Fallout Shelter
Mno Mar 18, 2018 @ 1:41pm
Pet loot recovery?
The Wiki seems to have conflicting information on this. If a dweller dies in the wasteland, does the pet return with all the loot they gathered? Or just their equipped items? (or nothing)
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Showing 1-15 of 18 comments
Ryuu Mar 18, 2018 @ 10:59pm 
Haven't used myself, but they say pet can bring both loot and equipment back. Not sure if that includes normal mode, most would prefer to ressurect dweller.
Mno Mar 19, 2018 @ 2:39am 
Originally posted by Ryuu:
Haven't used myself, but they say pet can bring both loot and equipment back. Not sure if that includes normal mode, most would prefer to ressurect dweller.

I want to send my normal dwellers to their deaths to make room for Rare ones. I figured they deserve an honorable death.
Ryuu Mar 19, 2018 @ 2:42am 
Originally posted by speed.exe has stopped working:
Originally posted by Ryuu:
Haven't used myself, but they say pet can bring both loot and equipment back. Not sure if that includes normal mode, most would prefer to ressurect dweller.

I want to send my normal dwellers to their deaths to make room for Rare ones. I figured they deserve an honorable death.
Oh, that's a novel and interesting idea! :hee:
Send them with something you're not afraid to lose just to check and report back :)

You mean rare children? Rare dwellers out of launchboxes that start with level 5 are even less useful than Legendary dwellers.
Mno Mar 19, 2018 @ 4:15am 
Originally posted by Ryuu:
You mean rare children? Rare dwellers out of launchboxes that start with level 5 are even less useful than Legendary dwellers.

Yeah but they're better than normal dwellers. Don't worry, I plan to genocide them as well if I ever get that many Legendary dwellers.

My 2 test dwellers have about 5 stimpacks left each, so I'll report back soon.
Last edited by Mno; Mar 19, 2018 @ 4:16am
Ryuu Mar 19, 2018 @ 4:28am 
Originally posted by speed.exe has stopped working:
Originally posted by Ryuu:
You mean rare children? Rare dwellers out of launchboxes that start with level 5 are even less useful than Legendary dwellers.

Yeah but they're better than normal dwellers. Don't worry, I plan to genocide them as well if I ever get that many Legendary dwellers.

My 2 test dwellers have about 5 stimpacks left each, so I'll report back soon.
They're not better, they already lost 4 levels without having maximum Endurance.
Legendary Dwellers are bad for the same reason - they don't have anything special about them(no special abilities, skills, anything, and you can strip them off weapons and outfits) and they would never have good maximum health. They're only good for looks and for early game when they make fine starting explorers.

Why give them stimpaks at all if you want them to die? :)
Mno Mar 19, 2018 @ 5:23am 
Originally posted by Ryuu:
They're not better, they already lost 4 levels without having maximum Endurance.
Legendary Dwellers are bad for the same reason - they don't have anything special about them(no special abilities, skills, anything, and you can strip them off weapons and outfits) and they would never have good maximum health. They're only good for looks and for early game when they make fine starting explorers.

Aren't they all the same apart from the SPECIAL stats they start with?

Originally posted by Ryuu:
Why give them stimpaks at all if you want them to die? :)

Because i make them faster than I use them. Plus I want tthem to actually get some loot before they die, see if the pet will bring it back.
Ryuu Mar 19, 2018 @ 5:30am 
Originally posted by speed.exe has stopped working:
SPECIAL stats they start with?
This is exactly the source of the problem: HP gains due to Endurance ARE NOT retrospective. Any dweller you get with level more than 1 is forever "spoiled".

Q: How is a dweller's health determined?

A: A dweller only gets more health when they level up, based on what their endurance is at the time (outfit included). Only endurance affects it, nothing else does, not even health pets. This means the dwellers you get at the start will probably have leveled with low endurance, meaning they'll forever be at low health. This also means to maximize health you need to train a dweller to 10 endurance while at level 1, then level them up to 50 with preferably some good endurance gear.
https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-4:-Dweller-Happiness-and-Health#41

It's not the end of the world, but it's the only important thing that's different between dwellers of level 50 with all SPECIALs as 10 and is UNFIXABLE(apart from save editing).
That's why Legendary dwellers are worse at the end-game.
Last edited by Ryuu; Mar 19, 2018 @ 5:31am
Mno Mar 19, 2018 @ 5:41am 
That explains a lot. I guess Piper, Harkness and Amata are about to meet Mr. Mayhem.

Anyway, so in order to ensure that a dweller maximizes their potential, I need to build up their Endurance to 10 while they are at level 1, equip them with Heavy Wasteland Gear, and only then level them up to 50?

What about legendary babies? Are they born with increased level?
Last edited by Mno; Mar 19, 2018 @ 5:51am
Ryuu Mar 19, 2018 @ 6:26am 
Originally posted by speed.exe has stopped working:
I guess Piper, Harkness and Amata are about to meet Mr. Mayhem.
Leave them as a "novelty", like Vault Elders :) A few weaker dwellers out of 100-200 wouldn't make a big difference. You wouldn't get a chance to collect a lot of them anyway.

Anyway, so in order to ensure that a dweller maximizes their potential, I need to build up their Endurance to 10 while they are at level 1, equip them with Heavy Wasteland Gear, and only then level them up to 50?
Yeap, if you want super-beefy dwellers - it's a way. They need to wear it only while levelling, so 1 is enough for a start. Though it's far easier to send level 1 dweller with 10 Endurance to explore with the best weapon and Heavy Wasteland Gear. On level-ups they are fully healed, so he won't run out of stimpaks soon.

What about legendary babies? Are they born with increased level?
No, they're born with increased stats, combining that with "+3 Child SPECIAL" pet - gets you babies with some stats as 10 from the start. But the chance for them to be born isn't high anyway: https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-5:-Breeding#57

They can reach the same heights as usual children, just less training time, so it's only a matter of convenience, no need to evict either. Though if you don't want to overpopulate a vault and go slow - you might as well evict all new "weak" children and only keep super ones, would be a nice compensation. Though pet is a better option, that's +27 special points for free!
Mno Mar 19, 2018 @ 9:59am 
Originally posted by Ryuu:
Leave them as a "novelty", like Vault Elders :) A few weaker dwellers out of 100-200 wouldn't make a big difference. You wouldn't get a chance to collect a lot of them anyway.

Weakness cannot be tolerated. Plus I actually have 8 legendary dwellers, but they're all Harknesses, Amatas and Pipers (and one James).

Could be worse, they could all be Prestons.

Originally posted by Ryuu:
Yeap, if you want super-beefy dwellers - it's a way. They need to wear it only while levelling, so 1 is enough for a start. Though it's far easier to send level 1 dweller with 10 Endurance to explore with the best weapon and Heavy Wasteland Gear. On level-ups they are fully healed, so he won't run out of stimpaks soon.

Good to know.

Originally posted by Ryuu:
No, they're born with increased stats, combining that with "+3 Child SPECIAL" pet - gets you babies with some stats as 10 from the start. But the chance for them to be born isn't high anyway: https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-5:-Breeding#57

They can reach the same heights as usual children, just less training time, so it's only a matter of convenience, no need to evict either. Though if you don't want to overpopulate a vault and go slow - you might as well evict all new "weak" children and only keep super ones, would be a nice compensation. Though pet is a better option, that's +27 special points for free!

Thanks for info.
Ryuu Mar 19, 2018 @ 10:05am 
Originally posted by speed.exe has stopped working:
Weakness cannot be tolerated. Plus I actually have 8 legendary dwellers, but they're all Harknesses, Amatas and Pipers (and one James).
All hail eugenics! :steamhappy:

There was a player who've made a Vault full of redheads, lol. All 200 dwellers. BACK BEFORE Barbershop was added!!
Genetics do exist in Fallout Shelter, redhead parents produced redhead children far more often.

That FAQ is a great source of (verified as much as possible) info, unlike FS wikia, which still tells Strength increases damage. A real data-treasure.
Mno Mar 19, 2018 @ 10:13am 
Originally posted by Ryuu:
All hail eugenics! :steamhappy:

There was a player who've made a Vault full of redheads, lol. All 200 dwellers. BACK BEFORE Barbershop was added!!
Genetics do exist in Fallout Shelter, redhead parents produced redhead children far more often.

That FAQ is a great source of (verified as much as possible) info, unlike FS wikia, which still tells Strength increases damage. A real data-treasure.

What about cheated skintones and hair colors? Are they genetic? I kind of want to make a Simpsons vault.
Ryuu Mar 19, 2018 @ 10:21am 
What do you mean cheated? There are some colors and tones only achievable with save editor. Are you asking if they can transfer naturally? I don't know, try asking or searching in fallout shelter subreddit, i think i've seen those topic discussed.
Mno Mar 19, 2018 @ 2:16pm 
Originally posted by Ryuu:
What do you mean cheated? There are some colors and tones only achievable with save editor. Are you asking if they can transfer naturally? I don't know, try asking or searching in fallout shelter subreddit, i think i've seen those topic discussed.

You can use any RGB color for skintones, hair and some outfits if you use a save editor.
Ryuu Mar 19, 2018 @ 2:19pm 
Originally posted by speed.exe has stopped working:
Originally posted by Ryuu:
What do you mean cheated? There are some colors and tones only achievable with save editor. Are you asking if they can transfer naturally? I don't know, try asking or searching in fallout shelter subreddit, i think i've seen those topic discussed.

You can use any RGB color for skintones, hair and some outfits if you use a save editor.
Yeap, don't remember the answer. Good luck with Simpsons vault :D
That robot-guy even described a way to make new modded outfits, so a Simpsons mod is realistic :)
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Date Posted: Mar 18, 2018 @ 1:41pm
Posts: 18