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Storage is best off left at 3 square rooms for the extra storage bonus. Once you get up high enough you are going to need a lot of storage rooms.
I usually save the 2 square rooms for labs and medbay to increase stimpak and radaway storage.
You should also consider E-3-2-3-E because elevators on the outside prevent molerats. Molerats appear in any room touching dirt (except elevators.) So this only leaves you bottom floor exposed and that jsut means put people in those room to fight them off.
> I usually save the 2 square rooms for labs and medbay to increase stimpak and radaway storage.
^ Those are best candidates. Upgrade level and size does not give any boost for their storage.
Untill the very late game.
When you reach endgame, you start to profit from having smaler (2sizes) medpacs and radaway production.
There are some stuff you can do to make a better late game vault, that uses 2 sized rooms, remove the second elevator on the ground floor, make dwellers not evolve some of the stats, etc.
But by the time this techniques are good, you don´t care about the marginal increase in profit anymore.
There is an argument to put 3-2-3 floors with radaway/medpacks on the middle, if you have some auto colect robots. If you decide to make some dedicated resourcemaking floors.
A door-elevator-storage-overseer ground floor can be good to stop raids on the groundfloor because the raiders will be forced to go trought the storage floor twice, put your guards here. Only do it after you have 6 dwellers with max hp and legendary weapons spare.
A late game vault will have 80-120 dwellers, 200 is only if you are going fancy.
Wrong.
There is no difference between a 2 square room and 3 square room in training time. I just upgraded the room myself and the time left of 17h 18m did not chance.
https://fallout.wikia.com/wiki/Fallout_Shelter_rooms#Training_times
Check your facts
You should read what you link. Then think about it.
If you have 4 dwellers training in a 2 sq or 3 sq room the training time is always going to be the same. The same if you have jsut 2 people in the 3 square room.
So the only time you get an advantage is by keeping 6 dwellers in a 3 square training room at all times. Which should not be happening for all stats, luck and endurance should be your only 3 square rooms. So that means making one into 3 squares is pointless if you are never going to have 6 dwellers in it.
The difference between a 6 man training and 5 man training was 4h 25m vs 4h 20m (265m vs 260m) about 2% difference. So with 4 vs 6 dwellers you are lookign at about a 4% difference.
That difference you brought up is pointless. In order to get it you need 6 dwellers at all times in the training room. Then any bonus time saved is EASILY eaten by not being logged in EXACTLY when the training time ends to raise that stat to start training the next one.
In other words in the end it makes no difference at all.
I usually try to pack dwellers together in training rooms, training one group in one stat first, then second stat. Also good against incidents.
Building them as 2-wide on populated floors is good as well in case of incidents. But at least merging training rooms does not increase incident difficulty significantly, while upgrading does.
Without continuous training pet all those boosts may seem insignificant.
Thanks!
I'm pretty basic.I have more fun playing than fiddling like that. Most of my bases are 3E3E2 or 3E32E.
As for 'double' rooms, they're whatever I want or think is needed. If my whole vault survival hinges on one of those, I'm doing the overall things wrong and one room won't save me. They usually end up being Storage, as they don't look much different and like most room are not able to have Themes applied.
Very incorrect! Power rooms are more efficient at two wide. Having a three wide stimpack or radaway room also makes no sense, since it increases nothing from two wide.
OP, the only thing that having a three wide room insures, is the strongests attacks by multiple radscorpions. Totally not worth it.
> OP, the only thing that having a three wide room insures, is the strongests attacks by multiple radscorpions. Totally not worth it.
Nah, if it's not upgraded to level 3 - the difficulty increase is not that significant.