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What I just discovered works well is using only small, basic rooms at first. No upgrades and no mergers means a lot less danger. I was too impatient and too greedy.
6 - if there are 2 or 3 room above or below of burning room, fire goes to the left one.
fire is the most damaging event in survival vault. the populated floors must use handyman (max end trained 6 people doesnt die to the fire even they populate 3 wide 3 level room with handyman)
tips: arrange vault layout according to the incidents (when developing stage use tight rooms at top floors -whose are populated rooms- and the rest unpopulated rooms in checkerboard style.incidents doesnt pass to the next room in that way.). at late stage of vault (when you use all the available space) use some populated rooms between blocks but do not level them up (if you dont wanna attended them). those rooms are used for stopping incidents room. ie. one floor populated after 5 unpopulated floors. incidents doesnt pass that populated rooms. with this layout you can use +completition pet remporarily to pick missions applicable if related incidednt exists.
I've done that before, when low on stimpaks. It works (mostly). The word I like for that is "harrowing". For some reason, some rooms stay blackened for a long time afterwards.