Fallout Shelter
glacier Dec 9, 2022 @ 7:27am
Late/Endgame Random Radscorpion Attacks Are Boring and the Worst.
Am I the only one who finds late-game Radscorpion attacks to be the most anti-fun thing in the game? Having a giant, marauding killer bug that attacks at random is a neat concept that tests your defenses, sure, but having to cope with it for five solid minutes while it drains a fixed amount of my accumulated energy and not being able to do a damn thing to speed it up or make it happen less, and then having to deal with it a second time forty seconds later because RNJesus is disquietingly arbitrary, is genuinely off-putting.

I feel like the game is telling me to stop playing and to do something else; you have had enough Fallout Shelter, go phone your mom or something.

Feels more like a weird balancing oversight combined with inane luck rolls than a purposeful, intentional endgame challenge testing my ability. Shelter does a lot of stuff right too, which makes this feel especially glaring. :conwayfacepalm:
Last edited by glacier; Jan 2, 2023 @ 1:51pm
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Showing 1-7 of 7 comments
Mardoin69 Dec 9, 2022 @ 9:01am 
I feel your pain. In fact, that's the very reason I started looking into mods for this game. Nexus has some mods.....one is a mod package that has a ton of modlets in it. So, you go into the 'Credits' screen and turn on / off a bunch of different options. You can flip it on / off at any time. So, getting fed up with random disasters (Radscorpions) then switch it off. Later, feeling like you want the challenge back in for awhile, turn it back on. There's a ton of other adjustments you can make as well. A lot of them I don't use....cuz...makes it too easy / boring. But, I do like to turn off the random disasters now n then.
malogoss Dec 9, 2022 @ 5:31pm 
Are rad scorpions annoying? Yes. But you can have a vault that is pretty good at dealing with them.

Rad scorpions are a lot stronger in upgraded rooms. If they pop up in a basic level room with dwellers in it, they die pretty fast. If the room is fully upgraded, then the room has to be full of dwellers, each equipped with (roughly) 17+ damage weapons for you to have any hope.

So, keep low level rooms. Best candidates are probably the training rooms of all kinds. The upgrade is bad. A 15 minute save over 11 hours of training means nothing. So keep all training rooms at their basic level. They make great scorpion traps.

Also, I'm pretty sure scorpions randomly appear in any vault's room. With equal probability for each room, no matter the size. Knowing that, you could artificially multiply the number of training rooms you have, making scorpions more likely to appear and die there. For example :

Say one of your floor has 3 different training rooms, basic level, size 2, 3 and 3. Something like
AA-BBB-CCC
With some elevators, of course, no matter where.
That floor could be built this way instead :
A-B-C-A-B-C-B-C

As long as there is at least 1 dweller per room, this is much better in terms of scorpion traps. The odds of a scorpion appearing in your level 3 power plant are now greatly lowered. If it appears in any of those small rooms, it's dead in 5 seconds.

Final note, build extra power rooms if needed, even if they remain empty of dwellers. They still provide a power reserve for the whole vault. That way, after the scorpion is dead, your power meter is still green and all rooms work normally, no power cuts.

Good luck.
Radscorpion was the thing I stoped playing it at phone years ago
glacier Jan 2, 2023 @ 1:55pm 
Originally posted by malogoss:
Are rad scorpions annoying? Yes. But you can have a vault that is pretty good at dealing with them.

Rad scorpions are a lot stronger in upgraded rooms. If they pop up in a basic level room with dwellers in it, they die pretty fast. If the room is fully upgraded, then the room has to be full of dwellers, each equipped with (roughly) 17+ damage weapons for you to have any hope.

So, keep low level rooms. Best candidates are probably the training rooms of all kinds. The upgrade is bad. A 15 minute save over 11 hours of training means nothing. So keep all training rooms at their basic level. They make great scorpion traps.

Also, I'm pretty sure scorpions randomly appear in any vault's room. With equal probability for each room, no matter the size. Knowing that, you could artificially multiply the number of training rooms you have, making scorpions more likely to appear and die there. For example :

Say one of your floor has 3 different training rooms, basic level, size 2, 3 and 3. Something like
AA-BBB-CCC
With some elevators, of course, no matter where.
That floor could be built this way instead :
A-B-C-A-B-C-B-C

As long as there is at least 1 dweller per room, this is much better in terms of scorpion traps. The odds of a scorpion appearing in your level 3 power plant are now greatly lowered. If it appears in any of those small rooms, it's dead in 5 seconds.

Final note, build extra power rooms if needed, even if they remain empty of dwellers. They still provide a power reserve for the whole vault. That way, after the scorpion is dead, your power meter is still green and all rooms work normally, no power cuts.

Good luck.

This is really good advice but the thing is, it is a workaround, not a solution,.
Having to play this way reminds me at every moment that I am purposefully keeping a lousy, underpowered vault in the endgame just so that I do not have to fight one stupid OPAF bug for five minutes, then fight the same bug again ninety seconds later.

Your suggestion is really good but actually implementing it betrays the fun of the game in order to keep it from being agonizing, and unfortunately, this is what I would call a "chore" and not "entertainment."

Thank you, though!
Even if this does not help me, I hope it helps others with more invested in the game than I. <3
NicShadow_IT Jan 2, 2023 @ 2:33pm 
Nothing against a radscorpion attack from time to time... I have almost all dwellers lvl50, maxed and well armed...
But FIVE ATTACKS IN A ROW... !
THAT is annoying...
Last edited by NicShadow_IT; Jan 2, 2023 @ 2:34pm
malogoss Jan 2, 2023 @ 2:58pm 
If not upgrading SOME rooms actually solves your issue but for some dogmatic principles you don't want to do it, then yes, do yourself a favour and go play something else.
glacier Jan 4, 2023 @ 7:59am 
Originally posted by malogoss:
If not upgrading SOME rooms actually solves your issue but for some dogmatic principles you don't want to do it, then yes, do yourself a favour and go play something else.

The word you want here is "aesthetic," not "dogmatic," but yes I think I will, thank you.
Last edited by glacier; Jan 4, 2023 @ 8:00am
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Date Posted: Dec 9, 2022 @ 7:27am
Posts: 7