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side note. saving critical hits to this boss is a must. i generally dont use critical shots on regular monsters. i keep them for bosses, allways.
(tip for beginners who also reads this post:also need to focus fire on it. click other dweller and without release move cursor on boss. it will shoot the boss, not a monster next to him/her)
like Dennis suggested, sending a poperly levelled ,with max endurace, team is mandatory.
dennisalex - I'm sure Altuve will be flattered that the jersey has been renamed in his honor. ;-)
Is Dragon's Maw good for this quest ?
Do different types of weapons are good for different enemies or it doesnt matter, just pure firepower ?
either blow them to pieces with MIRV(first choice)or you can spice the choice with a vengeance(or two,or three,that works very good also).Try if you can all those choices and pick your best but more fatman/MIRV the better.And i change the name of Rackie Jobinson jersey to Jose Altuve to see the reactions.
https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki
The hardest part in this game is avoiding accidental leveling. I blame the UI for that. Also being patient on expanding and the looooong road in training. I only use Nuka Cola for training. I used to use it for getting to and from quests faster, but the training is what really takes a long time.
Another question is - what armor should i craft ? Getting recipe for it is another pain.
simply send to the wasteland and immidiately call back. that way, they become like tourist inside your vault. not attached to any room. (this means they cant die to accidents or monsters. also they wont take any level bcz they dont work.)
before i obtain a e7 outfit. i was allready finished more than 40 dweller to the full 10 stats training. and around +40 were in training to complete full 10 stats. that way i could stockpile them and keep them in lvl-1. (in last survival vault i have e7 outfit as one of last 4.)
Oh please... most of the male only outfits have a female only equivalent outfit. And for quest dwellers, the only real stats that matter are perception, agility, & luck. Those are covered by the merc gear (all rarities), the female only Surgeon outfit, and Piper's outfit (female only).
As for tackling tough quests, someone leveled from 1-50 with endurance 10+5 will have nearly as many HP as someone with 10+7 (only 49 less). If you only have one dweller leveled with the absolutely maximum HP, give them a melee weapon. If you have them target an enemy they aren't currently facing, they will swap out with the dweller who is. Thereby getting the enemy to focus on the dweller with the most HP.
Per Rabid Squirrel's FAQ:
https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/10.-The-Wasteland#101
To summarize outfit really doesn't matter in survival so long as a dweller can survive the trip. In normal though a focus on ECL is good for legendary junk (with charisma not really adding much past 10), so outfits that focus on endurance and luck are good. If a dweller has low SPIA and maxed ECL the following is good:
Lucky Formal Wear > Detective Outfit (not craftable, can only get 1) > Heavy Wasteland Gear > Sheriff's Duster > T-60f Power Armor > Piper's Outfit ...
If a dweller has all max SPECIAL though, the following is good:
Tunnel Snake's Outfit > Eulogy Jones' Suit > Heavy Wasteland Gear > Tenpenny's Suit > Piper's Outfit > Abraham's Relaxedwear > Lucky Formal Wear > Lucky Nightwear ...