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*Also it doesn't build up happiness, it adds a buff that disappears if the room is emptied or loses power.
But that brings to mind something else a bit confusing ... does it raise ALL Dweller's happiness when it's up and running, or ONLY improve the happiness of people working there? (That seems...odd....as it would mean it "cheers up" people with high Charisma faster?)
I always assumed a radio room that was set to "Vault Only" would improve the happiness of ALL Dwellers in the vault. No?
@AT.... that may have been an issue in an older version but, that's not the case currently with the latest version. Vault dwellers do have problems if their happiness gets too low and benefits when it is high. Plus, you get the daily bonus based on total average vault happiness. Sometimes you do get a glitch where the game doesn't compute the happiness level correctly though. This is why the Save editors have a 'fix' tool for happiness in them.....to correct for that bug. You'd have to run it before you actually play the game ofc, cuz once you open your vault, it's computed. If you run the fix first, then you know when you load the vault, it's going to compute correctly. I don't bother with it till after the fact because I don't care if I lose the daily bonus caps or not. I just don't want it to remain low due to the glitch. So, I'll run it afterwards if it happens.
But also the original question: Is it beneficial to the whole Vault to have more than one Radio Room? (One 3-joined-section room)
Thanks!
It's only beneficial for one single block radio room. Except, increased number of additional rooms = 2 possible workers for 2 happiness points per room. But, you have to consider cost of running those extra rooms.....= higher electric demand. So, it's completely up to you.....do you want another room for an additional 2 happiness at the cost of electric use or would you rather cheer them up by rushing rooms and getting 10 additional happiness when they're successful? There's also a mod that can make it so rushing is always successful. But, that's kind of 'cheaty' ofc. There's also breeding...which max's their happiness right away.
I was able to quickly attract the needed dwellers, but when I destroyed two of the radio stations the Happiness of every dweller dropped several points. It took me days to get their Happiness back up.
Uh...ok. You do realize one radio room raises happiness regardless of which setting you have it on? You can broadcast to the wasteland to attract dwellers but, the vault still hears the broadcast as well. Or, you can switch it to only broadcast in the Vault....which disables attracting new dwellers from wasteland.