Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I want to send my normal dwellers to their deaths to make room for Rare ones. I figured they deserve an honorable death.
Send them with something you're not afraid to lose just to check and report back :)
You mean rare children? Rare dwellers out of launchboxes that start with level 5 are even less useful than Legendary dwellers.
Yeah but they're better than normal dwellers. Don't worry, I plan to genocide them as well if I ever get that many Legendary dwellers.
My 2 test dwellers have about 5 stimpacks left each, so I'll report back soon.
Legendary Dwellers are bad for the same reason - they don't have anything special about them(no special abilities, skills, anything, and you can strip them off weapons and outfits) and they would never have good maximum health. They're only good for looks and for early game when they make fine starting explorers.
Why give them stimpaks at all if you want them to die? :)
Aren't they all the same apart from the SPECIAL stats they start with?
Because i make them faster than I use them. Plus I want tthem to actually get some loot before they die, see if the pet will bring it back.
https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-4:-Dweller-Happiness-and-Health#41
It's not the end of the world, but it's the only important thing that's different between dwellers of level 50 with all SPECIALs as 10 and is UNFIXABLE(apart from save editing).
That's why Legendary dwellers are worse at the end-game.
Anyway, so in order to ensure that a dweller maximizes their potential, I need to build up their Endurance to 10 while they are at level 1, equip them with Heavy Wasteland Gear, and only then level them up to 50?
What about legendary babies? Are they born with increased level?
Yeap, if you want super-beefy dwellers - it's a way. They need to wear it only while levelling, so 1 is enough for a start. Though it's far easier to send level 1 dweller with 10 Endurance to explore with the best weapon and Heavy Wasteland Gear. On level-ups they are fully healed, so he won't run out of stimpaks soon.
No, they're born with increased stats, combining that with "+3 Child SPECIAL" pet - gets you babies with some stats as 10 from the start. But the chance for them to be born isn't high anyway: https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/Section-5:-Breeding#57
They can reach the same heights as usual children, just less training time, so it's only a matter of convenience, no need to evict either. Though if you don't want to overpopulate a vault and go slow - you might as well evict all new "weak" children and only keep super ones, would be a nice compensation. Though pet is a better option, that's +27 special points for free!
Weakness cannot be tolerated. Plus I actually have 8 legendary dwellers, but they're all Harknesses, Amatas and Pipers (and one James).
Could be worse, they could all be Prestons.
Good to know.
Thanks for info.
There was a player who've made a Vault full of redheads, lol. All 200 dwellers. BACK BEFORE Barbershop was added!!
Genetics do exist in Fallout Shelter, redhead parents produced redhead children far more often.
That FAQ is a great source of (verified as much as possible) info, unlike FS wikia, which still tells Strength increases damage. A real data-treasure.
What about cheated skintones and hair colors? Are they genetic? I kind of want to make a Simpsons vault.
You can use any RGB color for skintones, hair and some outfits if you use a save editor.
That robot-guy even described a way to make new modded outfits, so a Simpsons mod is realistic :)