Fallout Shelter
LuckyH Jun 11, 2018 @ 11:26am
Level 50 dweller and their Endurence.
I have a dweller at level 50 with the lowest endurence possible. Is there any point on training it?
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Showing 1-11 of 11 comments
B✪✪tsy Jun 11, 2018 @ 11:29am 
Yes, but don't use them for exploring/quests and not on the top level at the vault enterance.
LuckyH Jun 11, 2018 @ 11:31am 
why not?
Ryuu Jun 11, 2018 @ 11:37am 
Originally posted by LuckyH88:
I have a dweller at level 50 with the lowest endurence possible. Is there any point on training it?
No, except for Nuka bottler or crafting items for which crafting stat is E.
But you won't be able to increase his HP.
jswilliams Jun 11, 2018 @ 3:46pm 
Originally posted by LuckyH88:
why not?

They will die and/or be a stimpak sponge.
Aus Jun 12, 2018 @ 2:35am 
Originally posted by jswilliams:
Originally posted by LuckyH88:
why not?

They will die and/or be a stimpak sponge.



in other word low endurance = low hp
Ryuu Jun 12, 2018 @ 2:41am 
But high endurance won't mean high HP if you increase it after getting level 50(or any high level)
or using an outfit at level 50
streom Jun 12, 2018 @ 8:05pm 
Originally posted by LuckyH88:
I have a dweller at level 50 with the lowest endurence possible. Is there any point on training it?
its like a dweler with
1 Endurance at lvl 1 has 100 hp. (+3 per level)
10 endurance at lvl 1 has 400 hp (+17 per level)

so at lvl 50 the guy that allways had 1 endurance will have 250 hp
and at lvl 50 the guy that allways had 10 endurance will have 950 hp


[The numbers are not correct, i just used random numbers, to help you understand how E works]
Sir Lokar Jun 13, 2018 @ 6:51pm 
This is my one single complaint about this game. I get they're trying to be true to how HP worked in previous games, but it's time to make it recalculate on level-up for -all- previous levels. That way we can focus on playing the game instead of grinding a level 1 dweller to max endurance.
El Chaffinch Jun 14, 2018 @ 3:02am 
Originally posted by Sir Lokar:
This is my one single complaint about this game. I get they're trying to be true to how HP worked in previous games, but it's time to make it recalculate on level-up for -all- previous levels. That way we can focus on playing the game instead of grinding a level 1 dweller to max endurance.

free game making money on in game purchases. its not supposed to be easy for us.
Ryuu Jun 14, 2018 @ 3:04am 
Originally posted by Sir Lokar:
This is my one single complaint about this game. I get they're trying to be true to how HP worked in previous games, but it's time to make it recalculate on level-up for -all- previous levels. That way we can focus on playing the game instead of grinding a level 1 dweller to max endurance.
And recalculate each time dweller changes outfit? So you can't have healthy AND effective workers at the same time? All questers would be forced to use +7E outfit forfeiting all other benefits?
Also eugenic ideas look plausible when combined with VaultTec. Also adds something to do for end-game, though also degrades legendary and even rare dwellers' value.(on survival - also radio recruits', no?)

I think for this game it's quite suitable, but for previous games it would probably make sense to get recalculated on level-up.

Originally posted by El Chaffinch:
free game making money on in game purchases. its not supposed to be easy for us.
Still not even purchases can fix that. But yeah, they probably conceal important mechanics on purpose.
Last edited by Ryuu; Jun 14, 2018 @ 3:05am
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Date Posted: Jun 11, 2018 @ 11:26am
Posts: 11