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Recently I have been training super soldiers, 10 on all stats at level 1 then making them wear the Heavy Wasteland Gear with +7 endurance and giving them Poppy - a Rottweiler that gives +65% health and send them to the wasteland until level 50. The health difference is significant and while their damage won't increase they are practically unkillable.
I am quick enough to evacuate my lower level dwellers to other rooms if it pops up there. And my toughest dwellers can last long enough to either kill it or survive the fight before it makes the jump.
My biggest problem is how often it appears as an incident and how short of a timer it has before it jumps. My dwellers dont got enough firepower or time to simply kill it in one go, unless it literally pops into their arms as the first spawn.
Otherwise I never have time to hunt it down before it moves into another room.
not build anything else at all now, not upgrade anything at all & don't extend rooms to triple room size.
or
Only invest in a couple of single size power rooms for extra power storage and supply until you train up / level up dwellers high enough to cope.
I built up my 103 dwellers over the last year or so probably and built up the base over that time, I have a whole youtube series on it so you can see the progression but it was way slower than I could have. The higher upgraded rooms and further down you dig the more dangerous and high level the enemies become so I don't know if reducing the size of your rooms and replacing them with level 1 versions would retract the higher enemy cap that you must have but that would be a last resort I guess.
But honestly if you ask me.. if the Radscorpion is to be this difficult to even deal with, it should be an enemy that appears much later than the darned Deathclaws (who are easier to kill than that monstrosity <.<). I mean it can steal up to 50% of your power, no matter how many generators you build.
And if it must steal that much power and be such a ♥♥♥♥♥ to deal with, then honestly I rather have it appear at 100 dwellers, 90 if we are to push it. This if nerfing it isn't on the table for Bethesda.
Otherwise they seriously need to nerf one of these things: 1) It's health pool, so it can be killed fast if you catch it in time.
2) Raise the time it takes to teleport to another room, so people can have a chance to pin it down and deal damage to it before it teleports away.
3) Nerf the ratio it appears in random or failed rush incidents. Let it have a chance to appear so it is a looming threat, but make it rare so it doesn't become a crippling threat to the vault once you hit 50 dwellers.
4) Nerf it's power stealing capability so it doesn't steal 50% of my power each time it appears. Make it 20-25% as that is much more managable if it must appear as often as it does now and have no other nerf tossed on it.
Also at my stage in the game the scorpion is not an issue at all when it comes to resources, my power supply is greater than any scorpion can take, it is just simply an annoyance to deal with because it moves around so much and takes such time to kill. I have three of the best version of the power plant at 3 room size and they are all upgraded max with three 2 room sized normal power plants fully upgraded.
:( Fun. Guess I am stuck with the radscorpies then. I sure hope they pick up interest with Fallout Shelter once Fallout 76 is out. But here's to hoping atleast..
Yeah I am fairly sure it is, especially since Bethesda recently sued the people who actually made this game (and probably were updating it) for using the same code in another game they made.
Would be nice to see another update for this if Bethesda are able to or if they release a new better version of the game maybe that would also be cool.
And honestly.. This game could use updates to make it alot better. IE SPECIAL stats have some good relevancy and alot more melee weapons (especially if Strength determines damage in melee and Perception plays a big role in ranged damage). But that is my thought.
Atleast... if they do update this game, can they atleast nerf the darn Radscorpion or atleast make it appear later if they dont want to nerf it. I mean as it is now, it feels like it should appear in a vault where you got 100+ dwellers, so you can atleast cover the rooms alot easier with alot of firepower.
But who knows... at this point we can just hope and wish.
It isn't ideal because it's both expensive and of course you wind up needing more levels of vault potentially making for a tougher time. Still it has worked.
I haven't been playing long so the kind of super duper dwellers all wielding amazing weapons isn't happening yet. I do have a crop of dwellers who hit adulthood and hit thetraining rooms and while it's weirdly hard to evict the originals who had to keep the vault running before those were unlocked ( I feel a liitle evil ... ) you kind of have to.
I do think they come too often and suck up too much power but having an excess so they can snack away is all that kept me from brownouts stalling things and of course the awful cycle of needing to rush power and potentially getting another one.
Although at least they pose an aggravating challenge. Feral ghouls just seem a bit pointless. Come into the faut hand out some radiation sickness and collapse...
Onwards to radscorpion extermination.
But Radscorpion? They are a nightmare. And honestly, far more suited for vaults with 100+ dwellers, as you will have the manpower to atleast catch it relatively quick. THANKFULLY... you can get the Fitness Room at 35 dwellers already.