Fallout Shelter
cobbie Jul 4, 2017 @ 9:47pm
How to make people happy?
Everyone is sad and I don't have enough people to run the electric generators, this means, medicine is not produced because no energy for those rooms, please help
< >
Showing 1-15 of 19 comments
Iceira Jul 4, 2017 @ 10:13pm 
each room has one primary stats, you need to train that. and room upgrade will increse mobs diffculty so watchout for level3 upgrades, that require alot better weapons, and if you merge room that will also increase power needs, its a struggle in the begining of the game.

happyness is part of each dwella is doing hes best at each room they are in the primary stats each room has as needs.

also good tip to build 2 radio room, 1 for wastelands and other as internal music boost.
there is also a quest with bottle and caps that increase happyness
Last edited by Iceira; Jul 4, 2017 @ 10:18pm
Synavix Jul 5, 2017 @ 1:14am 
Working in a room that uses their highest stat (str guys in energy rooms, int guys in medbays, etc)
"Rushing" a room will give them 10% bonus for a while but if you fail you lose happiness instead.
Radio station (only if someone is working in it)
Dancing/talking with someone in a living area gives them a temporary boost
Training rooms can sometimes raise their happiness
And keeping them healthy (extra food and water to heal/remove radiation)

Just keeping people in the right rooms and occasionally rushing or using the radio station should keep people around 80-90% depending on how many people you have doing weird stuff.
Der Hexer Jul 5, 2017 @ 5:11am 
removing dead dwellers in their room will also make them happier :m:
Mike Jul 5, 2017 @ 8:50am 
If you mean making the steam forum peeps happy... GL with that ;) If you mean the dwellers, place them right for atleast 75% happiness. If a room shuts down thats vital the room/generators is placed wrong... the furthest from a gen is closed down first!
DrDoomNGloom Jul 5, 2017 @ 10:55am 
Lot's of information there OP did any of it answer your question??

To increase vault dweller happiness the radio room needs to be staffed with high C dwellers.

You ever notice some dwellers work in a job and have over 75% happiness (the minimum level healthy workers will have) and others are 75% working the same job and wonder why the difference. Try moving that woker to a different job, while the happiness and job swapping are never mentioned you do have the ability to match dwellers to jobs...................

CiD EviL Jul 6, 2017 @ 12:07am 
i run 3 radio rooms and there all ways 96% happy
Der Hexer Jul 6, 2017 @ 12:33am 
i run 0 radio rooms with 99% happiness (-1% due to childs and new adults)
Tetsuri Jul 6, 2017 @ 5:00am 
Originally posted by Synavix:
Working in a room that uses their highest stat (str guys in energy rooms, int guys in medbays, etc)
"Rushing" a room will give them 10% bonus for a while but if you fail you lose happiness instead.
Radio station (only if someone is working in it)
Dancing/talking with someone in a living area gives them a temporary boost
Training rooms can sometimes raise their happiness
And keeping them healthy (extra food and water to heal/remove radiation)

Just keeping people in the right rooms and occasionally rushing or using the radio station should keep people around 80-90% depending on how many people you have doing weird stuff.
that's close, but not quite.

Working in room linked to primary stat will continue to increase happiness up to 75%
Flirting does not increase happiness, mating immediately raises both dwellers to 100%
Happiness naturally does NOT drop
Unhealthy people will start to lose happiness.
Training room works the same way a production room does, it increases happiness if you're training the PRIMARY stat.

So, you were on the right track. Just putting people in their respective rooms will give you 75% average, successful rush will get them to 85%, then 95% and 100% on subsequent rushes.

Mating will instant 100%, but new dwellers start at 50%.

----------------------------

For the actual problem, you should either increase manning on power plants, upgrade power plants, or remove some rooms to reduce power cost.

If you're also having nutrition shortage, consider temporarily sending people out to explore(for 10 minutes or so, or less) while you actively build power and then supplies back up.
Last edited by Tetsuri; Jul 9, 2017 @ 10:14am
Vanderthorn Jul 6, 2017 @ 11:21pm 
I usually start machine-gunning my dwellers until morale improves.
Unseen Jul 7, 2017 @ 11:41pm 
Just make a bunch of radio rooms and broadcast to your vault and you can make the happiness skyrocket.
Tetsuri Jul 8, 2017 @ 3:01am 
ROFL
Der Hexer Jul 8, 2017 @ 4:43am 
Originally posted by mattshaneworkman:
Just make a bunch of radio rooms and broadcast to your vault and you can make the happiness skyrocket.
this is your next fail. if you ever decide to pull out dwellers from their radio room you'll see the happiness drop for the whole fault.
instead of using radio rooms to make a handful of people happy just worry about those few unhappy dweller.
if all people the vault are unhappy then something is going wrong (unless you've just abandoned the radio room/s)
Monk Jul 8, 2017 @ 12:43pm 
just like energy, water and food. You need two radio rooms, one closer to the top floors, and the other at the very bottom.. and you need 20 dwellers with 10 Charisma in those rooms all wearing Naughty (+5 Charisma) or Lucky Nightwear (+7 Charisma). That's how you get 100% happiness of 200 dwellers. Rushing rooms makes dwellers happy as well. Failing Rush makes them unhappy. Note: Low level dwellers won't gain any XP while working in the radio rooms, so.. juice them up first, yeah.

ps: For charisma training you need to build a Bar or two.
Last edited by Monk; Jul 8, 2017 @ 1:02pm
Der Hexer Jul 8, 2017 @ 3:06pm 
Originally posted by USF4Revival pmf026:
just like energy, water and food. You need two radio rooms, one closer to the top floors, and the other at the very bottom.. and you need 20 dwellers with 10 Charisma in those rooms all wearing Naughty (+5 Charisma) or Lucky Nightwear (+7 Charisma). That's how you get 100% happiness of 200 dwellers. Rushing rooms makes dwellers happy as well. Failing Rush makes them unhappy. Note: Low level dwellers won't gain any XP while working in the radio rooms, so.. juice them up first, yeah.

ps: For charisma training you need to build a Bar or two.

wrong facts and where does your wrong info come from?

* to make your dwellers "happy" you don't need radio rooms at all
* no dweller gains XP when working in the radio room
* you can't put 20 dwellers in two radio rooms
* the location of the radio room(s) doesn't matter at all
FΛBIӨ™ Jul 8, 2017 @ 5:00pm 
try constant sex, thats what i do, and it works.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jul 4, 2017 @ 9:47pm
Posts: 19