Fallout Shelter
radroach disaster
is it normal for one radroach incident to kill your whole vault.
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Showing 1-4 of 4 comments
knighttemplar1960 Mar 23, 2023 @ 8:43pm 
Not if your dwellers have weapons and outfits and are higher than level 1.
AT Mar 24, 2023 @ 4:20am 
When laying out your vault it can be a good idea to use a every other room space (except on the top floor.

So :
1) Vault Door - elevator - triple room - double room - single empty
2) Triple room - elevator - triple empty - double room - elevator
3) Triple empty - elevator - triple room - double empty - elevator
Triple room (etc - repeat 2 and 3)

Things like fire and radroaches can't spread up elevators so they are contained to the room. If you don't want to fight them you can even evacuate to a nearby store-room and the disaster will end.

(best to have a barracks or storeroom on the left side of the triple/empty/double levels, excluding the one with the overseer, as <r Handy can only patrol one side)

Put all of your strongest and best armed dwellers on the top floor as attackers need to push through the door and both rooms and then backtrack through the middle room before going down a level.

If you have a disaster in an empty room you can always quit to menu and then re-enter, it doesn't end the disaster but it does stop resource loss. Be aware that if you do this in a room with dwellers they are at risk.
Magic A. I. Mar 27, 2023 @ 12:14am 
Originally posted by creedghost222:
is it normal for one radroach incident to kill your whole vault.
Might be fun to do as a challenge. Maybe, make a few connected triple rooms and upgrade them to max level, then send dwellers in one at a time. Whenever there'll be few roaches left in a room, move the dweller out and let the roaches migrate to the next room. Repeat.

Have a typical vault. :wftogrin:
Mardoin69 Mar 27, 2023 @ 12:53pm 
So..... in case you haven't read up on the game in the wiki's..... some mechanics of the game cause you to have higher level enemies and enemies to stay longer within rooms--which can lead to death of dwellers.

When first starting your vault, you don't want to 'over-build' / expand too quickly. Enemy creature difficulty will scale based on the average value of all vault dwellers experience level. They also scale based on room levels. So, you build a power room for example..... then you upgrade that room all way up to tier 3. At that point, the enemy are going to be stronger when entering that room. Then there's duration an enemy stays in a room. The larger the room, the longer they stay. So, for example, you build a power room....then add another and another for it's max size of 3 rooms (blocks) wide. The enemy will stay longer. Even though you didn't upgrade the room to higher tier levels, the enemy may 'seem' stronger but, really it's just that they are staying longer--thus causing more damage to the dwellers.

So, you will need to combine rooms in the early game which will cause enemy to stay longer. But, as long as you don't upgrade them, you should be ok....if they have weapons to defend with. Ofc, if you grow your population too quickly, that will lead to tougher enemy types. Initially, try keeping your population below 25...... until you get better equipped to defend the vault. You'll also want to stay under.... 50 I think?.... for a bit....until you get dwellers endurance trained up a bit. Ideally, you don't want ANY dwellers to have below a 3 in Endurance and you want to get them as high as possible as soon as possible in order to keep them gaining the highest amounts of hit points when they level up. Once you've equipped them well and trained up endurance a bit, you should have an easier time at surviving the more difficult enemy attacks. Then you're ready to really expand and grow your population.
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Date Posted: Mar 23, 2023 @ 5:24pm
Posts: 4