Fallout Shelter

Fallout Shelter

SkeL 24. dec. 2023 kl. 15:04
Vault Layout
Whats the best way to build the vault?
Anyone know if surrouding the vault with elevators still works to prevent pests events?
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Mardoin69 25. dec. 2023 kl. 9:39 
No... elevators doesn't stop anything. The thing to do is... separate your rooms that don't have occupants from your production rooms... so, there is a dirt layer / floor level between them. This'll stop things from migrating to the rest of your vault if they started out in any of those rooms; ie.. residence and storage rooms for example. The exception being the radscorpions ofc, cause they can teleport to any place in the vault... I guess they're travelling the power, water, and sewer pipe lines from other rooms, lol.

I had a pic of how I always lay out my vaults posted in another thread. I'll go look for it and post in a minute.

So, this is how I lay mine out. But, I haven't separated ALL unused rooms in this example. The reason is I use those to keep my dweller parties that go on quests... I have 3 groups of 3. You could simply skip a level to start the next floor series though if you wanted to also keep these separated. The rest of my residences and storage rooms are way down at the bottom (cut off from view) with an empty floor level between last row of production rooms and then the storage plus residences.

https://steamcommunity.com/sharedfiles/filedetails/?id=3038635482
Sidst redigeret af Mardoin69; 25. dec. 2023 kl. 9:44
Hex Shadow 2. jan. 2024 kl. 7:31 
From what I've heard, scorpions attack due to rooms being pushed together and mole rats from rooms being pressed against the ground. I'm currently on my way to create my favorite vault layout but is much harder when the devs couldn't do something as simple and smart as to allow the rooms to be moved around. Now,it may be an end game thing to move rooms around i don't know yet as i haven't beat it but still that needs to be a feature soon. But so far i like to have the main resource rooms like power and water lower down in the vault all in one mineral layer(i have 3 full sized power rooms and 1 full sized water room and i put a full sized storage room underneath the power room and plan to go to the end to the next wall. I like to have the diners near the top for raids and such. The training rooms and the barracks around the middle.
Hex Shadow 2. jan. 2024 kl. 7:33 
Oprindeligt skrevet af Hex Shadow:
From what I've heard, scorpions attack due to rooms being pushed together and mole rats from rooms being pressed against the ground. I'm currently on my way to create my favorite vault layout but is much harder when the devs couldn't do something as simple and smart as to allow the rooms to be moved around. Now,it may be an end game thing to move rooms around i don't know yet as i haven't beat it but still that needs to be a feature soon. But so far i like to have the main resource rooms like power and water lower down in the vault all in one mineral layer(i have 3 full sized power rooms and 1 full sized water room and i put a full sized storage room underneath the power room and plan to go to the end to the next wall. I like to have the diners near the top for raids and such. The training rooms and the barracks around the middle.
Adding some extra siding to the walls so 3 full sized rooms can all fit in with elevators on each of the opposite sides would be nice. Making endurance affect the storage rooms would help not make the rooms being empty an issue,devs need to think more. The Endurance stat could have helped the storage room hold more or help prevent that room from power drainage or attacks.
Sidst redigeret af Hex Shadow; 2. jan. 2024 kl. 7:37
Mardoin69 2. jan. 2024 kl. 19:41 
Yes, varmints will dig up through the floor / walls / ceilings from dirt surrounding a room. No matter what, the enemies will make it into your vault. The idea is to be able to eliminate them as quickly as possible. That's something you can't do for rooms that are empty--no dwellers to fight them off. This is usually the case with storage rooms and residences. This is why a lot of us separate them from the rest of the vault--only being connected by an elevator--so there is a dirt layer between those and the production rooms. Then you can pretty much ignore whatever maybe going on down in those empty rooms cuz that enemy will not get up to the production rooms--exception being the radscorpion which kind of 'teleports' randomly through the vault.

Also, if you take a look at how I've laid out my first few floor levels, I've created a forced direction run for enemy. Using this method, they go from left to right then back left, down, left, and across to right. At the end of that level, they will double back going down the first elevator they come to and continue left. They skip that room off to the right from that elevator. So, every other floor level, they will be skipping the furthest right set of rooms. This can be used to your advantage for production rooms where you might only have a couple dwellers working.... like medbay / science lab / theme workshop / crafting rooms for example. Then you don't need to worry about them getting creamed by a bunch of enemy.
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