Fallout Shelter
Lord Strong Aug 18, 2021 @ 3:04am
Leveling up dwellers with endurance gear?
Is this going to make an impact on how well your dwellers survive? giving them more overall health before endurance training unlocked at 35 dwellers.

say you only got a few endurance items from lunch boxes or maybe only one is it worth the extra effort to give your dwellers that tiny increase in health?
Last edited by Lord Strong; Aug 18, 2021 @ 3:15am
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Emmental Aug 23, 2021 @ 8:31am 
I get them to 10 endurance at level one then make them wear minimum +2 endurance gear before I start levelling them. Painfully slow process but everyone is super human.
Lord Strong Aug 25, 2021 @ 5:48pm 
in the mean time you got weak dwellers til you got ability to train endurance. how do we hold off that long? i dont know about you but i could take me almost a week to get 35 dwellers. and exploring dwellers level up. so how do you manage to survive until you can train your dwellers to 10 endurance. is there a way to get 10 endurance sooner?
Lord Strong Aug 25, 2021 @ 5:54pm 
what i dont understand about this game is why it makes you 'wait' so much. I enjoy some aspects of it but it's painfully long process to make strong dwellers. any body know any tricks to make the 'building up' phase not seem so monstrous?
Lord Strong Aug 25, 2021 @ 5:59pm 
could i make my first crew of dwellers my 'hunting' crew. then when I get 'training' focus on a few dwellers for that and add more as I go?
Lord Strong Aug 25, 2021 @ 6:18pm 
one strategy might be send explorers out to get endurance gear and have as many dwellers as possible focus on exploring til you get training unlocked. then train as many dwellers at once that you don't need to generate 'power', 'food', and 'water' with. from what i read before seems best to 'hold' expanding amount of dwellers at certain points. get those 'core' dwellers trained up then expand?
AT Aug 26, 2021 @ 3:37am 
Just don't get attached to the early dwellers - have them run the vault, make the gear, do the quests, and then kick them out as and when you don't need them anymore.

Endurance training unlocks at 35 dwellers and it's the only value that needs to be high early on.
Any2ldo Aug 28, 2021 @ 7:23am 
Originally posted by Lord Strong:
what i dont understand about this game is why it makes you 'wait' so much. I enjoy some aspects of it but it's painfully long process to make strong dwellers. any body know any tricks to make the 'building up' phase not seem so monstrous?

TL/DR: the game makes you wait to encourage you to spend real money on Nuka-Cola and skip the waiting.

The game was designed to use micro-transactions to provide revenue. A key component of the micro-transaction strategy is design “grind” into the game and then sell “skips” or “accelerators” for real money. Game companies discovered that people would resist paying more than $60 for a game but if given grind and micro-transactions would pay many times that amount over time.
Carinth Aug 28, 2021 @ 6:13pm 
The strongest dwellers that you can make, you want endurance trained upto 10, the lower the level the better, lvl 1 is best. Put endurance +7 armor on them and a pet with as high a % of bonus life for the dweller, and a really decent weapon. Send them out into the wasteland with the max stim/rad packs they can carry and leave them. They will eventually return on there own at level 50 with their packs full.
They will then have the highest life out of everyone. +17 endurance bonus plus % addition per level.
I place them as the main room guards at the entrance and the room attached.
Nothing gets past my second room and never have any deaths.

Last edited by Carinth; Aug 28, 2021 @ 6:15pm
Lord Strong Aug 28, 2021 @ 7:22pm 
Originally posted by Any2ldo:
Originally posted by Lord Strong:
what i dont understand about this game is why it makes you 'wait' so much. I enjoy some aspects of it but it's painfully long process to make strong dwellers. any body know any tricks to make the 'building up' phase not seem so monstrous?

TL/DR: the game makes you wait to encourage you to spend real money on Nuka-Cola and skip the waiting.

The game was designed to use micro-transactions to provide revenue. A key component of the micro-transaction strategy is design “grind” into the game and then sell “skips” or “accelerators” for real money. Game companies discovered that people would resist paying more than $60 for a game but if given grind and micro-transactions would pay many times that amount over time.

so in other words fallout shelter is a pay to win game?
Lord Strong Aug 28, 2021 @ 7:27pm 
Originally posted by Carinth:
The strongest dwellers that you can make, you want endurance trained upto 10, the lower the level the better, lvl 1 is best. Put endurance +7 armor on them and a pet with as high a % of bonus life for the dweller, and a really decent weapon. Send them out into the wasteland with the max stim/rad packs they can carry and leave them. They will eventually return on there own at level 50 with their packs full.
They will then have the highest life out of everyone. +17 endurance bonus plus % addition per level.
I place them as the main room guards at the entrance and the room attached.
Nothing gets past my second room and never have any deaths.

my goal is get there someday without spending money on a run through. I already paid this game more than enough.
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Date Posted: Aug 18, 2021 @ 3:04am
Posts: 10