attaks everywhere without warning and that one hit from them would kill you. They could have decided anything, and there's nothing that makes the "Elites are going to be fast" decision any less valid than any other. In fact it's more in line with the game's theme of having short but very intense battles.
Mirror May 21, 2017 @ 9:14am 
It is interesting that people think an instant pot would be a nerf, harder games like dark souls has an instant pot. Many games with insane difficulty have instant pots and does nothing to change how hard the game is.

I think what most of us want is the full use of a potion without dying/losing it to an enemy. Not sure how far some of you have gotten but you have no time to heal up when you have enemies teleporting, hooking you, and throwing bombs with huge AoEs.
Pixel Peeper May 21, 2017 @ 9:19am 
Originally posted by Cinder:
It is interesting that people think an instant pot would be a nerf, harder games like dark souls has an instant pot. Many games with insane difficulty have instant pots and does nothing to change how hard the game is.

I think what most of us want is the full use of a potion without dying/losing it to an enemy. Not sure how far some of you have gotten but you have no time to heal up when you have enemies teleporting, hooking you, and throwing bombs with huge AoEs.

Well, if Dark Souls didn't have instant potions, then the enemies in the game would have been balanced to be weaker to compensate, wouldn't they? Potions being instant or not has zero impact on the overall difficulty, but if you make potions instant you have to make monsters stronger to compensate.

In this particular game though, it doesn't matter much because there's a way to heal that's far, far, far better than healing potions, so even if potions were usable instantly, you would be better off not using them.
Kronos May 21, 2017 @ 9:31am 
Yeah no, not being able to heal via potion in combat is the reason there is a delay in the first place. Either find a way to trap the elite long enough to heal, or leech.
Last edited by Kronos; May 21, 2017 @ 9:31am
Bazelgeuse May 21, 2017 @ 9:39am 
That. and why bother with potions when a Elite Green guy can teleport and instant jump 1 shotting you. why do the green zombies exist? they are broken. what good is a potion if you die in 1 hit on the second level?
<:) May 21, 2017 @ 10:07am 
Originally posted by OMGa14LetterName:
Originally posted by >:(:
I think skill ups should affect heal potions.

Yes, let's make skill builds even more op. Good call
Oh right, because they can't just balance skill upgrades, can they. Good call.
rumpelstiltskin May 21, 2017 @ 10:33am 
What I am really getting at is that health potions, like the guy before me said, are wasted pretty often, especially with the juggling effect on some elites and many of the larger enemies in the Fjord, Ossuary or Prison.

I just feel slightly quicker activation time, or be able to spec into it with cells.
Pixel Peeper May 21, 2017 @ 11:15am 
Originally posted by rumpelstiltskin:
What I am really getting at is that health potions, like the guy before me said, are wasted pretty often, especially with the juggling effect on some elites and many of the larger enemies in the Fjord, Ossuary or Prison.

I just feel slightly quicker activation time, or be able to spec into it with cells.

If you're in combat and suddenly need quick healing... you hit something.

Even if potion activation were instant by default, it still would be a terrible, terrible, terrible idea to use one.
HaveASyne May 21, 2017 @ 2:40pm 
I get wrecked trying in the Black Bridge trying to heal. Makes it a bit useless to try and buy time to heal during a boss battle.
Krampus May 21, 2017 @ 2:46pm 
As long as he doesn't jump, you have plenty time to heal after his fire trail attack.
Once he starts jumping it gets finnicky if you really gotta take a sip.
It's usually best then to drink while he shields up and risk tanking the fire trail.
Still a net +
Patchumz May 21, 2017 @ 6:38pm 
Originally posted by Cinder:
It is interesting that people think an instant pot would be a nerf, harder games like dark souls has an instant pot. Many games with insane difficulty have instant pots and does nothing to change how hard the game is.

I think what most of us want is the full use of a potion without dying/losing it to an enemy. Not sure how far some of you have gotten but you have no time to heal up when you have enemies teleporting, hooking you, and throwing bombs with huge AoEs.
What? Are you high? Dark Souls has potions almost as slow as this game. And the heal is far far weaker. You get killed for drinking estus in a fight against a strong enemy. At least in Dead Cells you're guaranteed to heal for 75% of your health regardless of your max.
Teakey May 21, 2017 @ 6:46pm 
If they did ppl would macro pots whilest fighting. Also, if u cannot fight an elite with the stats and gear u have then don't fight him? WHY ARE U FIGHTING IT?
Last edited by Teakey; May 21, 2017 @ 6:46pm
Teakey May 21, 2017 @ 6:47pm 
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Date Posted: May 20, 2017 @ 11:08pm
Posts: 30