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The toxic sewers have glowing green goo everywhere and the door emits green light.
The ancient sewers have glowing yellow good everywhere and the door emits yellow light.
The charnel house is full of blood everywhere and the door emits red light.
I would guess that the colors are just for flavor and that there's no meaning behind those colors.
Toxic sewers is pretty green, so the door is green.
Ossuary is red, so the door is red.
Depths are violet, so the door is violet.
If it were a matter of difficulty, giving toxic sewers a healthy green would be misleading.
the difficulty in the sewers is kinda high, compared to the gains. you encounter tons of enemies, which are difficult to deal with, but do not drop good stuff.
Choosing between Vile Sewers and Convict's Promenade, I think the Sewers are easier, mostly because I ♥♥♥♥♥♥♥ hate those white teleporting mobs. Teleporting elites is one thing, but the base teleporting white mobs are a pain since they don't stun easy from being attacked like a lot of the other mobs.
At least they don't have a ranged attack, that and their teleport would give them such a retarded threat area... like my problem with Elites.
Teleporting? Sure, good idea really
Summons mini-skeletons? That's cool don't want them to be easy to combo.
Increase speed on anyeverthing? ummm, that's screwing with the our established sense of timing...
Elite's base creature model type is ranged? Wait. Stop.
It also evades by jumping backwards (archer)? Oh ♥♥♥♥ now the minis are absorbing almost all the damage I can throw and the damn thing evades almost as quickly and often as my dodge roll comes off cooldown. Either I evade the minis and his attacks or I get to set myself in a position to attack back. One or the other almost always.
Wide top to bottom threatened area? No seriously this is getting out of hand, what the ♥♥♥♥.
The Axe Thrower attack can hit 8-12 times per second? Okay, ♥♥♥♥ you just.. ♥♥♥♥ you./