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most rare & legendary dwellers are low on health because the way the E stat is working.
when playing in survival mode make sure you always train your dwellers E to 10 and equip the best possible E gear (+7E) before leveling them up. also give them +7E gear before sending them exploring or on quests unless they're already lvl 50.
here are some values you get leveling dwellers from 1 to 50 with constant endurance:
the dweller doesn't need to wear +E gear the whole time. in your vault the +E gear doesn't need to be equipped the whole time, just before you click the level-up arrow.
for exploring non level 50 dwellers you should equip them always with the highest possible +E gear as they auto level up and YOU can't change their gear.
keep in mind that exploring dwellers might equip found gear if they think it's better. to prevent this, they should at wear +5E gear or better (they can't loot legendary gear).
On my last vault, when I hit 35 dwellers I built enough End training rooms to put nearly half the vault in them. The other half were needed to run the production rooms till I could start swapping them with the End 10 dwellers to get them trained up. Evetually I deleted the extra training rooms when I didn't need that many for Endurance training.
after some weeks you'll sit at 999.999 caps (the max.) and don't know what to do with it.
also be careful with upgrading 3-wide rooms too early as incidents are much worse then - especially on survival and when rad-scorpions spawn in your training rooms where lvl1 low HP dwellers can die pretty fast.
Also, you talk about sending dwellers out for DAYS, but most of the time, mine never last a few hours before they teeter on the bring of death and have to be called back. And I never play on Survival, considering I have yet to find any sort of decent setup to make the game NOT a living hell to manage.
A dweller with an 11+ endurance (stat+outfit) will practicly not die when leveling up while exploring. With an 11+ end you will take no radiation damage while exploring, unless you investigate a discovered location. You will also get a lots of hit points and get healed to full every time they level up. This is especially true if their other stats are good and they have a good weapon. Usually mine come back with full inventories and are level 40+.
for StimPack & RadAway production and storage just build some 1-wide rooms as joining 1-wide rooms into 2 or 3-wide rooms doesn't increase the storage capacity.
for weapon/outfit/junk storage you should build 3-wide rooms and upgrade them to the max., but don't put dwellers in and when possible build them on seperate floors (with dirt layers below and above). this way fires and molerats can't spread into your production rooms when an incident in your storage room happens.
for example:
legend:
dirt: --
E: elevator
ssssss: 3-wide storage
ssss: 2-wide storage
S -> Power production
A -> Food production
P -> Water production
I -> StimPack & RadAway
E -> Nuka Cola Bottler (endgame +100 dwellers)
early on you should try to finish the challenges often.
rushing a room can help for a short period, but shouldn't be nessasary after a few days.
check your statistics on power/food/water production AND usage, what are your numbers?