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Rad scorpions are a lot stronger in upgraded rooms. If they pop up in a basic level room with dwellers in it, they die pretty fast. If the room is fully upgraded, then the room has to be full of dwellers, each equipped with (roughly) 17+ damage weapons for you to have any hope.
So, keep low level rooms. Best candidates are probably the training rooms of all kinds. The upgrade is bad. A 15 minute save over 11 hours of training means nothing. So keep all training rooms at their basic level. They make great scorpion traps.
Also, I'm pretty sure scorpions randomly appear in any vault's room. With equal probability for each room, no matter the size. Knowing that, you could artificially multiply the number of training rooms you have, making scorpions more likely to appear and die there. For example :
Say one of your floor has 3 different training rooms, basic level, size 2, 3 and 3. Something like
AA-BBB-CCC
With some elevators, of course, no matter where.
That floor could be built this way instead :
A-B-C-A-B-C-B-C
As long as there is at least 1 dweller per room, this is much better in terms of scorpion traps. The odds of a scorpion appearing in your level 3 power plant are now greatly lowered. If it appears in any of those small rooms, it's dead in 5 seconds.
Final note, build extra power rooms if needed, even if they remain empty of dwellers. They still provide a power reserve for the whole vault. That way, after the scorpion is dead, your power meter is still green and all rooms work normally, no power cuts.
Good luck.
This is really good advice but the thing is, it is a workaround, not a solution,.
Having to play this way reminds me at every moment that I am purposefully keeping a lousy, underpowered vault in the endgame just so that I do not have to fight one stupid OPAF bug for five minutes, then fight the same bug again ninety seconds later.
Your suggestion is really good but actually implementing it betrays the fun of the game in order to keep it from being agonizing, and unfortunately, this is what I would call a "chore" and not "entertainment."
Thank you, though!
Even if this does not help me, I hope it helps others with more invested in the game than I. <3
But FIVE ATTACKS IN A ROW... !
THAT is annoying...
The word you want here is "aesthetic," not "dogmatic," but yes I think I will, thank you.