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Endurance training unlocks at 35 dwellers and it's the only value that needs to be high early on.
TL/DR: the game makes you wait to encourage you to spend real money on Nuka-Cola and skip the waiting.
The game was designed to use micro-transactions to provide revenue. A key component of the micro-transaction strategy is design “grind” into the game and then sell “skips” or “accelerators” for real money. Game companies discovered that people would resist paying more than $60 for a game but if given grind and micro-transactions would pay many times that amount over time.
They will then have the highest life out of everyone. +17 endurance bonus plus % addition per level.
I place them as the main room guards at the entrance and the room attached.
Nothing gets past my second room and never have any deaths.
so in other words fallout shelter is a pay to win game?
my goal is get there someday without spending money on a run through. I already paid this game more than enough.