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Unfortunately I no longer remember the source where I found this, you might want to investigate this a bit in case I remembered it wrong.
Hitpoints increase with each level up and you get like 2,5hp + (END*0,5) (including endurance gained from wearing armor)
So the max hp you get at a level up is 2,5 +(17*0,5) so that is 11 maximum HP points per level up. So a dweller that has worn heavy wasteland gear on each level up from LVL1 through 50 will end up with about 644hp. A character that leveled to 50 with only 1 points in END will only have 255hp.
So try to make sure that upon level up you have highest (max 17) ammount of END stat so to get the most HP.
The easiest way to make that happen is to simply max out all stats by training while the character is still level 1, have a heavy wasteland gear and a good wepon ready and simply send him out to the wasteland to explore. (usually a 2 day run will level him conveniently to level 50). Once he is level 50 you can give the heavy wasteland to your next level 1 toon and repeat the process. Also noteworthy if Endurance is 11+ Dwellers will get negative RAD damage while exploring ...so they dont need as much rad-aways...this doesnt apply to quests or random encounters that involve RAD damage.
This, as I say, irrespective of armour, weapons, pets etc. Shouldn't happen, surely?
Its not just the leveling...did the dweller wear the same armor as the other?
The Endurance buff on the equipped armor is factored into the HP gain upon level up so lets say a guy with a radiation suit will end up with less hP than a guy that had HEavy Wasteland Gear equipped throughout his leveling.
I also wonder if the enemies prioritize a certain dweller with their attacks. Like always go for the guy with the highest DPS or something.
@holeyTeller I agree that it should be possible to view this info too. Once a vault has 100+ dwellers it would be really useful to have more filters to find out their status/equipment/stats etc.
Thank you all