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E1 - 252 (+3 per level)
E10 - 472.5 (+7.5 per level)
E17 - 644 (+11 per level)
So if you have a legendary dweller who started at level 35 or 40, they could be weaker than most permanently. HP values are permanent and the only way to increase it past Level 50 is by having Pets (i.e. +67% HP).
so it's ideally to have everyone wear +E at all time regardless what room they work in?
My preference is to send Level 1 dweller on expedition with E17 Stats and they return at Level 50 with maximum HP possible. Then I put them to work with proper Outfit specific to the room.
To make it simple, do not level up a dweller without switching to the best endurance outfit if you want higher HP values.
How you even have max 10 on level 1? They also level up while training (not SPECIAL level up) and fyi E+7 clothing is hard to find its by chance if you have it early
Which training? You can have level 1 dwellers with all max stats. Of course most of your early dwellers can't do that, but after 50 or so population you can have level 1 all max without any trouble.
Anyways the general goal early game is not to level up any dwellers as much as possible unless you want them pregnant at which point you level them up once and drop them for training till E10. On a personal note it doesn't even matter, E13 E15 E17 might make better sense in Survival mode. One of my vault had 90 dwellers with average Level of 3, at which point I started making E +7 and not a single dweller got killed even by death claws.
I have 2 sets of SPECIAL rooms + 2 small I/L room running 24/7