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This...^...
Cuz, when there IS an attack, you'll end up wanting to send dwellers to help another room sometimes. So, after the fight, they automatically go back to their designated production rooms. That's a QoL feature that I can appreciate. Cuz, it sux when you have to try and figure out where everyone was supposed to be and get them all back in place after a battle--which required some help in another room.
But, I get what yer saying. Being in the middle of assigning dwellers to rooms and THEN a battle alarm goes off... can't finish doing any re-assignments at that point. So, those incidents kind of suck. You'll get used to those alarms and stopping what yer doing.
Thats good, yeah. the thing is that I been too much time sorting my dwellers because I have a huge mess that i'm clearing out, i've been renaming, training assingning dwellers to production rooms specially to craft weapons and outfits, preparing dwellers to go to the wastland and all that, i've been learning a lot latelly.
The fact that dwellers can be deployed in other rooms during incidents and then go back to ther positions is a good feature that I learned since day 1. Honestly it's my fault forgetting it during my hardcore overseeing sessions. If I have to point guns to something it would be those damn annoying incidents.
In my journey I have the most fun managing dwellers and discovering the optimal way to train and use them but those incidents take me out of that mood and are in the way of the fun. Also, at the beggining managing dwellers was a horrible experience, more so having so many. I wasted so many ours of training in so many of them, I have some dwellers that have E1 at lvl 50 and have several other specials at 10 like Intelligence.
Anyways, thanks for your anwer, both of you :)