Fallout Shelter
Does manning the storage help anything?
The Storage room can have dwellers assigned to it, but do they DO anything useful? They definitely stand around and pretend to be working, but what's the benefit?
Last edited by The Queen Salis; Oct 18, 2018 @ 5:11pm
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Showing 1-15 of 15 comments
Carinth Oct 18, 2018 @ 6:47pm 
Nothing that I can tell. I've placed dwellers in those rooms to see if you get some sorta room bonus for storage, but nothing changed. Assign them elsewhere.
Praisus Oct 18, 2018 @ 7:36pm 
Russian,please.
The Queen Salis Oct 18, 2018 @ 7:40pm 
Sometimes I noticed them saying "I needed that" which to me suggests it's a low stress work or something? I'm confused =_=

If they're only there to fight the random fires or roaches, why can't I put anyone in the Office to guard it?
Carinth Oct 18, 2018 @ 8:35pm 
@The Queen Salis

They say that after a stim/rad pack too.

The overseer's office is yours, only during an event can you send ppl into that room (fire, attack, ect)

Place dwellers in workrooms. Dwellers gain XP from workrooms and will level.
Structure the vault with workrooms in the center and have the storage, living quarters and training rooms linked to them on either side. (including the overseers office.) That way you can send ppl quickly to those adjacent rooms in case of an event.

You shouldn't need large training rooms, but make sure the dwellers there have some form of gear in case of an event. They won't level while training, but do gain stat increases upto 10.
Better stats - better dweller.

Otherwise, you only place dwellers in the living quarters for dancing and coutous, resulting in new dwellers. (make a list of dwellers and their children, so later you don't interbreed your dwellers.)

The storage room, no apparent bonus for placing dwellers here, usually left empty.

Watch for the objectives for assigning dwellers to the right rooms. That will help make them happier. The happier the vault, the greater the production bonus.
Make a list of the room types and what room the dwellers prefer to keep track.

You can add guards to the vault entrance, but if you have it placed next to a workroom, you can usually run two in there before anyone get's through the vault door.

Barbershop Only allows a dweller here if they are getting a makeover or during an event.

Theme, outfit and weapon making rooms, unless making something, dwellers are left idle if placed here. They will get XP & level, if making something.

That's about it I think.
Last edited by Carinth; Oct 18, 2018 @ 8:48pm
The Queen Salis Oct 18, 2018 @ 10:05pm 
You can't really inbreed them, because they wink at you saying "It's nice hanging out with FAMILY" To avoid this I decided to make the child take the last name of the parent of the different gender. I don't really think the game keeps track of genealogy properly. It could be possible to breed someone and their grandchild within the game resource. They recognise their children and parents but other than that? Doubtful.

I also give them "second names" which give their strongest stat and/or the room they mentioned they love working in.
Carinth Oct 18, 2018 @ 10:29pm 
Never been entirely sure on the genealogy so I always kept track.
Last edited by Carinth; Oct 18, 2018 @ 10:29pm
NecroMaster Oct 18, 2018 @ 11:25pm 
It may not do anything but I reccomend always leaving at least one dweller in the storage later on.

Trust me you do not want mole rats to spread around too much if you have weak dwellers and a fully upgraded storage unattended is a recipe for disaster if they spawn in there.

There is a good chance your strong dwellers won’t get to it in time and they’ll spread makin it a hassle.
-34- Oct 19, 2018 @ 9:55am 
I can add: Fire's, Molerats and radroaches/scorpions tend to start in unoccupied rooms, i read in a tip.

The part about working rooms is good advice , if you have no room to train the stats to 170 you can just let them "wait"in a storage room so when someone hits 170 special @ lvl 1 while training, and is sent out to explore wearing at least something +endurance .., to lvl it up to 50 with max HP and not get rads while exploring.. ...... and train that dweller from the lvl you got it , hopefully 1 , the storage room is a good holding cell

anyhow , no fire "disaster" will happen unatended, so it wont spread.
Last edited by -34-; Oct 19, 2018 @ 10:07am
Carinth Oct 19, 2018 @ 1:21pm 
Once you get a Mr. Handy, use that to gather resources from workrooms, patrol and guard the floors also.

They usually can slow down an event long enough to get other settlers to where it is. That saves having to place settlers in idle rooms. And with running the workrooms down the center of the vault adjacent to idle rooms, you'll be able to give the Mr. Handy backup fairly fast.

You can get them in-game from quests, objectives, wasteland quests and lunchboxes.
You could also buy them, but that's upto you.
Easy to earn them in-game, I have 11 that I've earn so far with my vault I'm working on atm.
You can't heal them, but when they run outta life you can repair them and they go back to full health.

Great helpers and they'll watch/guard all the rooms on the floor they are assigned to.
Last edited by Carinth; Oct 19, 2018 @ 1:31pm
Carolynne Oct 24, 2018 @ 2:26pm 
Having dwellers assigned to manage the storage room doesn't do anything to your base in general nor does it affect your dwellers stats, but it i]does/i] to your dweller's happiness.
Dwellers with endurance as their highest skill will gain happiness bonus from storage rooms, allowing them to surpass the standard 75% cap.

I tend to keep all my dwellers at 100% happiness, and with those that have high endurance I assign them to storage rooms to please them.

Originally posted by The Queen Salis:
You can't really inbreed them, because they wink at you saying "It's nice hanging out with FAMILY" To avoid this I decided to make the child take the last name of the parent of the different gender. I don't really think the game keeps track of genealogy properly. It could be possible to breed someone and their grandchild within the game resource. They recognise their children and parents but other than that? Doubtful.

I also give them "second names" which give their strongest stat and/or the room they mentioned they love working in.

You're actually right on that one, the game doesn't have a genepool and therefore do not detect any particular relation between dwellers other than romance. Therefore in retrospect, there's no actual inbreeding considered in the game, however we ourselves will still know.

Much like yourself, I too try to avoid any kind of inbreeding by separating them with various tricks. First and foremost I use the old fashioned only father's surname is passed along, that way any relatives of that breed will all have same surname.

Secondly, I try to keep track of them all of who they are, I used to get a tad attached to my dwellers so I do recognise them well, but still just in case I also take screenshot of all of their birth certificate.
In case I ever return to the game after a long hiatus and forget their family trees.
ZaggRukk Oct 26, 2018 @ 8:43pm 
Originally posted by Carolynne:
Having dwellers assigned to manage the storage room doesn't do anything to your base in general nor does it affect your dwellers stats, but it i]does/i] to your dweller's happiness.
Dwellers with endurance as their highest skill will gain happiness bonus from storage rooms, allowing them to surpass the standard 75% cap.

I tend to keep all my dwellers at 100% happiness, and with those that have high endurance I assign them to storage rooms to please them.

Originally posted by The Queen Salis:
You can't really inbreed them, because they wink at you saying "It's nice hanging out with FAMILY" To avoid this I decided to make the child take the last name of the parent of the different gender. I don't really think the game keeps track of genealogy properly. It could be possible to breed someone and their grandchild within the game resource. They recognise their children and parents but other than that? Doubtful.

I also give them "second names" which give their strongest stat and/or the room they mentioned they love working in.

You're actually right on that one, the game doesn't have a genepool and therefore do not detect any particular relation between dwellers other than romance. Therefore in retrospect, there's no actual inbreeding considered in the game, however we ourselves will still know.

Much like yourself, I too try to avoid any kind of inbreeding by separating them with various tricks. First and foremost I use the old fashioned only father's surname is passed along, that way any relatives of that breed will all have same surname.

Secondly, I try to keep track of them all of who they are, I used to get a tad attached to my dwellers so I do recognise them well, but still just in case I also take screenshot of all of their birth certificate.
In case I ever return to the game after a long hiatus and forget their family trees.
NoClips just released the "making of" for FS and they do state that they do keep track of geneology. But, they wouldn't say how far it tracks.
The Queen Salis Oct 26, 2018 @ 9:35pm 
Originally posted by ZaggRukk:
Originally posted by Carolynne:
Having dwellers assigned to manage the storage room doesn't do anything to your base in general nor does it affect your dwellers stats, but it i]does/i] to your dweller's happiness.
Dwellers with endurance as their highest skill will gain happiness bonus from storage rooms, allowing them to surpass the standard 75% cap.

I tend to keep all my dwellers at 100% happiness, and with those that have high endurance I assign them to storage rooms to please them.



You're actually right on that one, the game doesn't have a genepool and therefore do not detect any particular relation between dwellers other than romance. Therefore in retrospect, there's no actual inbreeding considered in the game, however we ourselves will still know.

Much like yourself, I too try to avoid any kind of inbreeding by separating them with various tricks. First and foremost I use the old fashioned only father's surname is passed along, that way any relatives of that breed will all have same surname.

Secondly, I try to keep track of them all of who they are, I used to get a tad attached to my dwellers so I do recognise them well, but still just in case I also take screenshot of all of their birth certificate.
In case I ever return to the game after a long hiatus and forget their family trees.
NoClips just released the "making of" for FS and they do state that they do keep track of geneology. But, they wouldn't say how far it tracks.
They definitely track each dweller's two parents, but I really would like this info to be accessible to the player somehow...
Carolynne Oct 27, 2018 @ 6:39am 
Originally posted by ZaggRukk:
NoClips just released the "making of" for FS and they do state that they do keep track of geneology. But, they wouldn't say how far it tracks.

That is interesting, I had absolutely no idea! I would be satisfied if it tracked as far as siblings and grandparents.
A small feature with click to show family tree in their bio would be neat but sadly I think that's still a bit of a stretch to ask for.
Goëtan Oct 27, 2018 @ 8:59am 
хз
sodovich Oct 27, 2018 @ 10:32am 
Dwellers don't need to be placed at the Storage Room, they don´t do anything in it. So it's useless.
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Date Posted: Oct 18, 2018 @ 5:11pm
Posts: 15