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Nahlásit problém s překladem
https://steamcommunity.com/sharedfiles/filedetails/?id=2802026518
the guards were placed up top, in the warehouses. my best troops. below them are the required food / water / power rooms because i need people up top. bodies to defend when there's an invasion.
this layout bugged me because invaders would sometimes skip a room and head down the elevator to the next level. i played with an idea doing the elevators on the outer edge but that vault didn't progress as well as this one.
and also, i want to try to do elevators on the far left and right edges but only for 2 floors. and do that all the way down or at least part way down, to force a zig-zag for intruders. they will only be able to take the elevator down 1 floor then have to run across to go down another 1 floor at a time. :D
This gives me the best view possible with camera when panning all way to right and the Mystery Man can't hide from view. The first (4th row) 2 block room set I use for the radio studio. After that, each level down is a training room......so, 5th level = Strength, 6th = Perception, 7th = Endurance, 8th = charisma, 9th = Intelligence, 10th = Agility, 11th = Luck, with 12th level for Barber Shop. After that, each level down will be for Living quarters--cuz I don't care about being able to use themes on them (being that they are only 2 blocks wide and not able to use themes.)
Early game, I won't expand the radio studio and training rooms to the full 2 blocks so, I will only go down with elevator enough to do Str, Perc, End, and then put Cha behind radio room with Int, Agil, Lck, being behind Str, Perc, End, respectively. This saves on power consumption for earlier game.
In middle between elevator rows, I always fill with Power rooms and then alternate on far right levels with Dining and Water. I do it this way cuz you always need more power than dining and water. In the very first level...beside the vault door--since it's a 2 block wide space--I put the overseer's office and then elevator row going down with a 3 block wide storage room. 2nd level down will be Wpn crafting (3 block room) on far left, 2 block wide storage room (originally living quarters) in middle, and Outfit crafting (3 block wide) room on far right. 3rd level down.....these will remain the original rooms from the beginning of the game. Will be 3 block wide Cafeteria (far left), 2 block wide Power Plant (in middle), and 3 block wide Water Treatment (on far right.)
On the 4th level, enemies will not go to the far right rooms every other level down....it's just the way their travel pattern works. So, I take advantage of that and use the far right rooms for Medical and Science on the levels the enemy skip. This way my doctors and scientists never get bothered by enemy and keep cranking out stims and rad packs uninterupted.
Edit: As 'ShadowMan' has suggested....I always an empty level between upper levels and the lowest levels for that very reason.....stuff can't spread. Them lowest levels I usually fill with a bunch of living quarters to max out the 200 person capacity..... eventually.