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If they're only there to fight the random fires or roaches, why can't I put anyone in the Office to guard it?
They say that after a stim/rad pack too.
The overseer's office is yours, only during an event can you send ppl into that room (fire, attack, ect)
Place dwellers in workrooms. Dwellers gain XP from workrooms and will level.
Structure the vault with workrooms in the center and have the storage, living quarters and training rooms linked to them on either side. (including the overseers office.) That way you can send ppl quickly to those adjacent rooms in case of an event.
You shouldn't need large training rooms, but make sure the dwellers there have some form of gear in case of an event. They won't level while training, but do gain stat increases upto 10.
Better stats - better dweller.
Otherwise, you only place dwellers in the living quarters for dancing and coutous, resulting in new dwellers. (make a list of dwellers and their children, so later you don't interbreed your dwellers.)
The storage room, no apparent bonus for placing dwellers here, usually left empty.
Watch for the objectives for assigning dwellers to the right rooms. That will help make them happier. The happier the vault, the greater the production bonus.
Make a list of the room types and what room the dwellers prefer to keep track.
You can add guards to the vault entrance, but if you have it placed next to a workroom, you can usually run two in there before anyone get's through the vault door.
Barbershop Only allows a dweller here if they are getting a makeover or during an event.
Theme, outfit and weapon making rooms, unless making something, dwellers are left idle if placed here. They will get XP & level, if making something.
That's about it I think.
I also give them "second names" which give their strongest stat and/or the room they mentioned they love working in.
Trust me you do not want mole rats to spread around too much if you have weak dwellers and a fully upgraded storage unattended is a recipe for disaster if they spawn in there.
There is a good chance your strong dwellers won’t get to it in time and they’ll spread makin it a hassle.
The part about working rooms is good advice , if you have no room to train the stats to 170 you can just let them "wait"in a storage room so when someone hits 170 special @ lvl 1 while training, and is sent out to explore wearing at least something +endurance .., to lvl it up to 50 with max HP and not get rads while exploring.. ...... and train that dweller from the lvl you got it , hopefully 1 , the storage room is a good holding cell
anyhow , no fire "disaster" will happen unatended, so it wont spread.
They usually can slow down an event long enough to get other settlers to where it is. That saves having to place settlers in idle rooms. And with running the workrooms down the center of the vault adjacent to idle rooms, you'll be able to give the Mr. Handy backup fairly fast.
You can get them in-game from quests, objectives, wasteland quests and lunchboxes.
You could also buy them, but that's upto you.
Easy to earn them in-game, I have 11 that I've earn so far with my vault I'm working on atm.
You can't heal them, but when they run outta life you can repair them and they go back to full health.
Great helpers and they'll watch/guard all the rooms on the floor they are assigned to.
Dwellers with endurance as their highest skill will gain happiness bonus from storage rooms, allowing them to surpass the standard 75% cap.
I tend to keep all my dwellers at 100% happiness, and with those that have high endurance I assign them to storage rooms to please them.
You're actually right on that one, the game doesn't have a genepool and therefore do not detect any particular relation between dwellers other than romance. Therefore in retrospect, there's no actual inbreeding considered in the game, however we ourselves will still know.
Much like yourself, I too try to avoid any kind of inbreeding by separating them with various tricks. First and foremost I use the old fashioned only father's surname is passed along, that way any relatives of that breed will all have same surname.
Secondly, I try to keep track of them all of who they are, I used to get a tad attached to my dwellers so I do recognise them well, but still just in case I also take screenshot of all of their birth certificate.
In case I ever return to the game after a long hiatus and forget their family trees.
That is interesting, I had absolutely no idea! I would be satisfied if it tracked as far as siblings and grandparents.
A small feature with click to show family tree in their bio would be neat but sadly I think that's still a bit of a stretch to ask for.