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You can heal lots and lots and lots during Elite fights, several times' worth your max HP in fact. Dealing damage is the primary way to heal yourself in this game, healing potions are a distant second for when you failed to heal yourself during combat.
There are multiple factors that come together to create difficulty, and they're all artificial. Enemies have HP, speed, attacks that are telegrahed for a certain amount of time and move in certain directions at a certain rate and cover a certain area and might home in on the player or not...
The devs could have decided that Elites are slow but have a ton of HP and low-damage homing attacks that are impossible to dodge. They could have decided that Elites are slow and have low HP but that they spray quick attaks everywhere without warning and that one hit from them would kill you. They could have decided anything, and there's nothing that makes the "Elites are going to be fast" decision any less valid than any other. In fact it's more in line with the game's theme of having short but very intense battles.
I think what most of us want is the full use of a potion without dying/losing it to an enemy. Not sure how far some of you have gotten but you have no time to heal up when you have enemies teleporting, hooking you, and throwing bombs with huge AoEs.
Well, if Dark Souls didn't have instant potions, then the enemies in the game would have been balanced to be weaker to compensate, wouldn't they? Potions being instant or not has zero impact on the overall difficulty, but if you make potions instant you have to make monsters stronger to compensate.
In this particular game though, it doesn't matter much because there's a way to heal that's far, far, far better than healing potions, so even if potions were usable instantly, you would be better off not using them.
I just feel slightly quicker activation time, or be able to spec into it with cells.
If you're in combat and suddenly need quick healing... you hit something.
Even if potion activation were instant by default, it still would be a terrible, terrible, terrible idea to use one.
Once he starts jumping it gets finnicky if you really gotta take a sip.
It's usually best then to drink while he shields up and risk tanking the fire trail.
Still a net +