Fallout Shelter
Mardoin69 Nov 2, 2024 @ 9:37pm
Mod Pack off Nexus
So, I've been experimenting with Robot9706's mods for Fallout Shelter lately. If anyone is familiar with this mod and has some modding insight, maybe you can help me understand what's going wrong with parts of this mod?

So, the first big obvious issue is the 'Training Config' option. When you're in Credits screen and select to 'Show Mod settings' then, scroll down near bottom, you see there is no check box next to 'Enabled' in order to toggle it on / off. Also, there is no 'config' button to modify it's settings either. However, you can edit the 'FS Loader config.json' file and set the mod to 'true' and then modify the settings for it down in the bottom section of this file. Problem is, it does not seem to take effect within the game... at least not so far for me.

This is what's down in the bottom under the mod config section of the .json file;

"training_modifier": {
"xp_multiplier": 2.00,
"task_cycle": 1.00,
"offline_max_task_cycle": 400000.00
}
Now, those default values are not seeming to make sense to me cuz I expected to be able to change that 'task cycle' time in order to decrease the amount of time it takes to train up a dweller within a training room. Maybe someone knows how to make that happen? And, why might that 'offline... cycle' time be such a huge number?

Edit: Ok, it seems that the 'xp multiplier' is actually what affects training time. It was defaulted to 2 (2x speed) and with it at 1 or the mod disabled, training times are normal. Just kind of threw me cuz I thought it would be 'task cycle' to affect time. Now, I'm curious what does the task cycle do?
Last edited by Mardoin69; Nov 2, 2024 @ 10:33pm
< >
Showing 1-1 of 1 comments
Mardoin69 Nov 3, 2024 @ 8:25am 
Anyone know what 'task cycle' does in this modlet? I tried reaching out to the mod author but, think they've moved onto other things and don't have much interest in this anymore. Can't blame them really. Also, in this mod is a modlet that 'I think' is supposed to allow a dweller to instantly find a wasteland quest once you send them out the door to explore the wasteland. But, that one doesn't seem to work either. Or, I'm just expecting it to work differently than it was intended?

Maybe someone knows how to crack open this mod and take a dig through it under the hood? I mean, deeper than just editing the .json file and into the .dll itself ofc.
< >
Showing 1-1 of 1 comments
Per page: 1530 50